Aparino

Aparino — CS2 Stats

76561198131885882[U:1:171620154]Steam profile ↗✓ No bans

2,573Tracked matches47%Win rate2020Tracked since
5,968Hours in CS20Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
Premier CS Rating22,053Top 50% of 211,308 CSDB-tracked playersPink band · top ~6.2% of ranked players (population est.)
CSDB Leaderboard#55214 of 258295 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

+412Premier CS Rating · 21,641 → 22,053

Rating over time

Premier CS Rating: 22,053 +2,432 26 Aug – 28 Oct · 13 days played
19,62122,053peak 22,05326 Aug28 Oct
Faceit ELO: 1,669 +0 31 Aug – 19 Sept · 4 observations
1,6691,669peak 1,66931 Aug19 Sept
22,053Peak Premier in tracked matches
1,669Highest Faceit ELO seen on CSDB
38Days played since 2026-08-11

Premier CS Rating

  • At peak — 22,053
  • +1,520 over 30 days · improving
  • Next: Red band at 25,000 — 2,947 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-19
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate53.5%46.8%48.2%above
Shot accuracy18.0%13.0%13.2%above
Kill/death ratio0.801.061.070.27 short
Match win rate43.3%46.3%46.9%3.7% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAparinoFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER22,053 · Pink bandPEAK ELO1,669csdb.gg/stats

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Performance scores

Aim90
Positioning60
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY52–48Last 10052%Win rateWWWLLWWLWL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +3.5pp headshot accuracy · +9ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 551ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 552ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 547ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim9.0
Utility2.7
Positioning6.0
Opening Duels1.6
Clutch3.8

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning6.0
Utility2.7
Mechanics7.3
Opening Duels2.9
Win Impact3.9

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time564ms+39ms
first ⅓ avg 525ms → last ⅓ avg 564ms
Headshot accuracy21.0%+0.4%
first ⅓ avg 20.5% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · cache, 25 Sept →
42%Best headshot accuracy · 13–11 · inferno, 10 Oct →
422msFastest reaction time · 13–4 · vertigo, 14 Aug →
13–0Biggest win · inferno, 13 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
9–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 83% over 12vertigoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
cacheC167–944%0.01
anubisS1611–569%0.01
mirageB157–847%-0.00
infernoB137–654%0.00
nukeS1210–283%0.02
ancientB126–650%0.00
vertigoD82–625%-0.02
dust2D72–529%-0.02
overpass—10–10%-0.03

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

199,072Lifetime kills
0.80K/D
6,737Matches
43.3%Match win rate
53.5%Headshot % · Top 25% of Level 8 players
18.0%Shot accuracy · Top 10% of Level 8 players
15,951MVPs
12,773Hours (in match)
8,527Bombs planted
1,558Bombs defused

Most-used weapons

AK-4787,241
AWP15,523
FAMAS3,537
MAC-103,381
P2502,430

Lifetime map wins

9,563inferno
6,209dust2
4,044nuke
3,432vertigo
1,127train
753cbble
587office
209lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,360Matches
51%Win rate
1.07Avg K/D
77.7ADR
47%Headshot %

Clutches & streaks

39%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage10351%1.0715.5
Nuke9252%1.1616.3
Inferno8452%1.1216.1
Ancient8153%1.1316.3
Anubis7453%1.1216.8
Vertigo4551%1.2017.7
Cache2548%1.0516.0
Dust21911%0.8213.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
41.2%Accuracy (enemy spotted)
45.1%Spray accuracy
82.8%Counter-strafing
8.6°Preaim
564msReaction time
33.9%T opening success
49.1%CT opening success
0.27Enemies flashed / flash
2.6%Flash assists
8.20HE damage / grenade
2.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2656 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.8931% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache16–120.1027%28 Oct →
mirage13–50.0120%27 Oct →
anubis13–8-0.0020%27 Oct →
cache3–13-0.056%25 Oct →
nuke14–160.0414%19 Oct →
inferno16–120.1028%19 Oct →
inferno13–90.0329%19 Oct →
inferno8–13-0.0714%18 Oct →
cache13–90.0325%15 Oct →
ancient9–13-0.0314%14 Oct →
mirage8–130.0521%13 Oct →
cache6–13-0.087%13 Oct →
anubis13–110.1016%13 Oct →
inferno13–50.0920%13 Oct →
dust27–130.0718%13 Oct →
ancient11–13-0.0411%13 Oct →
nuke13–80.0815%12 Oct →
mirage13–80.0114%12 Oct →
anubis10–13-0.0123%11 Oct →
cache7–13-0.0217%11 Oct →
inferno13–110.0242%10 Oct →
mirage3–13-0.0830%10 Oct →
overpass5–13-0.0327%4 Oct →
anubis13–30.0620%4 Oct →
mirage4–13-0.0631%4 Oct →
cache19–17-0.0227%4 Oct →
mirage9–13-0.0318%30 Sept →
dust211–13-0.0121%30 Sept →
anubis13–110.0332%30 Sept →
dust26–13-0.0720%30 Sept →
mirage13–70.0323%30 Sept →
vertigo8–130.0025%29 Sept →
anubis13–7-0.0318%29 Sept →
inferno11–13-0.0422%28 Sept →
nuke6–20.0115%28 Sept →
dust213–6-0.0121%28 Sept →
dust25–13-0.0827%27 Sept →
mirage13–3-0.0328%27 Sept →
nuke13–60.0331%27 Sept →
inferno10–13-0.0517%26 Sept →
cache13–20.1425%25 Sept →
inferno4–130.0020%25 Sept →
inferno7–13-0.0216%20 Sept →
ancient13–5-0.0313%16 Sept →
inferno13–40.0118%16 Sept →
cache13–10-0.0128%16 Sept →
anubis13–11-0.0510%13 Sept →
anubis7–13-0.0018%13 Sept →
dust26–13-0.0218%12 Sept →
anubis13–9-0.049%12 Sept →
vertigo7–9-0.1316%12 Sept →
nuke3–90.0516%12 Sept →
nuke13–100.0520%9 Sept →
anubis13–5-0.0018%9 Sept →
anubis12–16-0.0017%9 Sept →
anubis13–70.0620%9 Sept →
cache13–8-0.0122%8 Sept →
nuke13–7-0.0013%8 Sept →
vertigo10–13-0.0617%3 Sept →
ancient16–140.0415%3 Sept →
nuke13–6-0.0223%3 Sept →
vertigo11–13-0.0135%28 Aug →
mirage8–13-0.0813%26 Aug →
inferno13–8-0.0419%26 Aug →
anubis13–70.0319%25 Aug →
ancient5–130.0418%25 Aug →
cache5–130.0322%24 Aug →
cache10–130.0120%24 Aug →
cache4–130.0021%19 Aug →
anubis7–130.0318%19 Aug →
cache3–13-0.0015%18 Aug →
mirage7–130.0034%17 Aug →
anubis10–13-0.0111%17 Aug →
inferno3–13-0.0335%17 Aug →
vertigo13–100.0324%17 Aug →
mirage13–100.009%16 Aug →
vertigo10–13-0.0618%16 Aug →
vertigo10–13-0.0418%16 Aug →
dust213–11-0.0325%16 Aug →
anubis16–14-0.0124%15 Aug →
cache11–130.0022%15 Aug →
mirage13–100.0229%14 Aug →
mirage10–130.0422%14 Aug →
nuke13–10-0.0011%14 Aug →
ancient13–100.0314%14 Aug →
vertigo13–40.1431%14 Aug →
nuke13–100.0017%13 Aug →
inferno13–00.0731%13 Aug →
cache13–60.0217%13 Aug →
mirage3–13-0.0324%13 Aug →
ancient13–16-0.0320%12 Aug →
ancient11–13-0.0317%12 Aug →
cache3–130.0026%12 Aug →
mirage13–100.0827%12 Aug →
ancient13–10-0.049%12 Aug →
nuke13–9-0.0023%11 Aug →
ancient13–70.0915%11 Aug →
ancient13–90.0114%11 Aug →
ancient12–16-0.0015%11 Aug →
nuke13–11-0.0024%11 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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