outPace

outPace — CS2 Stats

LV76561198114660608[U:1:154394880]Steam profile ↗✓ No bans

961Tracked matches66%Win rate2021Tracked since
4,338Hours in CS2Hrs last 2 wks
CSDB Rating6.2 SolidSupport
Premier CS Rating18,190Purple band · top ~15.7% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,190 -284 14 Jun – 23 Oct · 21 days played
13,98019,080peak 19,08014 Jun23 Oct
19,410Peak Premier in tracked matches
26Days played since 2026-06-14

Premier CS Rating

  • 890 below peak (19,080)
  • +1,017 over 30 days · improving
  • +3,217 over 90 days
  • Next: Pink band at 20,000 — 1,810 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate40.7%43.8%44.8%4.0% short
Shot accuracy13.5%12.0%12.4%above
Kill/death ratio1.051.021.03meets
Match win rate43.7%44.7%45.2%1.5% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGoutPaceFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER18,190 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning52
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY55–42–3Last 10055%Win rateTLWLWWWLWW

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · +1.5pp headshot accuracy · −16ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 12%
  • Avg reaction 558ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 579ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.9 against its own average).

Aim6.5
Utility5.2
Positioning5.2
Opening Duels3.0
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 93% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 60% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.2
Utility5.2
Mechanics6.7
Opening Duels4.7
Win Impact10.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time581ms−22ms
first ⅓ avg 603ms → last ⅓ avg 581ms
Headshot accuracy14.1%−0.1%
first ⅓ avg 14.1% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · mirage, 7 Jul →
25%Best headshot accuracy · 14–16 · ancient, 18 Sept →
461msFastest reaction time · 16–14 · ancient, 6 Jul →
13–1Biggest win · dust2, 15 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
10–14In matches decided by ≤2 rounds
14Overtime games

Map breakdown

mirageBest map · 83% over 18infernoWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
dust2B2513–1252%-0.00
mirageS1815–383%0.02
infernoD123–925%-0.01
ancientA127–558%0.01
cacheB115–645%-0.01
nukeA117–464%-0.01
anubisC94–544%-0.01
vertigo—11–0100%-0.01
overpass—10–10%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

108,956Lifetime kills
1.05K/D · Top 50% of Level 5 players
6,472Matches
43.7%Match win rate
40.7%Headshot %
13.5%Shot accuracy · Top 50% of Level 5 players
10,986MVPs
3,525Hours (in match)
2,380Bombs planted
829Bombs defused

Most-used weapons

AK-4742,243
AWP9,241
Knife3,701
P2502,619
MAC-102,277
MP92,169

Lifetime map wins

11,280dust2
3,942inferno
1,960nuke
1,041vertigo
937train
747cbble
300office
133lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

50Matches
56%Win rate
0.99Avg K/D
88.1ADR
42%Headshot %

Clutches & streaks

40%1v1 clutch win
18%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke757%0.9015.0
Dust25100%1.2918.8
Mirage4100%0.8513.0
Ancient367%1.1515.0
Cache1100%1.2515.0
Overpass10%0.649.0
Inferno10%0.9518.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
35.1%Accuracy (enemy spotted)
38.2%Spray accuracy
80.0%Counter-strafing
10.6°Preaim
584msReaction time
60.1%T opening success
37.1%CT opening success
0.54Enemies flashed / flash
5.2%Flash assists
6.99HE damage / grenade
4.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.1261% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis15–15-0.0510%23 Oct →
inferno11–130.0410%17 Oct →
cache13–40.1018%28 Sept →
ancient11–130.0315%28 Sept →
ancient13–50.087%28 Sept →
mirage13–50.0619%27 Sept →
ancient13–80.0116%27 Sept →
cache8–13-0.0215%27 Sept →
nuke13–60.0617%27 Sept →
nuke13–10-0.0515%27 Sept →
dust214–16-0.078%27 Sept →
inferno13–110.0212%27 Sept →
dust27–13-0.0211%27 Sept →
nuke13–11-0.0215%26 Sept →
mirage9–13-0.0416%26 Sept →
mirage13–11-0.0012%23 Sept →
dust213–60.0410%23 Sept →
ancient16–130.0512%19 Sept →
dust213–90.0011%19 Sept →
mirage13–7-0.0318%19 Sept →
ancient14–160.0225%18 Sept →
dust24–13-0.1318%18 Sept →
cache13–5-0.0021%18 Sept →
mirage13–40.0021%18 Sept →
mirage13–50.058%21 Aug →
anubis13–80.0110%19 Aug →
inferno9–130.0211%19 Aug →
cache14–16-0.0019%15 Aug →
dust213–1-0.0415%15 Aug →
nuke13–90.0219%15 Aug →
ancient16–120.0010%9 Aug →
dust216–130.049%9 Aug →
mirage13–80.0111%6 Aug →
cache13–70.0125%6 Aug →
nuke13–7-0.086%6 Aug →
anubis9–13-0.0310%6 Aug →
anubis13–60.0113%5 Aug →
mirage13–20.047%5 Aug →
dust27–13-0.0212%5 Aug →
mirage13–10-0.0118%2 Aug →
dust213–50.0619%2 Aug →
dust213–3-0.0011%2 Aug →
inferno5–13-0.0618%2 Aug →
inferno8–13-0.066%2 Aug →
dust211–13-0.0015%1 Aug →
mirage13–80.017%1 Aug →
inferno5–13-0.066%1 Aug →
nuke11–13-0.029%1 Aug →
dust211–130.0118%1 Aug →
nuke9–13-0.017%1 Aug →
dust25–13-0.0711%1 Aug →
nuke16–13-0.0212%31 Jul →
mirage13–80.0318%31 Jul →
ancient13–110.0115%31 Jul →
dust213–5-0.0518%31 Jul →
mirage13–80.0515%29 Jul →
inferno13–110.0318%29 Jul →
cache14–16-0.0613%29 Jul →
cache13–2-0.0320%29 Jul →
mirage3–130.0219%29 Jul →
inferno13–10-0.0116%29 Jul →
ancient6–130.066%29 Jul →
anubis13–5-0.049%29 Jul →
dust211–13-0.0318%29 Jul →
dust213–110.0718%29 Jul →
inferno13–160.0219%29 Jul →
dust211–130.0213%29 Jul →
anubis13–160.0111%28 Jul →
dust210–13-0.0112%28 Jul →
vertigo13–9-0.0124%28 Jul →
inferno15–15-0.0313%28 Jul →
anubis10–13-0.0015%28 Jul →
cache3–13-0.007%28 Jul →
dust213–50.0317%28 Jul →
ancient7–13-0.0423%16 Jul →
inferno11–13-0.0610%7 Jul →
mirage13–20.1519%7 Jul →
cache13–11-0.0218%7 Jul →
dust213–100.0421%6 Jul →
anubis13–50.0113%6 Jul →
anubis2–13-0.0220%6 Jul →
nuke11–130.039%6 Jul →
ancient7–130.016%6 Jul →
mirage13–30.0420%6 Jul →
overpass6–13-0.0513%6 Jul →
ancient13–9-0.0213%6 Jul →
dust213–9-0.037%6 Jul →
nuke11–13-0.0025%6 Jul →
ancient16–14-0.0515%6 Jul →
dust213–4-0.0019%6 Jul →
inferno1–60.000%6 Jul →
dust215–150.0211%5 Jul →
mirage8–13-0.0611%24 Jun →
cache9–13-0.0711%23 Jun →
mirage13–11-0.0118%14 Jun →
dust213–100.0520%14 Jun →
nuke13–100.0211%14 Jun →
dust24–13-0.019%14 Jun →
mirage13–110.0319%14 Jun →
cache6–13-0.056%14 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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