LittleDick

LittleDick — CS2 Stats

76561198076594984[U:1:116329256]Steam profile ↗✓ No bans

3,422Tracked matches43%Win rate2020Tracked since
5,395Hours in CS20Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating4,999Grey band · top ~78.8% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,999 +432 12 Aug – 9 Oct · 8 days played
4,2954,999peak 4,99912 Aug9 Oct
4,999Peak Premier in tracked matches
630Highest Faceit ELO seen on CSDB
36Days played since 2026-07-09

Faceit ELO

  • At peak — 630
  • Next: Level 3 at 751 — 121 to go
  • Reached: Level 2

Premier CS Rating

  • At peak — 4,999
  • Next: Light Blue band at 5,000 — 1 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches61——
Win rate39%——
K/D1.01——
Headshot %40%——

Measured 12 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate35.7%38.2%39.9%4.3% short
Shot accuracy9.4%3.6%7.0%above
Kill/death ratio0.870.830.920.05 short
Match win rate39.9%40.2%42.3%2.3% short

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLittleDickPREMIER4,999 · Grey bandPEAK ELO630csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning56
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY43–54–3Last 10043%Win rateWLWLWWLWTL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +0.8pp headshot accuracy · −4ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 550ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 570ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim5.8
Utility2.6
Positioning5.6
Opening Duels4.0
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.6
Utility2.6
Mechanics6.0
Opening Duels5.4
Win Impact2.6

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time601ms−69ms
first ⅓ avg 671ms → last ⅓ avg 601ms
Headshot accuracy13.8%+2.0%
first ⅓ avg 11.8% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.48Best match rating · 9–0 · nuke, 17 Jul →
33%Best headshot accuracy · 5–1 · rush_001, 11 Oct →
406msFastest reaction time · 6–9 · vertigo, 11 Aug →
13–4Biggest win · nuke, 4 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–9In matches decided by ≤2 rounds
1Overtime games

Map breakdown

rush_001Best map · 60% over 5ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
infernoC2410–1442%-0.03
nukeA2112–957%0.00
anubisC104–640%-0.04
ancientC83–538%-0.00
vertigoB84–450%0.04
rush_001A53–260%0.03
debrisC52–340%-0.03
cacheC52–340%-0.05
mirage—40–40%-0.02
eldorado—42–250%0.03
dust2—30–30%0.00
poseidon—10–10%-0.08
office—10–10%-0.07
train—11–0100%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

105,010Lifetime kills
0.87K/D · Top 50% of Grey band
8,303Matches
39.9%Match win rate
35.7%Headshot %
9.4%Shot accuracy · Top 50% of Grey band
22,524MVPs
2,235Hours (in match)
7,095Bombs planted
1,506Bombs defused

Most-used weapons

AK-4722,226
AWP8,709
SSG 085,015
MAC-104,065
Negev3,878
MAG-73,792
MP93,379

Lifetime map wins

9,637inferno
9,069nuke
7,261dust2
6,075vertigo
2,573train
1,265lake
1,127office
1,120cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

188Matches
41%Win rate
0.74Avg K/D
69.7ADR
31%Headshot %

Clutches & streaks

44%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4137%0.7111.5
Ancient4060%0.8012.2
Dust23333%0.599.6
Inferno1942%0.9011.9
Nuke1729%0.7610.7
Anubis850%1.0815.4
Train617%0.6913.2
Overpass633%0.8713.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
35.9%Accuracy (enemy spotted)
35.3%Spray accuracy
77.1%Counter-strafing
9.8°Preaim
632msReaction time
54.3%T opening success
48.7%CT opening success
0.24Enemies flashed / flash
2.1%Flash assists
14.79HE damage / grenade
1.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5041% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2363 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
rush_0014–00.4110%11 Oct →
rush_0016–8-0.079%11 Oct →
rush_0018–5-0.0013%11 Oct →
rush_0012–6-0.250%11 Oct →
rush_0015–10.0533%11 Oct →
anubis13–7-0.0124%9 Oct →
inferno1–9-0.1833%9 Oct →
nuke9–40.148%9 Oct →
mirage12–12-0.0217%9 Oct →
ancient10–13-0.029%5 Oct →
inferno13–70.0712%5 Oct →
mirage7–13-0.0221%5 Oct →
debris9–40.1817%5 Oct →
anubis13–100.0215%3 Oct →
dust21–13-0.0514%3 Oct →
dust210–130.0011%29 Sept →
mirage9–13-0.0216%28 Sept →
inferno4–130.0112%28 Sept →
inferno12–12-0.0314%28 Sept →
inferno1–9-0.2017%27 Sept →
inferno4–9-0.166%27 Sept →
poseidon7–9-0.083%27 Sept →
inferno5–9-0.0911%27 Sept →
nuke9–30.0213%27 Sept →
inferno9–30.0626%21 Sept →
eldorado4–9-0.0927%21 Sept →
nuke1–9-0.160%21 Sept →
anubis8–13-0.0415%19 Sept →
ancient10–130.056%19 Sept →
debris9–5-0.0111%18 Sept →
nuke9–40.2220%18 Sept →
nuke1–9-0.2010%13 Sept →
cache3–13-0.083%11 Sept →
inferno5–13-0.0110%10 Sept →
office4–13-0.0711%4 Sept →
nuke13–4-0.0514%4 Sept →
ancient16–13-0.028%1 Sept →
mirage10–13-0.0411%1 Sept →
inferno3–13-0.1213%1 Sept →
nuke9–20.1114%1 Sept →
nuke5–9-0.0419%31 Aug →
cache9–13-0.0317%25 Aug →
ancient5–13-0.0415%15 Aug →
eldorado7–9-0.058%15 Aug →
vertigo5–9-0.059%15 Aug →
debris7–9-0.0114%15 Aug →
anubis13–90.0112%12 Aug →
ancient13–70.0414%12 Aug →
vertigo9–70.1113%12 Aug →
inferno9–60.0310%12 Aug →
vertigo6–9-0.0211%11 Aug →
anubis13–11-0.018%9 Aug →
inferno1–9-0.230%9 Aug →
inferno7–9-0.0414%9 Aug →
vertigo9–30.1814%9 Aug →
inferno9–50.0715%6 Aug →
inferno5–9-0.0115%6 Aug →
nuke9–60.0312%6 Aug →
debris0–9-0.1916%4 Aug →
inferno9–6-0.042%4 Aug →
nuke9–6-0.0311%4 Aug →
vertigo6–9-0.032%31 Jul →
inferno4–9-0.0713%31 Jul →
inferno7–9-0.059%31 Jul →
nuke9–5-0.0512%31 Jul →
cache13–9-0.0824%29 Jul →
nuke13–4-0.1019%29 Jul →
nuke1–9-0.130%29 Jul →
inferno9–30.128%29 Jul →
inferno9–40.1214%29 Jul →
vertigo8–8-0.027%28 Jul →
nuke9–40.1213%28 Jul →
inferno9–20.227%28 Jul →
inferno3–9-0.084%28 Jul →
nuke5–9-0.106%28 Jul →
inferno13–9-0.0417%24 Jul →
nuke13–9-0.0911%24 Jul →
anubis7–13-0.0114%23 Jul →
ancient11–13-0.028%22 Jul →
train13–10-0.0618%22 Jul →
nuke4–13-0.068%22 Jul →
dust26–130.069%22 Jul →
anubis6–13-0.0811%21 Jul →
eldorado9–20.1028%17 Jul →
nuke9–00.4814%17 Jul →
vertigo9–70.0415%15 Jul →
nuke7–9-0.0610%15 Jul →
nuke7–90.0519%15 Jul →
cache6–13-0.065%14 Jul →
nuke6–13-0.0911%14 Jul →
anubis6–13-0.126%14 Jul →
ancient4–13-0.0412%14 Jul →
inferno13–5-0.0514%11 Jul →
cache13–11-0.0119%11 Jul →
anubis3–13-0.0921%11 Jul →
anubis5–13-0.0513%10 Jul →
ancient13–40.0316%10 Jul →
vertigo9–30.139%10 Jul →
eldorado9–10.159%9 Jul →
debris2–9-0.1115%9 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.