Emiiri Mignon

Emiiri Mignon — CS2 Stats

IM76561198134047511[U:1:173781783]Steam profile ↗✓ No bans

1,565Tracked matches57%Win rate2020Tracked since
2,925Hours in CS14Hrs last 2 wks
CSDB Rating7.7 StrongPositional Player
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

+21Tracked matches · now 1,565
+22.2ppWin rate · 34.5% → 56.7%

Rating over time

Premier CS Rating: 20,541 -1,894 30 Apr – 4 Jul · 7 days played
20,54123,045peak 23,04530 Apr4 Jul
23,286Peak Premier in tracked matches
35Days played since 2026-04-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim87
Positioning79
Utility42

0–100 skill scores via Leetify.

Recent form

HOT50–42–8Last 10050%Win rateWWLWLWWWLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · −2.3pp headshot accuracy · −1ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 21%
  • Avg reaction 611ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 612ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 612ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.7
Utility4.2
Positioning7.9
Opening Duels7.4

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 630ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning7.9
Utility4.2
Mechanics9.4
Opening Duels7.7
Win Impact7.2

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time624ms−36ms
first ⅓ avg 661ms → last ⅓ avg 624ms
Headshot accuracy21.6%+4.4%
first ⅓ avg 17.2% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · nuke, 2 Nov →
33%Best headshot accuracy · 11–13 · cache, 29 May →
461msFastest reaction time · 6–3 · shelter, 2 Oct →
13–0Biggest win · cache, 31 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
6–7In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 67% over 6dust2Weakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
cacheA5129–2257%0.02
mirageC94–544%0.02
dust2D93–633%-0.01
vertigoC73–443%-0.01
nukeS64–267%0.04
overpass—41–325%0.02
office—30–30%0.02
ancient—31–233%-0.00
inferno—22–0100%0.10
boulder—21–150%0.03
shelter—22–0100%-0.02
fachwerk—10–10%-0.02
warden—10–10%0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

120,050Lifetime kills
1.15K/D · Top 25% of tracked players
4,658Matches
41.3%Match win rate
57.8%Headshot % · Top 10% of tracked players
12.9%Shot accuracy · Top 50% of tracked players
9,541MVPs
2,064Hours (in match)
4,750Bombs planted
751Bombs defused

Most-used weapons

AK-4759,403
AWP4,831
P903,401
FAMAS2,856
SSG 082,061
MP71,960

Lifetime map wins

11,175dust2
2,649nuke
2,091inferno
1,827vertigo
1,379train
194cbble
132lake
106office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
40.8%Accuracy (enemy spotted)
46.4%Spray accuracy
92.1%Counter-strafing
10.6°Preaim
630msReaction time
60.3%T opening success
61.3%CT opening success
0.42Enemies flashed / flash
7.2%Flash assists
10.40HE damage / grenade
5.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4243 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–40.1726%2 Nov →
inferno13–60.0828%2 Nov →
vertigo10–130.0315%1 Nov →
cache13–30.1024%1 Nov →
overpass6–13-0.0212%1 Nov →
mirage13–40.0318%1 Nov →
cache13–8-0.0319%1 Nov →
boulder13–70.1028%31 Oct →
dust25–13-0.0116%13 Oct →
nuke16–130.0220%10 Oct →
cache13–80.0526%10 Oct →
shelter6–3-0.0627%2 Oct →
vertigo13–70.0129%2 Oct →
cache10–130.0617%2 Oct →
nuke13–60.0326%28 Sept →
mirage13–70.0810%28 Sept →
nuke6–13-0.0320%28 Sept →
office9–130.0428%25 Sept →
vertigo13–70.0122%25 Sept →
dust26–130.0225%31 Aug →
cache13–00.1330%31 Aug →
dust24–130.0518%15 Aug →
cache13–90.0732%15 Aug →
fachwerk7–13-0.0217%10 Jul →
boulder1–13-0.0318%10 Jul →
shelter13–110.0113%9 Jul →
overpass13–80.1127%4 Jul →
cache10–13-0.0026%4 Jul →
mirage3–13-0.0413%3 Jul →
ancient9–13-0.0222%3 Jul →
ancient5–130.0222%3 Jul →
overpass11–130.0321%26 Jun →
mirage13–70.0820%26 Jun →
cache9–130.0213%26 Jun →
warden11–130.0916%13 Jun →
nuke12–120.0119%13 Jun →
mirage6–130.0120%12 Jun →
vertigo1–13-0.0927%12 Jun →
cache2–130.0420%12 Jun →
vertigo11–130.0016%5 Jun →
cache13–100.0321%5 Jun →
office4–13-0.0114%5 Jun →
vertigo13–6-0.0929%4 Jun →
overpass8–13-0.0420%4 Jun →
dust213–5-0.076%4 Jun →
cache9–130.0723%1 Jun →
mirage9–13-0.0218%30 May →
cache13–9-0.0220%30 May →
dust213–11-0.0911%29 May →
ancient13–90.0025%29 May →
cache11–13-0.0133%29 May →
dust26–130.0713%23 May →
cache13–100.0525%23 May →
cache11–13-0.0818%23 May →
cache1–13-0.0619%23 May →
cache13–90.0617%23 May →
cache13–90.0124%23 May →
cache8–20.0615%23 May →
mirage9–130.009%22 May →
vertigo10–130.0821%22 May →
cache13–80.0914%22 May →
office9–130.0216%22 May →
cache13–11-0.0110%20 May →
cache8–130.0126%20 May →
cache13–80.0320%19 May →
cache12–120.0930%18 May →
cache4–13-0.0411%18 May →
cache13–80.0720%16 May →
cache13–5-0.0314%16 May →
cache12–120.0317%15 May →
dust28–130.0324%15 May →
nuke13–30.0117%15 May →
cache11–130.0520%15 May →
cache13–11-0.0210%15 May →
cache13–30.0515%9 May →
cache12–12-0.0211%9 May →
cache8–130.0422%9 May →
cache13–60.0113%9 May →
cache13–100.0420%9 May →
cache12–12-0.0214%9 May →
cache13–70.0422%9 May →
mirage13–20.1023%8 May →
cache8–50.0719%8 May →
inferno7–10.1123%8 May →
cache4–13-0.047%8 May →
cache5–13-0.0218%8 May →
cache12–12-0.0611%8 May →
cache13–11-0.0216%7 May →
cache13–30.088%7 May →
cache13–110.0521%7 May →
dust210–13-0.0215%7 May →
cache13–70.018%5 May →
dust213–9-0.0224%5 May →
cache12–120.0320%5 May →
cache13–90.0125%30 Apr →
mirage2–13-0.0315%30 Apr →
cache13–20.0424%30 Apr →
cache11–130.049%30 Apr →
cache12–12-0.0220%29 Apr →
cache13–40.0420%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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