Puggers

Puggers — CS2 Stats

FI76561198096333424[U:1:136067696]Steam profile ↗✓ No bans

678Tracked matches62%Win rate2020Tracked since
1,114Hours in CS8Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
Premier CS Rating24,701Top 25% of 213,399 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#26164 of 260004 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,701 +8,107 27 Nov – 30 Oct · 9 days played
16,33524,877peak 24,87727 Nov30 Oct
24,999Peak Premier in tracked matches
34Days played since 2023-09-10

Premier CS Rating

  • 176 below peak (24,877)
  • Next: Red band at 25,000 — 299 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate47.2%46.8%48.2%1.0% short
Shot accuracy20.0%13.0%13.2%above
Kill/death ratio1.001.061.070.07 short
Match win rate48.7%46.3%46.9%above

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPuggersFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER24,701 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning44
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY54–39–7Last 10054%Win rateLLWLWWTWWW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +9.2pp headshot accuracy · +64ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 651ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 615ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 583ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.1
Utility4.0
Positioning4.4
Opening Duels1.5
Clutch1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 96% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning4.4
Utility4.0
Mechanics7.3
Opening Duels1.6
Win Impact9.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time600ms+12ms
first ⅓ avg 588ms → last ⅓ avg 600ms
Headshot accuracy23.2%+7.2%
first ⅓ avg 16.0% → last ⅓ avg 23.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · vertigo, 28 May →
39%Best headshot accuracy · 13–1 · inferno, 27 Oct →
422msFastest reaction time · 13–11 · overpass, 13 Sept →
13–1Biggest win · inferno, 27 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
9–6In matches decided by ≤2 rounds
17Overtime games

Map breakdown

anubisBest map · 75% over 12mirageWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
infernoA1710–759%0.00
nukeA169–756%0.01
mirageC145–936%-0.02
ancientB126–650%-0.00
anubisS129–375%0.01
vertigoC104–640%0.01
overpassA85–363%-0.03
cacheA53–260%0.01
dust2C52–340%-0.01
train—11–0100%0.13

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,308Lifetime kills
1.00K/D
1,324Matches
48.7%Match win rate · Top 50% of Level 8 players
47.2%Headshot % · Top 50% of Level 8 players
20.0%Shot accuracy · Top 5% of Level 8 players
3,531MVPs
656Hours (in match)
1,942Bombs planted
413Bombs defused

Most-used weapons

Lifetime map wins

2,427inferno
2,154nuke
1,638dust2
1,302vertigo
1,002train
201cbble
17assault
13lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

540Matches
52%Win rate
1.00Avg K/D
71.1ADR
44%Headshot %

Clutches & streaks

26%1v1 clutch win
33%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient1020%0.8111.6
Nuke967%1.1114.8
Anubis875%0.8512.3
Vertigo580%1.1619.8
Inferno560%1.3816.6
Mirage425%0.7811.8
Dust2250%0.5510.5
Train250%0.8416.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
35.9%Accuracy (enemy spotted)
38.1%Spray accuracy
83.0%Counter-strafing
9.2°Preaim
594msReaction time
34.0%T opening success
39.0%CT opening success
0.44Enemies flashed / flash
4.4%Flash assists
5.58HE damage / grenade
6.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4432 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.9687% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno6–13-0.0318%30 Oct →
nuke4–13-0.0532%28 Oct →
nuke13–70.0533%28 Oct →
ancient10–130.0114%27 Oct →
cache13–6-0.0213%27 Oct →
inferno13–10.0839%27 Oct →
cache15–150.0121%27 Oct →
anubis13–70.0824%27 Oct →
cache13–40.0426%4 Aug →
inferno13–110.0425%3 Aug →
nuke13–110.0216%3 Aug →
cache16–130.0420%3 Aug →
dust213–30.0113%3 Aug →
cache9–13-0.0423%2 Aug →
nuke6–130.0222%2 Aug →
mirage16–120.018%2 Aug →
mirage5–13-0.1110%6 Jul →
overpass0–9-0.0913%6 Jul →
inferno13–40.027%6 Jul →
ancient4–130.0120%2 Jul →
ancient13–10-0.0538%26 May →
inferno5–13-0.1026%25 May →
mirage13–90.0532%25 May →
nuke5–13-0.0824%23 May →
mirage13–50.0226%23 May →
nuke8–13-0.0322%23 May →
inferno13–60.0034%23 May →
mirage13–100.0636%22 May →
anubis11–10.0835%22 May →
nuke13–6-0.0336%22 May →
dust215–15-0.0325%22 May →
dust211–13-0.0118%22 May →
anubis16–13-0.0615%22 May →
inferno13–40.0919%15 May →
ancient8–13-0.0116%26 Feb →
nuke13–40.0617%26 Feb →
nuke11–13-0.0230%25 Feb →
ancient4–13-0.0211%25 Feb →
inferno4–13-0.0823%24 Feb →
inferno13–100.0018%23 Feb →
ancient13–110.0628%22 Feb →
nuke13–100.0918%22 Feb →
dust213–60.0523%22 Feb →
mirage15–150.0125%22 Feb →
anubis13–50.0126%22 Feb →
train13–20.1322%22 Feb →
anubis13–4-0.0121%18 Nov →
anubis13–110.0614%12 Aug →
vertigo13–40.1733%28 May →
dust27–13-0.0815%26 May →
inferno9–130.0026%26 May →
vertigo13–8-0.0129%26 May →
nuke12–160.0223%26 May →
mirage7–13-0.0625%3 Mar →
nuke13–110.0617%3 Mar →
ancient6–13-0.0930%3 Mar →
vertigo13–90.0224%3 Mar →
vertigo14–16-0.019%13 Feb →
overpass2–13-0.076%13 Feb →
ancient13–8-0.0711%13 Feb →
ancient13–100.1525%12 Feb →
nuke13–7-0.0120%12 Feb →
overpass13–80.0124%12 Feb →
inferno13–9-0.0218%12 Feb →
vertigo9–130.0222%12 Feb →
nuke11–13-0.0029%12 Feb →
inferno15–15-0.0218%27 Nov →
anubis13–10-0.0523%27 Nov →
mirage11–13-0.0924%27 Nov →
mirage5–13-0.0320%14 Nov →
nuke13–10.0521%14 Nov →
ancient10–13-0.0315%14 Nov →
anubis13–11-0.0425%14 Nov →
vertigo1–13-0.0023%27 Sept →
inferno12–160.0218%18 Sept →
vertigo10–13-0.0610%14 Sept →
anubis15–150.0210%14 Sept →
mirage6–13-0.0413%14 Sept →
nuke13–70.0017%14 Sept →
ancient16–140.0210%14 Sept →
overpass5–13-0.0419%14 Sept →
inferno6–13-0.0313%13 Sept →
overpass13–11-0.039%13 Sept →
mirage13–16-0.0011%13 Sept →
anubis11–130.0216%13 Sept →
vertigo15–15-0.0416%13 Sept →
overpass16–14-0.0610%12 Sept →
inferno13–60.0522%12 Sept →
anubis13–100.0521%12 Sept →
mirage15–15-0.0311%12 Sept →
ancient13–60.0320%12 Sept →
vertigo16–120.0113%12 Sept →
mirage2–13-0.0813%11 Sept →
anubis7–13-0.0323%11 Sept →
overpass13–70.0713%11 Sept →
inferno13–9-0.0020%10 Sept →
vertigo5–13-0.0224%10 Sept →
overpass13–90.014%10 Sept →
inferno13–10-0.0211%10 Sept →
mirage13–50.0110%10 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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