artuhr940

artuhr940 — CS2 Stats

DE76561198111165789[U:1:150900061]Steam profile ↗✓ No bans

762Tracked matches41%Win rate2022Tracked since
1,692Hours in CS
CSDB Rating5.0 DevelopingPositional Player
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 12,243 -12 1 Dec – 19 Jan · 14 days played
11,66213,243peak 13,2431 Dec19 Jan
13,243Peak Premier in tracked matches
46Days played since 2025-10-27

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim75
Positioning48
Utility11

0–100 skill scores via Leetify.

Recent form

COLD49–44–7Last 10049%Win rateLTLLWLLLLL

Last 10 vs previous 10: −50pp win rate · −0.02 avg rating · −11.6pp headshot accuracy · +11ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 26%
  • Avg reaction 541ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 565ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 30%
  • Avg reaction 559ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.5
Utility1.1
Positioning4.8
Opening Duels3.6
Clutch3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.8
Utility1.1
Mechanics7.3
Opening Duels3.5
Win Impact1.9

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time560ms−80ms
first ⅓ avg 641ms → last ⅓ avg 560ms
Headshot accuracy30.7%+6.3%
first ⅓ avg 24.4% → last ⅓ avg 30.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–11 · nuke, 16 Dec →
55%Best headshot accuracy · 10–2 · nuke, 21 May →
391msFastest reaction time · 9–13 · vertigo, 26 Sept →
13–1Biggest win · mirage, 16 Dec →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 67% over 9vertigoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
nukeA2414–1058%0.00
trainC104–640%-0.01
overpassC104–640%0.00
infernoS96–367%-0.01
vertigoD92–722%-0.03
cacheD72–529%-0.04
mirageC73–443%-0.01
officeS64–267%-0.01
anubisA53–260%0.00
ancient—41–325%-0.02
golden—42–250%0.01
italy—21–150%-0.01
warden—11–0100%-0.03
palacio—11–0100%0.02
dust2—11–0100%-0.01

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

102,085Lifetime kills
1.06K/D · Top 50% of tracked players
5,461Matches
38.9%Match win rate
42.9%Headshot %
17.2%Shot accuracy · Top 25% of tracked players
9,454MVPs
1,692Hours (in match)
3,720Bombs planted
836Bombs defused

Most-used weapons

AK-4723,790
AWP21,562
XM10143,019
SSG 082,696
Knife2,074

Lifetime map wins

14,744nuke
2,462inferno
2,251dust2
1,987vertigo
1,061train
547cbble
327lake
237office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

23Matches
57%Win rate
1.14Avg K/D
77.2ADR
54%Headshot %

Clutches & streaks

36%1v1 clutch win
26%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo633%0.8613.8
Inferno540%1.0414.0
Nuke4100%1.4719.3
Dust2367%1.4012.7
Ancient250%1.2416.5
Anubis2100%1.2018.0
Mirage10%0.8916.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.8%Headshot accuracy
26.4%Accuracy (enemy spotted)
26.6%Spray accuracy
82.9%Counter-strafing
8.2°Preaim
560msReaction time
40.2%T opening success
48.2%CT opening success
0.12Enemies flashed / flash
0.0%Flash assists
9.50HE damage / grenade
0.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1156 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache8–13-0.0419%20 Oct →
office12–12-0.0030%18 Oct →
inferno11–13-0.0418%18 Oct →
train8–13-0.0333%12 Oct →
train13–80.0130%12 Oct →
vertigo9–130.0527%26 Sept →
vertigo8–13-0.0138%26 Sept →
vertigo5–13-0.0818%26 Sept →
mirage11–13-0.087%27 May →
anubis7–13-0.0517%27 May →
overpass13–60.0345%22 May →
nuke13–20.0745%22 May →
cache2–13-0.0319%21 May →
nuke10–20.0355%21 May →
overpass15–15-0.0237%17 May →
inferno13–3-0.0238%17 May →
anubis13–11-0.0217%13 May →
nuke13–20.0320%13 May →
office5–13-0.0854%13 May →
overpass11–13-0.0424%10 May →
inferno13–7-0.0132%10 May →
nuke3–13-0.0733%10 May →
nuke13–70.0838%7 May →
cache12–12-0.0533%7 May →
cache13–11-0.0433%7 May →
cache4–13-0.0326%7 May →
cache13–6-0.0135%2 May →
cache7–13-0.0639%2 May →
italy4–13-0.0238%24 Apr →
train3–13-0.0148%23 Apr →
train10–13-0.0814%23 Apr →
inferno13–50.0014%17 Apr →
anubis13–30.0938%17 Apr →
nuke8–13-0.0233%17 Apr →
inferno14–16-0.0134%16 Apr →
vertigo10–13-0.0738%12 Apr →
vertigo10–13-0.0236%12 Apr →
nuke13–10-0.0536%29 Mar →
warden13–3-0.0350%29 Mar →
nuke13–110.0222%18 Mar →
office13–100.0135%18 Mar →
vertigo13–70.0416%12 Feb →
vertigo10–13-0.1323%12 Feb →
inferno13–10-0.0135%19 Jan →
nuke13–80.0424%14 Jan →
ancient15–15-0.0614%14 Jan →
mirage8–13-0.0324%13 Jan →
office13–8-0.0226%13 Jan →
overpass15–150.0316%10 Jan →
nuke9–13-0.0235%10 Jan →
inferno7–13-0.0222%7 Jan →
overpass16–130.0116%7 Jan →
train13–40.0348%5 Jan →
nuke13–40.0432%5 Jan →
overpass13–60.0622%26 Dec →
overpass3–13-0.104%26 Dec →
train13–60.0118%26 Dec →
nuke11–13-0.0635%22 Dec →
nuke6–10.0225%22 Dec →
vertigo12–12-0.0324%22 Dec →
train13–110.0520%17 Dec →
train10–13-0.0324%17 Dec →
overpass13–70.0532%17 Dec →
nuke13–110.1027%16 Dec →
mirage13–10.0740%16 Dec →
mirage9–13-0.0120%16 Dec →
nuke11–13-0.0218%15 Dec →
nuke9–13-0.0417%15 Dec →
nuke9–13-0.0624%15 Dec →
anubis8–13-0.0121%10 Dec →
anubis13–110.0114%10 Dec →
inferno13–10-0.0321%6 Dec →
nuke13–10-0.0328%6 Dec →
nuke10–13-0.0124%4 Dec →
nuke13–90.0531%2 Dec →
mirage16–120.0028%1 Dec →
ancient5–13-0.0332%1 Dec →
mirage0–13-0.0711%1 Dec →
ancient13–8-0.0134%1 Dec →
golden13–9-0.0226%28 Nov →
office13–9-0.0021%26 Nov →
office13–60.0417%26 Nov →
italy13–11-0.0020%25 Nov →
vertigo13–8-0.0224%25 Nov →
golden13–8-0.0313%24 Nov →
overpass9–13-0.0333%24 Nov →
overpass12–120.0425%19 Nov →
golden10–130.0821%16 Nov →
golden4–120.0035%16 Nov →
palacio13–60.0214%16 Nov →
nuke13–10-0.0131%12 Nov →
mirage13–40.0236%12 Nov →
ancient8–130.000%12 Nov →
train9–13-0.0227%5 Nov →
train3–13-0.0835%5 Nov →
inferno13–70.0627%29 Oct →
nuke10–130.0330%29 Oct →
nuke13–10-0.0528%27 Oct →
nuke10–130.0333%27 Oct →
dust213–11-0.0122%27 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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