Paralixx

Paralixx — CS2 Stats

KP76561198129989541[U:1:169723813]Steam profile ↗✓ No bans

527Tracked matches33%Win rate2023Tracked since
755Hours in CS4Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
WingmanGold Nova I
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 9,319 -2,181 16 Jul – 2 Aug · 11 days played
9,31912,150peak 12,15016 Jul2 Aug
13,060Peak Premier in tracked matches
19Days played since 2026-07-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim87
Positioning46
Utility37

0–100 skill scores via Leetify.

Recent form

COLD38–57–5Last 10038%Win rateLLLLLWWTTW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +7.4pp headshot accuracy · +54ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 25%
  • Avg reaction 573ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 30%
  • Avg reaction 656ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 26%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.7
Utility3.7
Positioning4.6
Opening Duels3.3
Clutch1.8

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 90% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning4.6
Utility3.7
Mechanics8.4
Opening Duels2.8
Win Impact0.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time611ms+44ms
first ⅓ avg 567ms → last ⅓ avg 611ms
Headshot accuracy23.1%+2.7%
first ⅓ avg 20.4% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–2 · inferno, 17 Jul →
100%Best headshot accuracy · 0–13 · boulder, 18 Jul →
383msFastest reaction time · 2–13 · nuke, 29 Jul →
13–1Biggest win · ancient, 29 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L5Current streak
3–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 80% over 5officeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC177–1041%-0.01
cacheC167–944%-0.00
dust2D133–1023%-0.01
anubisB115–645%0.02
infernoC94–544%0.02
nukeD82–625%-0.03
officeD71–614%-0.04
ancientS54–180%0.01
shelter—41–325%0.04
poseidon—31–233%0.08
overpass—21–150%-0.02
boulder—21–150%-0.03
vertigo—20–20%-0.05
debris—11–0100%-0.05

Across the last 100 tracked matches.

Lifetime stats

15,349Lifetime kills
0.92K/D
1,039Matches
46.0%Match win rate · Top 50% of tracked players
43.2%Headshot %
0.3%Shot accuracy
2,343MVPs
422Hours (in match)
1,034Bombs planted
192Bombs defused

Most-used weapons

Lifetime map wins

1,797inferno
1,481nuke
1,034dust2
596vertigo
159office
133train
64italy
1aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
30%Win rate
0.89Avg K/D
75.7ADR
53%Headshot %

Clutches & streaks

29%1v1 clutch win
12%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage425%0.9012.5
Cache250%1.0819.5
Vertigo20%0.669.5
Inferno10%0.7720.0
Anubis1100%1.0814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
39.7%Accuracy (enemy spotted)
37.4%Spray accuracy
87.8%Counter-strafing
8.6°Preaim
582msReaction time
38.2%T opening success
44.4%CT opening success
0.39Enemies flashed / flash
4.4%Flash assists
6.54HE damage / grenade
6.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3921 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.1621% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0917%28 Oct →
cache5–13-0.0821%28 Oct →
dust210–130.0342%27 Oct →
office3–13-0.159%27 Oct →
inferno10–13-0.0533%27 Oct →
inferno13–70.0414%11 Aug →
overpass13–6-0.0530%11 Aug →
poseidon8–8-0.0412%3 Aug →
poseidon8–80.0667%3 Aug →
poseidon9–10.2254%3 Aug →
debris9–6-0.0527%3 Aug →
mirage7–130.0129%2 Aug →
anubis9–130.0614%2 Aug →
cache8–130.0320%2 Aug →
cache5–130.0736%2 Aug →
dust29–130.0312%1 Aug →
office13–50.0535%1 Aug →
shelter7–130.0422%1 Aug →
boulder13–30.0415%1 Aug →
mirage4–13-0.0815%30 Jul →
nuke11–130.0113%30 Jul →
nuke2–13-0.0214%29 Jul →
cache2–13-0.069%29 Jul →
inferno13–5-0.0727%29 Jul →
mirage13–90.0727%29 Jul →
dust27–13-0.0111%29 Jul →
anubis11–13-0.0215%29 Jul →
ancient13–10.0510%29 Jul →
mirage13–80.0921%29 Jul →
cache13–60.0038%29 Jul →
dust28–13-0.1010%29 Jul →
anubis10–13-0.0325%29 Jul →
cache13–5-0.0418%29 Jul →
vertigo8–13-0.0229%29 Jul →
vertigo10–13-0.0918%29 Jul →
mirage11–13-0.0515%28 Jul →
mirage13–50.0045%28 Jul →
ancient6–13-0.0511%27 Jul →
cache4–13-0.0318%27 Jul →
inferno11–13-0.0113%27 Jul →
cache13–70.0723%27 Jul →
mirage13–90.0112%27 Jul →
ancient13–110.0423%27 Jul →
anubis13–110.0423%26 Jul →
nuke13–90.0211%26 Jul →
dust210–130.0016%26 Jul →
cache13–100.0416%26 Jul →
anubis16–12-0.0213%26 Jul →
inferno7–13-0.0625%26 Jul →
cache13–70.0223%26 Jul →
mirage5–13-0.1022%26 Jul →
overpass6–130.0119%25 Jul →
office12–12-0.0414%25 Jul →
office6–13-0.0720%25 Jul →
office10–13-0.0215%25 Jul →
office8–13-0.0314%25 Jul →
shelter12–120.057%25 Jul →
anubis13–1-0.0017%25 Jul →
mirage1–13-0.0333%25 Jul →
dust213–20.0432%25 Jul →
nuke2–13-0.0514%25 Jul →
cache6–13-0.0815%25 Jul →
dust23–130.0435%24 Jul →
dust213–100.029%24 Jul →
anubis13–50.1319%24 Jul →
dust26–13-0.0317%24 Jul →
mirage13–40.0013%22 Jul →
inferno13–60.1219%22 Jul →
nuke9–13-0.0415%22 Jul →
anubis4–13-0.0024%20 Jul →
ancient8–70.019%20 Jul →
anubis13–80.0621%20 Jul →
cache13–30.1344%20 Jul →
anubis5–130.0117%20 Jul →
nuke5–13-0.0516%20 Jul →
anubis11–130.0222%20 Jul →
nuke6–13-0.049%19 Jul →
dust213–80.0026%19 Jul →
mirage13–16-0.0022%19 Jul →
dust29–130.0326%19 Jul →
nuke13–10-0.079%18 Jul →
ancient12–1-0.009%18 Jul →
dust26–13-0.0522%18 Jul →
mirage12–12-0.0212%18 Jul →
cache2–13-0.1119%18 Jul →
shelter13–5-0.0125%18 Jul →
shelter3–130.1024%18 Jul →
dust22–13-0.0810%18 Jul →
mirage13–80.0324%18 Jul →
boulder0–13-0.10100%18 Jul →
office11–13-0.009%17 Jul →
cache10–13-0.0512%17 Jul →
inferno5–9-0.1016%17 Jul →
inferno9–20.2723%17 Jul →
cache13–60.1213%16 Jul →
mirage9–13-0.0614%16 Jul →
cache10–13-0.0311%16 Jul →
inferno8–130.0325%16 Jul →
mirage9–130.0617%16 Jul →
mirage13–5-0.0112%16 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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