Tigerpaw #RipMcRib

Tigerpaw #RipMcRib — CS2 Stats

76561198079301865[U:1:119036137]Steam profile ↗VAC banned

2,604Tracked matches89%Win rate2020Tracked since
7,183Hours in CS16Hrs last 2 wks
CSDB Rating8.4 StrongPositional Player
Premier CS Rating26,482Top 5% of 212,379 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#9988 of 259389 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,482 -410 1 Sept – 6 Oct · 8 days played
26,48227,356peak 27,3561 Sept6 Oct
27,547Peak Premier in tracked matches
30Days played since 2026-09-01

Premier CS Rating

  • 874 below peak (27,356)
  • -410 over 30 days · declining
  • Next: Gold band at 30,000 — 3,518 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches51104−53
Win rate75%68%+6pp
K/D0.791.29−0.50
Headshot %52%39%+13pp

Measured 3 Oct 2026 → 2 Nov 2026; previous 3 Sep 2026 → 3 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate38.7%50.9%
Shot accuracy18.9%13.7%
Kill/death ratio1.001.09
Match win rate53.3%48.4%

Share this profile

CSDB.GGTigerpaw #RipMcRibFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER26,482 · Red bandcsdb.gg/stats

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Performance scores

Aim92
Positioning70
Utility50

0–100 skill scores via Leetify.

Recent form

HOT66–30–4Last 10066%Win rateWWWWWWWWWW

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · −1.5pp headshot accuracy · −48ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 495ms

Last 10

  • 10–0 · 100% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 18%
  • Avg reaction 517ms

Last 20

  • 18–2 · 90% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 540ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim9.2
Utility5.0
Positioning7.0
Opening Duels6.8
Clutch0.0

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning7.0
Utility5.0
Mechanics8.6
Opening Duels7.7
Win Impact10.0

Composite 8.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time538ms−2ms
first ⅓ avg 540ms → last ⅓ avg 538ms
Headshot accuracy17.3%+1.8%
first ⅓ avg 15.5% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 6–0 · vertigo, 24 Sept →
50%Best headshot accuracy · 1–5 · rush_001, 30 Sept →
391msFastest reaction time · 7–0 · vertigo, 27 Sept →
13–0Biggest win · fachwerk, 18 Oct →

Across the last 100 tracked matches.

Highlights

10Longest win streak
W10Current streak
3–5In matches decided by ≤2 rounds

Map breakdown

fachwerkBest map · 100% over 5nukeWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
vertigoS3326–779%0.04
cacheB147–750%0.02
rush_001A106–460%0.04
boulderS86–275%0.02
anubisA74–357%-0.00
nukeC52–340%0.02
shelterS54–180%0.03
fachwerkS55–0100%0.06
overpassA53–260%-0.02
train—41–325%-0.01
dust2—10–10%-0.07
mirage—10–10%-0.06
italy—11–0100%0.01
ancient—11–0100%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

211,406Lifetime kills
1.00K/D
9,027Matches
53.3%Match win rate · Top 25% of Level 10 players
38.7%Headshot %
18.9%Shot accuracy · Top 10% of Level 10 players
25,502MVPs
13,137Hours (in match)
12,117Bombs planted
3,025Bombs defused

Most-used weapons

AK-4776,333
AWP11,174
P906,006
AUG5,138
Knife4,851
P2504,164

Lifetime map wins

25,571vertigo
9,095cbble
8,819nuke
4,954dust2
2,818inferno
2,723train
522office
310italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

631Matches
54%Win rate
1.20Avg K/D
96.2ADR
33%Headshot %

Clutches & streaks

0%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Biome2100%1.9019.0
Akiba1100%1.3619.0
Rio de Janeiro1100%2.4012.0
Mills1100%1.0023.0
Lagos1100%1.1023.0
Mutiny1100%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
45.7%Accuracy (enemy spotted)
49.4%Spray accuracy
88.8%Counter-strafing
10.5°Preaim
551msReaction time
59.8%T opening success
61.6%CT opening success
0.47Enemies flashed / flash
9.4%Flash assists
9.48HE damage / grenade
5.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4735 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–10.0714%30 Oct →
cache13–20.0124%30 Oct →
vertigo13–10-0.0312%28 Oct →
cache13–60.0221%28 Oct →
boulder13–110.0312%28 Oct →
vertigo13–60.0719%25 Oct →
vertigo13–30.1729%25 Oct →
shelter13–40.0920%25 Oct →
shelter13–80.0816%23 Oct →
cache13–100.0616%23 Oct →
boulder8–130.008%22 Oct →
vertigo13–30.0630%22 Oct →
cache13–70.0433%22 Oct →
vertigo13–10.1123%21 Oct →
fachwerk13–4-0.0012%21 Oct →
cache10–13-0.0116%21 Oct →
boulder13–3-0.0310%21 Oct →
vertigo13–50.0240%19 Oct →
overpass13–9-0.0314%19 Oct →
vertigo13–11-0.0311%18 Oct →
fachwerk13–00.1814%18 Oct →
boulder13–10.059%18 Oct →
vertigo13–10.1029%18 Oct →
nuke9–13-0.019%16 Oct →
vertigo12–12-0.0713%16 Oct →
train12–120.0415%13 Oct →
vertigo13–60.0520%13 Oct →
cache13–80.0310%13 Oct →
fachwerk13–70.0920%10 Oct →
boulder13–10.049%10 Oct →
cache13–20.0931%10 Oct →
vertigo13–60.0314%10 Oct →
vertigo0–4-0.160%9 Oct →
nuke8–13-0.0610%8 Oct →
vertigo13–90.0017%8 Oct →
vertigo13–00.2210%8 Oct →
boulder13–100.0114%7 Oct →
overpass13–8-0.0613%7 Oct →
vertigo13–70.1015%7 Oct →
nuke13–80.0913%6 Oct →
shelter11–13-0.0615%6 Oct →
cache1–13-0.0315%6 Oct →
anubis1–13-0.0414%6 Oct →
dust22–13-0.0711%6 Oct →
boulder4–130.0311%3 Oct →
cache12–120.0314%3 Oct →
anubis13–7-0.0212%3 Oct →
rush_0018–60.1910%1 Oct →
rush_0016–20.2613%1 Oct →
rush_0015–10.1917%1 Oct →
rush_0015–8-0.0422%1 Oct →
rush_0015–8-0.0119%1 Oct →
shelter13–70.0126%1 Oct →
train0–13-0.0627%1 Oct →
anubis11–00.046%1 Oct →
rush_0015–8-0.210%30 Sept →
vertigo0–20.000%30 Sept →
rush_0011–50.1750%30 Sept →
rush_0017–3-0.0320%30 Sept →
rush_0014–0-0.070%30 Sept →
rush_0017–3-0.0417%30 Sept →
train13–8-0.0113%30 Sept →
overpass2–9-0.0615%29 Sept →
cache9–13-0.019%29 Sept →
cache11–130.057%28 Sept →
anubis13–10.119%28 Sept →
shelter13–10.0524%28 Sept →
vertigo8–13-0.0211%27 Sept →
fachwerk13–10.0530%27 Sept →
vertigo7–00.1519%27 Sept →
train11–13-0.0212%27 Sept →
cache8–130.0623%27 Sept →
vertigo13–100.0420%26 Sept →
vertigo7–13-0.069%25 Sept →
mirage5–13-0.068%25 Sept →
overpass6–130.0118%25 Sept →
vertigo12–12-0.067%24 Sept →
italy13–80.0113%24 Sept →
vertigo6–00.2925%24 Sept →
boulder13–70.0614%24 Sept →
vertigo13–4-0.0014%24 Sept →
overpass13–30.0413%23 Sept →
vertigo13–80.1019%23 Sept →
nuke11–130.0320%23 Sept →
cache13–40.0118%23 Sept →
vertigo13–9-0.0318%22 Sept →
vertigo10–130.0315%22 Sept →
anubis10–13-0.0413%22 Sept →
vertigo13–30.0611%20 Sept →
anubis13–3-0.0414%20 Sept →
vertigo13–40.0312%20 Sept →
vertigo13–3-0.0711%16 Sept →
cache9–13-0.0429%16 Sept →
vertigo13–10.0419%16 Sept →
vertigo13–10-0.0118%15 Sept →
anubis5–13-0.018%15 Sept →
ancient13–80.0116%15 Sept →
vertigo13–30.0810%15 Sept →
fachwerk13–20.0014%14 Sept →
vertigo13–60.0011%14 Sept →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches10-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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