15k g0d

15k g0d — CS2 Stats

DJ76561198104173663[U:1:143907935]Steam profile ↗✓ No bans

1,377Tracked matches61%Win rate2020Tracked since
4,719Hours in CS8Hrs last 2 wks
CSDB Rating7.0 StrongOpening Duellist
Premier CS Rating15,459Purple band · top ~26.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,459 -3,906 1 Mar – 12 Nov · 39 days played
14,02021,984peak 21,9841 Mar12 Nov
22,347Peak Premier in tracked matches
43Days played since 2026-03-01

Premier CS Rating

  • 6,525 below peak (21,984)
  • +358 over 30 days · steady
  • Next: Pink band at 20,000 — 4,541 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2039−19
Win rate55%46%+9pp
K/D1.211.18+0.03
Headshot %61%49%+11pp

Measured 20 Oct 2026 → 14 Nov 2026; previous 11 Sep 2026 → 20 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate45.8%42.7%43.8%above
Shot accuracy15.3%11.2%12.0%above
Kill/death ratio1.010.991.02meets
Match win rate47.6%43.9%44.7%above

Across every metric we can compare, this profile already matches the typical Level 5 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GG15k g0dFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,459 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning71
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateWLWWLWWTLW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +5.2pp headshot accuracy · −61ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 29%
  • Avg reaction 473ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 531ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+3.3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.1
Utility3.8
Positioning7.1
Opening Duels8.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 73% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning7.1
Utility3.8
Mechanics5.5
Opening Duels9.0
Win Impact8.6

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.04
first ⅓ avg 0.00 → last ⅓ avg 0.04
Reaction time558ms−54ms
first ⅓ avg 612ms → last ⅓ avg 558ms
Headshot accuracy25.5%+3.5%
first ⅓ avg 22.1% → last ⅓ avg 25.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–9 · nuke, 12 Nov →
53%Best headshot accuracy · 13–6 · nuke, 12 Nov →
336msFastest reaction time · 10–2 · mirage, 4 Oct →
13–0Biggest win · ancient, 1 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–11In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 62% over 13anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA2615–1158%0.02
infernoA1810–856%-0.00
dust2D155–1033%0.01
nukeA138–562%0.05
ancientB126–650%0.03
anubisD72–529%0.02
cacheC52–340%-0.02
overpass—43–175%0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

108,007Lifetime kills
1.01K/D · Top 50% of Level 4 players
5,734Matches
47.6%Match win rate · Top 25% of Level 4 players
45.8%Headshot % · Top 50% of Level 4 players
15.3%Shot accuracy · Top 25% of Level 4 players
16,309MVPs
2,683Hours (in match)
4,611Bombs planted
1,650Bombs defused

Most-used weapons

AK-4733,065
AWP11,926
Knife3,761
P2503,250
Tec-92,307
FAMAS2,174

Lifetime map wins

7,295inferno
6,923dust2
4,077nuke
2,538vertigo
1,525train
1,174cbble
276office
268lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

47Matches
62%Win rate
1.39Avg K/D
98.9ADR
48%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke4100%1.4414.8
Vertigo450%1.2018.3
Mirage20%0.7614.0
Inferno250%0.7414.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
34.5%Accuracy (enemy spotted)
36.6%Spray accuracy
75.0%Counter-strafing
8.1°Preaim
554msReaction time
73.4%T opening success
62.0%CT opening success
0.39Enemies flashed / flash
6.1%Flash assists
13.20HE damage / grenade
3.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3924 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–90.1730%12 Nov →
ancient8–130.0324%12 Nov →
nuke13–60.0553%12 Nov →
mirage13–100.0715%12 Nov →
nuke11–13-0.0224%12 Nov →
inferno13–70.0534%12 Nov →
dust213–90.1035%12 Nov →
inferno15–15-0.0426%12 Nov →
cache5–13-0.0819%12 Nov →
nuke13–8-0.0223%12 Nov →
mirage13–20.1113%12 Nov →
dust27–130.0028%29 Oct →
anubis6–13-0.0317%28 Oct →
cache13–40.0733%26 Oct →
anubis13–40.1330%26 Oct →
anubis11–13-0.0514%25 Oct →
mirage11–130.0827%25 Oct →
anubis13–60.0013%20 Oct →
anubis11–130.0428%17 Oct →
inferno13–60.1027%15 Oct →
nuke13–3-0.0229%12 Oct →
dust213–60.0825%12 Oct →
dust29–13-0.0319%8 Oct →
nuke15–150.0610%8 Oct →
ancient16–140.1033%8 Oct →
dust211–00.1227%7 Oct →
anubis14–160.0521%6 Oct →
mirage13–50.1239%5 Oct →
inferno7–130.0119%4 Oct →
mirage13–80.0918%4 Oct →
mirage10–20.0245%4 Oct →
nuke16–140.0722%4 Oct →
dust214–160.0123%4 Oct →
inferno6–13-0.0126%4 Oct →
nuke8–130.0310%4 Oct →
mirage8–130.0520%2 Oct →
cache1–13-0.0314%2 Oct →
dust210–130.0219%1 Oct →
ancient10–130.0116%1 Oct →
inferno13–10-0.0120%1 Oct →
ancient13–7-0.0337%1 Oct →
mirage13–100.0018%1 Oct →
ancient13–70.1117%1 Oct →
nuke6–130.0022%1 Oct →
mirage10–130.0117%30 Sept →
cache15–15-0.0111%30 Sept →
mirage13–40.1025%30 Sept →
ancient13–110.0416%30 Sept →
nuke11–130.0921%30 Sept →
dust211–130.0210%28 Sept →
anubis2–13-0.0412%28 Sept →
mirage13–60.0210%28 Sept →
mirage4–13-0.0110%28 Sept →
mirage13–10.0121%18 May →
inferno13–9-0.0321%17 May →
dust211–13-0.0333%16 May →
dust25–13-0.0324%15 May →
mirage13–8-0.0516%6 May →
inferno10–130.0321%4 May →
cache13–9-0.0713%3 May →
mirage13–160.0423%20 Apr →
mirage4–13-0.0621%10 Apr →
dust213–9-0.0123%4 Apr →
dust27–13-0.0424%3 Apr →
ancient6–13-0.0219%3 Apr →
overpass13–100.1720%28 Mar →
dust25–13-0.0027%28 Mar →
inferno10–13-0.0532%26 Mar →
inferno7–13-0.0316%23 Mar →
mirage10–130.0020%23 Mar →
overpass9–13-0.0223%23 Mar →
inferno16–12-0.0234%23 Mar →
inferno13–4-0.0027%14 Mar →
mirage13–70.0422%13 Mar →
mirage13–80.0337%13 Mar →
overpass13–110.0223%13 Mar →
mirage13–7-0.0024%12 Mar →
ancient11–130.0322%11 Mar →
nuke13–60.1418%11 Mar →
inferno8–13-0.0129%11 Mar →
inferno13–10-0.0722%9 Mar →
mirage9–13-0.0815%9 Mar →
dust213–11-0.077%9 Mar →
ancient11–13-0.009%9 Mar →
mirage13–11-0.0030%9 Mar →
inferno13–100.1218%7 Mar →
mirage13–16-0.0318%5 Mar →
nuke13–90.0532%5 Mar →
mirage7–13-0.0633%4 Mar →
dust29–130.0223%3 Mar →
inferno13–9-0.0313%3 Mar →
ancient13–6-0.0116%3 Mar →
inferno13–5-0.0329%3 Mar →
mirage8–130.0823%3 Mar →
ancient9–130.0224%3 Mar →
mirage13–70.0013%2 Mar →
inferno6–13-0.0614%1 Mar →
overpass13–50.0018%1 Mar →
nuke13–80.0820%1 Mar →
ancient13–00.0523%1 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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