eneq

eneq — CS2 Stats

76561198038224288[U:1:77958560]Steam profile ↗✓ No bans

1,325Tracked matches48%Win rate2020Tracked since
CSDB Rating6.9 SolidPositional Player
Premier CS Rating22,216Top 50% of 210,832 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#53143 of 257841 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,216 -1,893 22 Aug – 24 Oct · 35 days played
21,44924,484peak 24,48422 Aug24 Oct
24,538Peak Premier in tracked matches
36Days played since 2026-08-22

Premier CS Rating

  • 2,268 below peak (24,484)
  • -1,773 over 30 days · declining
  • Next: Red band at 25,000 — 2,784 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGeneqPREMIER22,216 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning69
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY49–48–3Last 10049%Win rateWLLLWLWLLW

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · −4.5pp headshot accuracy · +40ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 605ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 608ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.5
Utility4.5
Positioning6.9
Opening Duels4.4

Sharp aimerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 68% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.9
Utility4.5
Mechanics7.3
Opening Duels6.5
Win Impact4.4

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time584ms+21ms
first ⅓ avg 564ms → last ⅓ avg 584ms
Headshot accuracy24.7%+3.2%
first ⅓ avg 21.5% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–2 · nuke, 7 Sept →
41%Best headshot accuracy · 3–13 · dust2, 13 Sept →
367msFastest reaction time · 13–5 · inferno, 22 Sept →
13–1Biggest win · nuke, 17 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 80% over 15dust2Weakest map · 28% over 25
MapGradePlayedRecordWin rateAvg rating
dust2D257–1828%0.02
nukeA1810–856%0.01
infernoS1512–380%0.03
cacheB158–753%0.02
ancientC135–838%0.02
mirageC83–538%0.01
anubisA53–260%0.07
vertigo—11–0100%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (28% over 25). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
35.1%Accuracy (enemy spotted)
38.1%Spray accuracy
83.0%Counter-strafing
7.1°Preaim
585msReaction time
68.5%T opening success
43.2%CT opening success
0.72Enemies flashed / flash
6.5%Flash assists
10.04HE damage / grenade
3.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.17 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–120.0318%24 Oct →
anubis10–13-0.0027%23 Oct →
nuke11–130.0417%23 Oct →
cache7–13-0.0221%23 Oct →
inferno13–8-0.0314%19 Oct →
dust28–13-0.0122%19 Oct →
ancient13–110.0225%17 Oct →
ancient10–13-0.0119%17 Oct →
cache14–16-0.0318%17 Oct →
nuke13–10.0731%17 Oct →
nuke16–130.0327%10 Oct →
dust213–40.0641%10 Oct →
inferno16–140.0221%10 Oct →
cache15–15-0.0413%9 Oct →
mirage16–13-0.0025%9 Oct →
dust29–13-0.0012%9 Oct →
nuke13–11-0.0124%8 Oct →
inferno13–60.0931%8 Oct →
cache13–50.0336%6 Oct →
mirage8–130.0227%6 Oct →
nuke13–9-0.0428%6 Oct →
dust213–110.0621%1 Oct →
cache7–130.0115%1 Oct →
anubis13–40.2237%1 Oct →
ancient7–130.0923%30 Sept →
cache7–130.0133%29 Sept →
nuke0–13-0.0815%29 Sept →
ancient1–13-0.0724%28 Sept →
dust25–13-0.0136%28 Sept →
ancient5–13-0.0626%28 Sept →
inferno13–60.0819%26 Sept →
nuke11–13-0.0441%26 Sept →
ancient15–150.0331%26 Sept →
dust211–13-0.0316%25 Sept →
cache13–80.0527%25 Sept →
cache16–14-0.0219%23 Sept →
inferno7–1-0.0524%23 Sept →
dust28–13-0.0335%23 Sept →
inferno13–5-0.0329%22 Sept →
nuke1–13-0.0435%22 Sept →
ancient1–13-0.0332%21 Sept →
inferno13–90.0413%21 Sept →
inferno13–70.0520%18 Sept →
ancient13–90.0825%18 Sept →
nuke13–30.0138%18 Sept →
cache13–6-0.0127%18 Sept →
inferno10–130.0234%18 Sept →
dust25–130.0129%18 Sept →
nuke11–13-0.0524%17 Sept →
ancient13–50.036%15 Sept →
dust213–30.1331%15 Sept →
inferno9–130.0428%15 Sept →
ancient16–130.0822%15 Sept →
dust28–13-0.0921%14 Sept →
ancient11–130.0224%13 Sept →
anubis13–110.0314%13 Sept →
dust213–80.0218%13 Sept →
dust23–130.0341%13 Sept →
nuke13–50.0624%13 Sept →
nuke7–13-0.0121%12 Sept →
dust210–130.0227%12 Sept →
dust29–13-0.0038%11 Sept →
inferno13–90.0332%11 Sept →
mirage13–30.0538%11 Sept →
dust213–50.0829%11 Sept →
cache13–70.0423%10 Sept →
dust26–130.0124%10 Sept →
dust213–80.0427%9 Sept →
ancient13–60.0522%9 Sept →
dust28–130.0817%8 Sept →
inferno7–130.0025%8 Sept →
nuke13–90.0927%8 Sept →
cache8–13-0.088%8 Sept →
dust24–13-0.0525%8 Sept →
cache13–50.1038%7 Sept →
dust213–8-0.0326%7 Sept →
cache13–30.0624%7 Sept →
dust28–130.0921%7 Sept →
mirage11–13-0.0627%7 Sept →
nuke16–13-0.0314%7 Sept →
mirage10–130.0140%7 Sept →
nuke9–20.2833%7 Sept →
mirage13–11-0.017%6 Sept →
inferno13–11-0.0116%6 Sept →
dust29–130.0025%5 Sept →
ancient6–13-0.0214%5 Sept →
mirage8–130.0719%5 Sept →
inferno9–50.1217%3 Sept →
vertigo9–7-0.0518%3 Sept →
nuke5–9-0.1019%3 Sept →
cache13–50.0810%29 Aug →
anubis6–130.0610%29 Aug →
dust28–130.0524%29 Aug →
mirage2–13-0.0322%28 Aug →
cache11–130.0919%28 Aug →
dust215–150.0516%28 Aug →
nuke13–80.0531%27 Aug →
anubis13–30.0624%27 Aug →
nuke8–13-0.0128%24 Aug →
dust28–13-0.0417%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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