Warrior

Warrior — CS2 Stats

TD76561198135574621[U:1:175308893]Steam profile ↗✓ No bans

1,576Tracked matches45%Win rate2020Tracked since
4,369Hours in CS4Hrs last 2 wks
CSDB Rating6.2 SolidAll-Rounder
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,030), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate57.7%46.8%48.2%above
Shot accuracy16.4%13.0%13.3%above
Kill/death ratio1.301.061.07above
Match win rate48.7%46.3%46.9%above

Across every metric we can compare, this profile already matches the typical Level 9 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

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CSDB.GGWarriorFACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim86
Positioning51
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY45–47–8Last 10045%Win rateLLWLWWWWLL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +4.4pp headshot accuracy · −6ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 525ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 544ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 547ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.6
Utility4.9
Positioning5.1
Opening Duels4.7

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.1
Utility4.9
Mechanics7.4
Opening Duels4.2
Win Impact3.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time568ms−22ms
first ⅓ avg 590ms → last ⅓ avg 568ms
Headshot accuracy22.0%+0.8%
first ⅓ avg 21.2% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–2 · cache, 28 Aug →
67%Best headshot accuracy · 4–13 · cache, 24 May →
375msFastest reaction time · 4–13 · cache, 30 May →
13–0Biggest win · cache, 28 May →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
7–4In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 57% over 7mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
cacheB6931–3845%0.02
infernoC73–443%-0.02
anubisA74–357%-0.01
mirageD61–517%-0.03
overpass—31–233%-0.03
nuke—32–167%0.00
dust2—31–233%-0.02
vertigo—11–0100%0.02
ancient—11–0100%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

214,709Lifetime kills
1.30K/D · Top 25% of Level 8 players
6,863Matches
48.7%Match win rate · Top 50% of Level 8 players
57.7%Headshot % · Top 25% of Level 8 players
16.4%Shot accuracy · Top 25% of Level 8 players
17,649MVPs
6,091Hours (in match)
4,429Bombs planted
1,351Bombs defused

Most-used weapons

AK-47111,314
AWP22,618
MP93,243
SSG 082,969
P2502,267

Lifetime map wins

7,684dust2
7,070inferno
2,000vertigo
1,713nuke
1,162cbble
868train
153lake
89safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

154Matches
53%Win rate
1.21Avg K/D
—ADR
43%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Anubis862%1.0715.8
Inferno540%0.8415.2
Vertigo4100%1.4419.0
Mirage10%1.2927.0
Overpass1100%1.0813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
38.7%Accuracy (enemy spotted)
43.2%Spray accuracy
83.3%Counter-strafing
9.9°Preaim
559msReaction time
45.9%T opening success
47.6%CT opening success
0.48Enemies flashed / flash
7.3%Flash assists
6.74HE damage / grenade
4.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4763 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0134%11 Oct →
inferno6–13-0.0116%11 Oct →
cache13–90.0129%10 Oct →
cache5–13-0.1320%9 Oct →
cache13–80.0932%16 Sept →
cache13–60.0724%10 Sept →
cache13–80.0421%10 Sept →
cache13–90.0925%4 Sept →
cache9–130.0016%4 Sept →
cache7–130.0625%4 Sept →
cache13–20.1618%28 Aug →
cache7–130.0318%28 Aug →
cache13–110.0619%21 Aug →
cache13–10.0635%8 Aug →
cache8–130.0112%8 Aug →
cache4–13-0.0214%8 Aug →
cache13–4-0.0220%8 Aug →
cache2–13-0.0120%7 Aug →
cache13–9-0.0117%7 Aug →
cache12–120.0423%1 Aug →
cache8–13-0.0211%31 Jul →
cache9–13-0.0617%31 Jul →
cache13–50.0228%31 Jul →
cache13–80.0737%23 Jul →
cache11–130.0030%23 Jul →
inferno2–7-0.1633%19 Jul →
cache9–13-0.0717%19 Jul →
cache0–6-0.0725%18 Jul →
cache3–13-0.0513%3 Jul →
cache13–60.0421%2 Jul →
inferno13–110.0120%2 Jul →
cache13–10.0520%1 Jul →
cache7–130.0416%27 Jun →
cache13–100.0027%27 Jun →
cache7–13-0.0346%25 Jun →
cache13–80.0724%25 Jun →
cache13–50.0131%25 Jun →
cache8–13-0.0543%25 Jun →
cache13–20.0719%12 Jun →
cache13–110.0632%5 Jun →
cache4–13-0.126%30 May →
cache9–130.0618%29 May →
cache13–40.0130%29 May →
cache13–00.0421%28 May →
cache13–4-0.0126%28 May →
cache10–130.0435%24 May →
cache4–13-0.0467%24 May →
cache8–13-0.0127%24 May →
cache13–9-0.0221%24 May →
cache8–130.1122%23 May →
cache13–90.0422%22 May →
cache13–10.0429%22 May →
cache5–130.1314%17 May →
cache13–90.0425%13 May →
cache12–12-0.0112%8 May →
cache4–130.0331%8 May →
cache5–130.0218%8 May →
cache12–120.0236%8 May →
cache8–13-0.0126%8 May →
cache11–13-0.0221%8 May →
cache13–110.0221%8 May →
cache13–7-0.0330%3 May →
cache10–13-0.0321%2 May →
cache3–130.0335%2 May →
cache13–110.0616%2 May →
cache9–13-0.0515%1 May →
cache13–11-0.0223%29 Apr →
cache11–130.0725%29 Apr →
cache12–120.0314%29 Apr →
cache8–13-0.027%29 Apr →
cache6–13-0.0234%29 Apr →
cache13–50.0430%29 Apr →
anubis13–10-0.0110%25 Apr →
mirage4–13-0.0256%24 Apr →
inferno10–13-0.0631%24 Apr →
overpass13–6-0.0223%24 Apr →
anubis13–100.0217%23 Apr →
anubis13–50.0026%14 Apr →
vertigo13–80.0224%11 Apr →
nuke13–110.0524%10 Apr →
mirage13–50.0217%10 Apr →
anubis13–7-0.1021%27 Mar →
ancient13–40.0513%26 Mar →
mirage7–13-0.0215%26 Mar →
anubis12–120.0120%26 Mar →
inferno12–12-0.0619%22 Mar →
anubis6–13-0.0516%22 Mar →
mirage4–13-0.0523%22 Mar →
dust29–13-0.0810%21 Mar →
nuke13–8-0.0138%19 Mar →
mirage6–13-0.0525%19 Mar →
dust213–30.0434%19 Mar →
overpass12–120.0011%18 Mar →
dust26–13-0.0223%18 Mar →
inferno13–90.0717%18 Mar →
mirage4–13-0.0521%18 Mar →
inferno13–100.089%18 Mar →
overpass1–13-0.0822%18 Mar →
anubis11–130.0915%13 Mar →
nuke12–12-0.0410%13 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.