King Benry

King Benry — CS2 Stats

76561198115018702[U:1:154752974]Steam profile ↗✓ No bans

3,074Tracked matches44%Win rate2020Tracked since
4,552Hours in CS69Hrs last 2 wks
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating20,000Top 50% of 205,416 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#81081 of 252622 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,000 -1,467 23 Aug – 12 Oct · 25 days played
19,34022,394peak 22,39423 Aug12 Oct
22,394Peak Premier in tracked matches
29Days played since 2026-08-23

Premier CS Rating

  • 2,394 below peak (22,394)
  • +322 over 30 days · steady
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches64——
Win rate44%——
K/D0.77——
Headshot %43%——

Measured 18 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,220), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate33.6%45.7%46.8%13.2% short
Shot accuracy10.8%12.7%13.0%2.3% short
Kill/death ratio0.851.051.060.21 short
Match win rate45.0%45.7%46.3%1.3% short

This profile sits below the typical Level 8 player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKing BenryFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER20,000 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning52
Utility45

0–100 skill scores via Leetify.

Recent form

COLD46–48–6Last 10046%Win rateLLLLWWTLWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +3.5pp headshot accuracy · +27ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 563ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 552ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 18%
  • Avg reaction 538ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim5.4
Utility4.5
Positioning5.2
Opening Duels1.9
Clutch3.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.2
Utility4.5
Mechanics4.1
Opening Duels2.5
Win Impact3.1

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time526ms+1ms
first ⅓ avg 525ms → last ⅓ avg 526ms
Headshot accuracy17.5%+0.6%
first ⅓ avg 16.9% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · inferno, 4 Oct →
39%Best headshot accuracy · 9–13 · inferno, 4 Oct →
359msFastest reaction time · 8–13 · inferno, 3 Oct →
13–4Biggest win · inferno, 4 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
5–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 64% over 11dust2Weakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
infernoC239–1439%-0.03
anubisA1811–761%-0.01
mirageB157–847%-0.04
cacheC156–940%-0.03
ancientA117–464%-0.03
dust2D102–820%-0.03
nukeA74–357%-0.04
train—10–10%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

71,052Lifetime kills
0.85K/D
4,554Matches
45.0%Match win rate
33.6%Headshot %
10.8%Shot accuracy
8,082MVPs
1,921Hours (in match)
5,558Bombs planted
842Bombs defused

Most-used weapons

AK-4717,149
AWP11,300
MAC-102,038
SSG 081,818
MP91,728
P2501,699

Lifetime map wins

9,564inferno
8,655dust2
4,060nuke
2,352vertigo
977office
875train
334cbble
123lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

680Matches
47%Win rate
0.78Avg K/D
68.2ADR
36%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno8346%0.8212.6
Anubis6154%0.8913.9
Mirage4633%0.7612.7
Nuke3355%0.8814.3
Dust22748%0.7310.9
Ancient2544%0.8714.3
Cache2438%0.6511.1
Vertigo2255%0.9015.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
30.6%Accuracy (enemy spotted)
31.8%Spray accuracy
68.4%Counter-strafing
9.5°Preaim
531msReaction time
27.3%T opening success
49.6%CT opening success
0.52Enemies flashed / flash
2.8%Flash assists
10.17HE damage / grenade
3.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9735 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.3011% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–130.0316%12 Oct →
anubis4–13-0.0415%11 Oct →
dust29–130.0123%11 Oct →
dust211–13-0.0322%11 Oct →
mirage13–9-0.0914%11 Oct →
cache13–6-0.0511%11 Oct →
train12–120.0123%11 Oct →
mirage5–13-0.0835%11 Oct →
cache16–14-0.0010%10 Oct →
dust25–13-0.0732%10 Oct →
mirage7–13-0.0818%10 Oct →
nuke13–7-0.0612%10 Oct →
mirage6–13-0.0120%10 Oct →
inferno3–13-0.0912%10 Oct →
ancient12–12-0.0524%10 Oct →
inferno13–8-0.0516%6 Oct →
ancient13–11-0.042%6 Oct →
cache5–13-0.0532%6 Oct →
anubis13–100.0118%6 Oct →
mirage13–60.0414%6 Oct →
inferno15–150.0211%6 Oct →
cache4–13-0.0410%6 Oct →
mirage7–13-0.0611%5 Oct →
cache8–13-0.116%5 Oct →
dust216–13-0.0414%5 Oct →
dust29–13-0.0423%5 Oct →
ancient4–13-0.116%5 Oct →
inferno13–8-0.0313%4 Oct →
anubis13–8-0.0011%4 Oct →
mirage13–100.0113%4 Oct →
inferno9–13-0.1139%4 Oct →
inferno13–40.1636%4 Oct →
inferno8–13-0.0617%3 Oct →
ancient13–60.0726%3 Oct →
ancient7–3-0.0312%3 Oct →
anubis13–7-0.0112%3 Oct →
cache13–90.0127%3 Oct →
cache8–13-0.0819%3 Oct →
nuke13–100.0319%28 Sept →
anubis8–13-0.076%28 Sept →
anubis13–5-0.0211%27 Sept →
inferno5–13-0.0612%27 Sept →
inferno13–8-0.0516%23 Sept →
dust27–13-0.0713%22 Sept →
mirage8–13-0.0414%21 Sept →
anubis13–80.0616%21 Sept →
mirage13–9-0.0019%21 Sept →
cache13–7-0.0513%21 Sept →
nuke3–13-0.0614%15 Sept →
inferno13–60.0417%13 Sept →
anubis13–7-0.0127%13 Sept →
nuke10–13-0.0419%12 Sept →
inferno13–7-0.0118%12 Sept →
inferno13–100.0417%12 Sept →
anubis7–130.029%11 Sept →
inferno15–15-0.0415%8 Sept →
inferno7–13-0.0611%8 Sept →
nuke5–13-0.0718%7 Sept →
anubis13–70.0118%7 Sept →
inferno15–15-0.0720%7 Sept →
inferno11–13-0.0518%7 Sept →
anubis10–13-0.0216%7 Sept →
dust24–13-0.0512%7 Sept →
inferno13–80.0232%6 Sept →
cache13–100.0919%6 Sept →
nuke13–11-0.0517%6 Sept →
inferno4–13-0.0621%4 Sept →
inferno13–16-0.0412%4 Sept →
anubis9–13-0.0221%3 Sept →
ancient13–8-0.0211%31 Aug →
inferno3–13-0.1114%31 Aug →
cache7–13-0.0923%31 Aug →
dust211–13-0.0313%31 Aug →
mirage8–13-0.0516%31 Aug →
ancient11–13-0.0312%30 Aug →
cache9–13-0.0423%30 Aug →
inferno11–13-0.0914%29 Aug →
anubis13–60.0119%29 Aug →
nuke13–10-0.0113%29 Aug →
ancient13–7-0.0414%29 Aug →
mirage13–6-0.069%29 Aug →
cache15–15-0.058%29 Aug →
anubis13–60.0123%29 Aug →
ancient13–9-0.049%29 Aug →
ancient2–13-0.0421%29 Aug →
cache8–13-0.0223%28 Aug →
anubis13–40.0215%28 Aug →
cache8–130.0338%28 Aug →
mirage16–14-0.0619%28 Aug →
anubis13–11-0.018%28 Aug →
anubis8–13-0.0511%27 Aug →
mirage1–10-0.0718%27 Aug →
mirage8–13-0.1110%25 Aug →
anubis11–13-0.0413%25 Aug →
mirage13–90.0423%24 Aug →
inferno13–60.0032%24 Aug →
dust213–80.0115%24 Aug →
inferno6–13-0.089%23 Aug →
ancient13–40.0419%23 Aug →
cache13–60.0729%23 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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