karloZ <3

karloZ <3 — CS2 Stats

EE76561198076402877[U:1:116137149]Steam profile ↗✓ No bans

964Tracked matches52%Win rate2020Tracked since
1,660Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating18,182Purple band · top ~15.7% of ranked players (population est.)
CSDB Leaderboard#96242 of 224230 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 964 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 26 days played since 9 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 18,182 +2,590 18 May18 Sept · 19 days played
15,38218,473peak 18,47318 May18 Sept
Faceit ELO: 1,376 +0 30 Aug16 Sept · 3 observations
1,3761,376peak 1,37630 Aug16 Sept
18,647Peak Premier in tracked matches
1,376Highest Faceit ELO seen on CSDB
26Days played since 2026-05-09

Premier CS Rating

  • 291 below peak (18,473)
  • +859 over 90 days
  • Next: Pink band at 20,000 1,818 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=12,302), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate42.3%45.7%46.8%4.5% short
Shot accuracy14.5%12.7%13.0%above
Kill/death ratio1.141.051.06above
Match win rate43.2%45.7%46.3%3.1% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGkarloZ <3FACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,182 · Purple bandPEAK ELO1,376csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim42
Positioning45
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY48457Last 10048%Win rateLTWWLWWWLW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · −2.3pp headshot accuracy · −39ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 12%
  • Avg reaction 651ms

Last 10

  • 631 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 642ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 662ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+0.8 against its own average).

Aim4.2
Utility4.4
Positioning4.5
Opening Duels2.3
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 77% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 650ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.5
Utility4.4
Mechanics5.7
Opening Duels1.0
Win Impact5.7

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time648ms−12ms
first ⅓ avg 660ms → last ⅓ avg 648ms
Headshot accuracy14.5%−1.7%
first ⅓ avg 16.2% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–8 · nuke, 26 Jun
27%Best headshot accuracy · 9–13 · office, 28 May
461msFastest reaction time · 9–13 · office, 28 May
13–2Biggest win · anubis, 24 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
35In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 56% over 9mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
cacheB37201754%-0.01
dust2C135838%-0.02
ancientA116555%-0.02
nukeA95456%-0.02
anubisC94544%-0.00
infernoC94544%-0.04
mirageD71614%-0.06
overpass220100%-0.05
office2020%-0.02
train110100%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

98,409Lifetime kills
1.14K/D · Top 50% of Level 7 players
4,379Matches
43.2%Match win rate
42.3%Headshot %
14.5%Shot accuracy · Top 50% of Level 7 players
11,441MVPs
1,660Hours (in match)
3,364Bombs planted
978Bombs defused

Most-used weapons

AK-4738,201
AWP7,586
FAMAS2,021
P901,887
Tec-91,793
MAC-101,731

Lifetime map wins

6,720inferno
6,552dust2
2,272nuke
947train
944cbble
809office
600vertigo
201dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

149Matches
54%Win rate
0.99Avg K/D
77.4ADR
36%Headshot %

Clutches & streaks

38%1v1 clutch win
17%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Cache1662%0.9515.2
Mirage875%1.0013.1
Ancient6100%1.3615.0
Inferno560%1.1419.4
Nuke250%0.7816.5
Anubis250%1.0516.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
31.0%Accuracy (enemy spotted)
33.4%Spray accuracy
75.7%Counter-strafing
11.7°Preaim
650msReaction time
34.0%T opening success
34.3%CT opening success
0.51Enemies flashed / flash
8.5%Flash assists
4.43HE damage / grenade
3.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7309% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9745 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.9815% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.069%26 Jun
ancient15–15-0.049%26 Jun
nuke13–80.0813%26 Jun
dust213–90.0016%26 Jun
cache8–13-0.0113%26 Jun
anubis13–20.0317%24 Jun
inferno13–4-0.0114%24 Jun
dust213–8-0.0110%24 Jun
mirage6–13-0.115%24 Jun
cache13–8-0.0813%21 Jun
dust29–13-0.0621%21 Jun
mirage9–13-0.049%21 Jun
cache13–3-0.0317%20 Jun
mirage6–13-0.0617%18 Jun
inferno10–13-0.0613%18 Jun
anubis6–13-0.0517%16 Jun
ancient13–10-0.0411%16 Jun
overpass13–8-0.0512%16 Jun
nuke10–13-0.1015%16 Jun
cache13–9-0.049%15 Jun
anubis15–150.0220%15 Jun
dust213–9-0.0426%15 Jun
inferno15–15-0.0515%14 Jun
cache10–13-0.0411%13 Jun
anubis14–160.0120%13 Jun
nuke1–13-0.048%13 Jun
mirage13–6-0.0225%13 Jun
anubis13–9-0.047%13 Jun
inferno15–15-0.0526%13 Jun
mirage15–15-0.0616%13 Jun
cache4–13-0.0212%13 Jun
ancient5–13-0.0618%13 Jun
ancient3–13-0.0216%13 Jun
ancient13–50.0313%13 Jun
nuke8–13-0.0510%13 Jun
dust213–9-0.0424%12 Jun
nuke10–13-0.082%3 Jun
cache13–7-0.0311%3 Jun
dust24–13-0.0611%1 Jun
inferno13–3-0.0311%31 May
dust29–13-0.0420%31 May
ancient13–30.0616%31 May
office9–13-0.0327%28 May
office10–13-0.0213%28 May
cache3–13-0.0223%28 May
cache13–7-0.0812%27 May
cache13–9-0.0211%27 May
dust213–8-0.0512%26 May
inferno13–10-0.0117%26 May
cache7–130.0311%26 May
inferno2–13-0.0918%24 May
ancient13–8-0.0424%24 May
anubis14–160.0212%24 May
ancient13–10-0.0120%24 May
cache13–7-0.0214%24 May
train13–10-0.0316%24 May
cache13–110.0217%24 May
cache9–130.0125%21 May
cache13–9-0.0218%21 May
dust27–130.048%21 May
mirage13–16-0.0519%19 May
inferno1–13-0.096%19 May
cache13–60.0319%19 May
anubis13–8-0.0112%18 May
nuke13–9-0.034%18 May
inferno13–5-0.0115%18 May
ancient4–13-0.0413%18 May
anubis13–10-0.0510%17 May
nuke13–7-0.0115%17 May
overpass16–13-0.057%17 May
nuke13–5-0.0422%17 May
cache13–9-0.0115%14 May
cache13–2-0.016%14 May
cache12–120.0413%14 May
cache13–7-0.0213%14 May
cache8–13-0.0115%13 May
dust212–120.0118%13 May
cache5–13-0.0323%13 May
cache11–13-0.0311%13 May
ancient2–13-0.0321%13 May
cache13–100.049%13 May
dust27–130.0122%13 May
cache11–130.0325%13 May
cache8–13-0.0717%13 May
cache13–7-0.0424%13 May
cache13–100.0025%12 May
anubis11–130.0316%12 May
cache10–13-0.0316%12 May
cache6–13-0.049%12 May
dust29–13-0.0319%12 May
cache13–110.0111%12 May
cache2–13-0.0416%11 May
ancient13–11-0.0425%11 May
cache10–13-0.0115%11 May
cache13–70.0117%11 May
cache13–8-0.0125%11 May
dust26–13-0.0214%9 May
nuke13–20.0714%9 May
cache0–130.0116%9 May
cache13–30.0415%9 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →