N1GWARD

N1GWARD — CS2 Stats

76561198079350455[U:1:119084727]Steam profile ↗✓ No bans

908Tracked matches53%Win rate2020Tracked since
2,114Hours in CS2Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
FaceitLevel 7 · 1,153 ELOTop 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (44 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,153 → 1,153
+1Tracked matches · now 908
+1.6ppWin rate · 51.7% → 53.3%

Rating over time

Premier CS Rating: 19,522 +1,607 8 Apr – 2 Jul · 26 days played
17,53421,648peak 21,6488 Apr2 Jul
21,648Peak Premier in tracked matches
1,153Highest Faceit ELO seen on CSDB
42Days played since 2026-04-08

Faceit ELO

  • At peak — 1,153
  • Next: Level 6 at 1,201 — 48 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-08-28
  • Level 4 first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate56.0%45.7%46.8%above
Shot accuracy11.2%12.7%13.0%1.8% short
Kill/death ratio1.021.051.060.04 short
Match win rate46.7%45.7%46.3%meets

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGN1GWARDFACEITLevel 7 · 1,153 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,153csdb.gg/stats

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Performance scores

Aim52
Positioning60
Utility10

0–100 skill scores via Leetify.

Recent form

COLD59–39–2Last 10059%Win rateWWLLLWLLLL

Last 10 vs previous 10: −40pp win rate · +0.00 avg rating · +2.8pp headshot accuracy · +50ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 672ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 666ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 641ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim5.2
Utility1.0
Positioning6.0
Opening Duels3.9
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 72% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning6.0
Utility1.0
Mechanics6.8
Opening Duels2.6
Win Impact6.1

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time649ms−10ms
first ⅓ avg 660ms → last ⅓ avg 649ms
Headshot accuracy15.6%+0.3%
first ⅓ avg 15.4% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–8 · mirage, 21 Apr →
30%Best headshot accuracy · 13–16 · overpass, 29 Jun →
523msFastest reaction time · 10–13 · ancient, 9 May →
13–1Biggest win · cache, 6 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
10–6In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 71% over 7nukeWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B2714–1352%0.01
mirageS2517–868%0.02
cacheB137–654%0.03
ancientA127–558%-0.00
overpassS96–367%0.01
infernoS75–271%0.01
nukeC52–340%0.00
anubis—21–150%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

95,694Lifetime kills
1.02K/D
3,299Matches
46.7%Match win rate · Top 50% of Level 7 players
56.0%Headshot % · Top 25% of Level 7 players
11.2%Shot accuracy
8,776MVPs
1,617Hours (in match)
2,902Bombs planted
719Bombs defused

Most-used weapons

AK-4747,369
AWP6,018
FAMAS2,472
Negev1,710
XM10141,192

Lifetime map wins

5,820dust2
2,146inferno
2,014train
1,730nuke
1,319vertigo
1,264lake
313office
120italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

131Matches
60%Win rate
1.38Avg K/D
79.5ADR
42%Headshot %

Clutches & streaks

43%1v1 clutch win
23%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3358%1.1415.4
Dust21070%1.3017.4
Ancient978%1.2116.2
Anubis633%0.9215.5
Overpass667%1.1213.8
Nuke650%1.0815.5
Cache450%1.1317.8
Inferno367%0.6412.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
31.7%Accuracy (enemy spotted)
34.4%Spray accuracy
80.8%Counter-strafing
10.8°Preaim
647msReaction time
30.8%T opening success
49.8%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
6.10HE damage / grenade
0.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1134 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.7542% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–70.0414%30 Sept →
mirage13–50.049%28 Jul →
mirage11–13-0.0219%15 Jul →
cache9–13-0.0517%14 Jul →
dust26–130.0823%11 Jul →
ancient16–130.0315%2 Jul →
dust23–13-0.1011%2 Jul →
overpass13–160.0030%29 Jun →
mirage6–13-0.0115%29 Jun →
dust26–130.0218%15 Jun →
inferno13–9-0.0120%8 Jun →
overpass13–7-0.0019%8 Jun →
dust23–13-0.0820%8 Jun →
dust216–13-0.016%7 Jun →
nuke11–13-0.029%7 Jun →
mirage13–60.0715%7 Jun →
mirage13–110.0823%6 Jun →
ancient13–10-0.0312%6 Jun →
ancient13–110.0211%6 Jun →
cache13–16-0.0210%6 Jun →
nuke10–130.0115%4 Jun →
dust213–3-0.0213%4 Jun →
inferno13–7-0.0410%4 Jun →
cache13–30.0626%3 Jun →
overpass4–130.0523%3 Jun →
dust213–100.0020%3 Jun →
ancient13–70.0211%2 Jun →
inferno6–13-0.0113%2 Jun →
ancient13–80.0212%1 Jun →
dust210–130.0012%29 May →
overpass15–15-0.0213%29 May →
dust213–80.0914%29 May →
nuke15–150.0115%28 May →
dust213–9-0.0012%28 May →
anubis10–130.0620%28 May →
dust213–11-0.0216%28 May →
mirage13–11-0.0016%28 May →
inferno13–70.1013%28 May →
dust213–90.0116%27 May →
mirage13–5-0.0116%26 May →
mirage7–130.0526%24 May →
dust213–30.1125%24 May →
cache11–130.0616%24 May →
dust213–8-0.0312%23 May →
mirage13–70.0127%23 May →
mirage2–13-0.0122%23 May →
cache9–13-0.0320%22 May →
anubis16–14-0.0514%21 May →
ancient13–50.0116%21 May →
overpass13–20.0311%20 May →
mirage4–13-0.1110%20 May →
dust217–190.0011%19 May →
cache13–100.0013%19 May →
overpass13–90.0311%19 May →
dust213–10-0.0111%19 May →
mirage13–90.1024%19 May →
dust213–60.1119%18 May →
cache9–13-0.0110%18 May →
mirage13–50.0915%18 May →
mirage13–30.1022%18 May →
dust25–13-0.059%18 May →
mirage16–130.0817%16 May →
cache13–70.0213%9 May →
cache13–60.0818%9 May →
dust20–90.0017%9 May →
inferno9–40.0330%9 May →
ancient10–13-0.0120%9 May →
dust211–13-0.0117%9 May →
inferno16–14-0.0210%9 May →
mirage13–6-0.0116%9 May →
mirage8–13-0.0415%8 May →
dust27–13-0.0413%8 May →
dust28–13-0.0113%6 May →
cache10–130.0415%6 May →
cache13–10.0218%6 May →
cache13–70.0318%6 May →
cache13–90.1419%6 May →
mirage13–8-0.0116%1 May →
dust213–11-0.0415%1 May →
mirage13–9-0.0314%1 May →
dust213–50.0318%30 Apr →
dust214–16-0.0319%30 Apr →
ancient13–16-0.0324%29 Apr →
overpass16–140.019%28 Apr →
nuke13–30.029%28 Apr →
mirage13–20.039%28 Apr →
ancient9–13-0.0016%25 Apr →
nuke13–50.0018%25 Apr →
inferno10–13-0.0026%25 Apr →
mirage10–13-0.019%25 Apr →
dust28–130.0915%24 Apr →
dust213–110.0314%24 Apr →
ancient6–13-0.0015%24 Apr →
overpass13–11-0.028%23 Apr →
ancient10–130.0019%22 Apr →
overpass13–60.0418%22 Apr →
mirage13–80.1521%21 Apr →
mirage13–80.0318%19 Apr →
mirage9–130.0118%17 Apr →
ancient13–9-0.036%8 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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