Deli Meat Misthios — CS2 Stats
GB76561198100314191[U:1:140048463]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=9,423), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 31.6% | 47.1% | 49.8% | 18.2% short |
| Shot accuracy | 13.6% | 12.8% | 13.4% | meets |
| Kill/death ratio | 0.97 | 1.08 | 1.12 | 0.16 short |
| Match win rate | 47.2% | 46.7% | 48.6% | 1.4% short |
This profile matches the typical Red band player on 1 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +40pp win rate · +0.00 avg rating
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 77% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| A | 28 | 18–10 | 64% | -0.01 | |
| B | 14 | 7–7 | 50% | -0.01 | |
| C | 14 | 5–9 | 36% | -0.01 | |
| C | 12 | 5–7 | 42% | 0.00 | |
| C | 9 | 4–5 | 44% | -0.01 | |
| D | 7 | 2–5 | 29% | -0.01 | |
| S | 6 | 4–2 | 67% | 0.01 | |
| office | D | 6 | 2–4 | 33% | -0.02 |
| — | 2 | 1–1 | 50% | 0.03 | |
| — | 2 | 2–0 | 100% | 0.06 |
Across the last 100 tracked matches.
Inferno is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 13.1131% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3379 — below the 0.5 mark we flag
- Advanced Mechanics
Losing the first CT duel repeatedly usually means holding angles that favour the peeker.
CT opening duels 30.3153% — below the 40% mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 10–13 | -0.04 | 24% | 29 Aug → | ||
| 6–13 | -0.02 | 12% | 29 Aug → | ||
| 12–12 | -0.03 | 20% | 26 Aug → | ||
| 13–6 | -0.01 | 14% | 26 Aug → | ||
| 13–9 | -0.02 | 4% | 26 Aug → | ||
| 13–5 | 0.03 | 10% | 26 Aug → | ||
| 13–9 | -0.00 | 13% | 14 Aug → | ||
| 13–7 | 0.05 | 9% | 14 Aug → | ||
| 9–13 | -0.07 | 13% | 8 Aug → | ||
| 13–11 | -0.08 | 13% | 8 Aug → | ||
| 9–13 | 0.00 | 15% | 8 Aug → | ||
| 13–10 | 0.01 | 15% | 8 Aug → | ||
| 4–13 | 0.02 | 29% | 8 Aug → | ||
| 7–13 | -0.09 | 8% | 1 Aug → | ||
| 12–12 | -0.01 | 11% | 1 Aug → | ||
| 7–13 | 0.00 | 12% | 1 Aug → | ||
| 6–13 | -0.00 | 10% | 1 Aug → | ||
| office | 11–13 | -0.05 | 11% | 1 Aug → | |
| 12–12 | -0.03 | 13% | 29 Jul → | ||
| 13–10 | -0.04 | 6% | 28 Jul → | ||
| 6–13 | -0.03 | 13% | 26 Jul → | ||
| 13–7 | -0.06 | 15% | 26 Jul → | ||
| 5–13 | -0.07 | 16% | 26 Jul → | ||
| 13–5 | 0.03 | 12% | 25 Jul → | ||
| 13–3 | 0.00 | 17% | 25 Jul → | ||
| 8–13 | 0.00 | 17% | 18 Jul → | ||
| 13–9 | -0.07 | 10% | 18 Jul → | ||
| 13–4 | 0.08 | 12% | 18 Jul → | ||
| 13–4 | 0.03 | 15% | 18 Jul → | ||
| 3–13 | -0.08 | 7% | 12 Jul → | ||
| 13–11 | -0.03 | 8% | 12 Jul → | ||
| 13–8 | 0.03 | 19% | 11 Jul → | ||
| 13–5 | 0.00 | 18% | 11 Jul → | ||
| 13–11 | -0.06 | 18% | 11 Jul → | ||
| 7–13 | -0.03 | 11% | 10 Jul → | ||
| 7–13 | -0.04 | 11% | 27 Jun → | ||
| 13–7 | 0.04 | 13% | 27 Jun → | ||
| 13–7 | 0.03 | 15% | 27 Jun → | ||
| 9–13 | 0.01 | 16% | 27 Jun → | ||
| 12–12 | -0.04 | 24% | 27 Jun → | ||
| 5–1 | -0.00 | 17% | 27 Jun → | ||
| 13–11 | -0.04 | 17% | 27 Jun → | ||
| 13–11 | 0.00 | 11% | 27 Jun → | ||
| 13–10 | -0.02 | 13% | 27 Jun → | ||
| 13–10 | -0.03 | 14% | 27 Jun → | ||
| 13–9 | -0.03 | 3% | 25 Jun → | ||
| 10–13 | -0.10 | 6% | 13 Jun → | ||
| 10–13 | 0.01 | 13% | 13 Jun → | ||
| 11–13 | 0.04 | 13% | 7 Jun → | ||
| 13–9 | 0.01 | 11% | 4 Jun → | ||
| 1–13 | -0.03 | 8% | 4 Jun → | ||
| 8–13 | -0.03 | 6% | 3 Jun → | ||
| 13–7 | 0.01 | 11% | 3 Jun → | ||
| 13–16 | 0.03 | 9% | 1 Jun → | ||
| 8–13 | -0.01 | 14% | 1 Jun → | ||
| 13–16 | -0.05 | 21% | 24 May → | ||
| 7–13 | -0.10 | 15% | 24 May → | ||
| 13–8 | 0.06 | 16% | 24 May → | ||
| 9–13 | -0.00 | 13% | 24 May → | ||
| 13–9 | -0.05 | 13% | 24 May → | ||
| 3–13 | -0.05 | 18% | 15 May → | ||
| 6–13 | -0.06 | 14% | 14 May → | ||
| 12–12 | 0.06 | 22% | 11 May → | ||
| 5–13 | -0.03 | 23% | 11 May → | ||
| 13–5 | -0.01 | 18% | 11 May → | ||
| 8–13 | -0.05 | 15% | 8 May → | ||
| 13–7 | 0.01 | 13% | 8 May → | ||
| 8–2 | -0.00 | 9% | 6 May → | ||
| 13–3 | 0.11 | 21% | 6 May → | ||
| 11–13 | 0.04 | 22% | 5 May → | ||
| 13–7 | 0.01 | 14% | 5 May → | ||
| 4–13 | 0.01 | 7% | 4 May → | ||
| 13–10 | -0.04 | 21% | 4 May → | ||
| 13–6 | 0.02 | 11% | 1 May → | ||
| 13–5 | -0.02 | 3% | 30 Apr → | ||
| 13–6 | -0.03 | 13% | 30 Apr → | ||
| 7–13 | 0.00 | 13% | 25 Apr → | ||
| 11–13 | -0.01 | 16% | 25 Apr → | ||
| 13–5 | 0.04 | 12% | 25 Apr → | ||
| 9–13 | -0.01 | 14% | 25 Apr → | ||
| 11–13 | -0.01 | 10% | 25 Apr → | ||
| office | 13–7 | -0.02 | 0% | 25 Apr → | |
| office | 13–10 | 0.01 | 4% | 25 Apr → | |
| office | 11–13 | 0.04 | 9% | 25 Apr → | |
| 12–12 | 0.02 | 12% | 24 Apr → | ||
| 12–12 | 0.05 | 10% | 24 Apr → | ||
| 10–13 | 0.02 | 21% | 24 Apr → | ||
| 13–10 | 0.09 | 8% | 24 Apr → | ||
| 16–13 | 0.03 | 8% | 18 Apr → | ||
| 13–10 | 0.02 | 35% | 18 Apr → | ||
| 7–13 | 0.01 | 16% | 18 Apr → | ||
| 13–4 | 0.11 | 11% | 18 Apr → | ||
| office | 6–13 | -0.01 | 20% | 18 Apr → | |
| office | 10–13 | -0.09 | 12% | 18 Apr → | |
| 13–11 | 0.03 | 19% | 11 Apr → | ||
| 13–6 | 0.04 | 8% | 11 Apr → | ||
| 12–12 | 0.01 | 14% | 11 Apr → | ||
| 9–0 | 0.01 | 28% | 11 Apr → | ||
| 9–13 | -0.04 | 10% | 10 Apr → | ||
| 13–6 | 0.04 | 22% | 10 Apr → |
Match data via Leetify.