じゃがいも

じゃがいも — CS2 Stats

LT76561198075538808[U:1:115273080]Steam profile ↗✓ No bans

1,638Tracked matches59%Win rate2020Tracked since
3,142Hours in CS7Hrs last 2 wks
CSDB Rating6.1 SolidClutch Specialist
Premier CS Rating20,618Top 50% of 215,386 CSDB-tracked playersPink band · top ~7.8% of ranked players (population est.)
CSDB Leaderboard#75681 of 261648 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,618 -1,673 3 Sept – 25 Oct · 10 days played
20,61822,291peak 22,2913 Sept25 Oct
22,491Peak Premier in tracked matches
33Days played since 2026-09-03

Premier CS Rating

  • 1,673 below peak (22,291)
  • -1,180 over 30 days · declining
  • Next: Red band at 25,000 — 4,382 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate52.9%44.8%45.7%above
Shot accuracy8.2%12.4%12.7%4.5% short
Kill/death ratio0.991.031.050.06 short
Match win rate46.9%45.2%45.7%above

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGじゃがいもFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER20,618 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning46
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY51–39–10Last 10051%Win rateLLWLWLWLWL

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · +0.7pp headshot accuracy · −14ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 566ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 527ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 534ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.9 against its own average).

Aim8.6
Utility3.2
Positioning4.6
Opening Duels1.3
Clutch5.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning4.6
Utility3.2
Mechanics6.7
Opening Duels2.3
Win Impact8.1

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time528ms−22ms
first ⅓ avg 550ms → last ⅓ avg 528ms
Headshot accuracy16.3%−1.7%
first ⅓ avg 17.9% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–2 · nuke, 7 Nov →
31%Best headshot accuracy · 13–7 · cache, 16 Oct →
344msFastest reaction time · 2–9 · inferno, 19 Sept →
13–1Biggest win · anubis, 17 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
7–3In matches decided by ≤2 rounds
2Overtime games

Map breakdown

anubisBest map · 75% over 8nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2512–1348%-0.01
dust2B178–947%0.01
cacheB178–947%-0.01
infernoA169–756%-0.01
anubisS86–275%-0.02
nukeD61–517%-0.01
overpass—43–175%-0.03
vertigo—42–250%0.03
train—32–167%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

74,865Lifetime kills
0.99K/D
3,784Matches
46.9%Match win rate · Top 50% of Level 6 players
52.9%Headshot % · Top 25% of Level 6 players
8.2%Shot accuracy
11,659MVPs
1,520Hours (in match)
3,658Bombs planted
991Bombs defused

Most-used weapons

AK-4736,304
AWP2,960
FAMAS1,286
MP91,192
MAC-101,140

Lifetime map wins

6,933dust2
4,236inferno
2,060vertigo
1,820nuke
1,583train
445cbble
98office
50italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

302Matches
54%Win rate
0.94Avg K/D
74.2ADR
43%Headshot %

Clutches & streaks

48%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage5947%0.9213.7
Dust23762%0.8813.5
Anubis3456%0.8313.4
Vertigo1050%0.9916.4
Inferno978%0.8712.2
Nuke838%0.9015.8
Ancient771%0.9215.1
Cache683%1.4318.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
37.0%Accuracy (enemy spotted)
45.2%Spray accuracy
79.9%Counter-strafing
7.1°Preaim
527msReaction time
29.0%T opening success
48.6%CT opening success
0.33Enemies flashed / flash
3.2%Flash assists
9.40HE damage / grenade
3.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3299 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.9744% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage1–9-0.010%14 Nov →
dust29–13-0.0213%8 Nov →
mirage7–20.0327%8 Nov →
overpass5–9-0.2510%7 Nov →
vertigo9–60.0917%7 Nov →
inferno5–90.0015%7 Nov →
nuke9–20.2221%7 Nov →
dust210–13-0.0019%7 Nov →
anubis13–10-0.0320%7 Nov →
inferno10–130.0110%7 Nov →
dust212–120.0410%5 Nov →
overpass13–30.0320%5 Nov →
mirage9–13-0.0919%3 Nov →
cache6–13-0.0514%3 Nov →
vertigo12–12-0.0615%31 Oct →
anubis13–90.0010%31 Oct →
cache13–50.0314%25 Oct →
nuke10–13-0.049%20 Oct →
cache13–9-0.0720%20 Oct →
inferno13–5-0.0615%20 Oct →
dust213–40.1926%20 Oct →
mirage7–13-0.0613%18 Oct →
inferno13–90.0011%18 Oct →
cache13–30.0627%18 Oct →
train9–13-0.0318%17 Oct →
inferno13–4-0.025%17 Oct →
anubis13–10.0117%17 Oct →
cache9–13-0.0514%17 Oct →
dust213–50.0218%17 Oct →
mirage13–20.0216%17 Oct →
vertigo8–80.0229%17 Oct →
cache13–7-0.0131%16 Oct →
mirage8–13-0.1217%16 Oct →
anubis12–120.0017%16 Oct →
mirage13–70.0618%14 Oct →
overpass13–7-0.0217%10 Oct →
mirage8–13-0.0215%10 Oct →
cache2–13-0.0120%10 Oct →
train13–4-0.042%10 Oct →
cache7–13-0.0513%9 Oct →
inferno8–13-0.0313%8 Oct →
mirage13–6-0.0224%8 Oct →
nuke12–12-0.0216%7 Oct →
mirage5–13-0.0710%7 Oct →
train13–3-0.0023%7 Oct →
cache13–10.0410%7 Oct →
dust213–5-0.0414%7 Oct →
inferno4–9-0.0821%7 Oct →
dust26–13-0.0320%2 Oct →
cache10–130.0127%2 Oct →
dust26–130.0421%1 Oct →
dust21–13-0.0213%29 Sept →
mirage8–13-0.0116%27 Sept →
cache11–13-0.0418%26 Sept →
mirage15–15-0.0220%26 Sept →
anubis2–13-0.0425%26 Sept →
dust213–7-0.0315%26 Sept →
mirage13–11-0.0215%25 Sept →
anubis13–4-0.0325%25 Sept →
dust214–160.0113%25 Sept →
inferno13–10-0.0419%25 Sept →
cache4–13-0.0212%25 Sept →
cache13–10-0.0014%24 Sept →
dust213–40.0614%24 Sept →
mirage13–110.0512%24 Sept →
cache13–90.0518%23 Sept →
dust212–120.0017%23 Sept →
mirage4–13-0.0911%23 Sept →
mirage13–40.1518%21 Sept →
inferno2–9-0.248%19 Sept →
mirage13–10-0.027%19 Sept →
nuke3–9-0.1414%18 Sept →
inferno9–60.1523%18 Sept →
inferno1–9-0.2630%16 Sept →
inferno7–90.0029%16 Sept →
dust213–20.0115%16 Sept →
cache8–130.0325%16 Sept →
mirage3–13-0.1027%16 Sept →
mirage13–110.0122%16 Sept →
dust213–11-0.0314%15 Sept →
mirage3–13-0.0526%15 Sept →
dust210–13-0.0316%15 Sept →
mirage9–130.0115%14 Sept →
anubis13–1-0.0216%14 Sept →
mirage13–8-0.0126%14 Sept →
inferno9–70.0719%14 Sept →
nuke8–8-0.0222%14 Sept →
vertigo9–50.0612%14 Sept →
mirage3–130.0322%13 Sept →
mirage13–20.0316%13 Sept →
cache13–9-0.029%13 Sept →
anubis13–6-0.0715%13 Sept →
inferno9–30.1921%13 Sept →
inferno9–70.0627%13 Sept →
nuke8–8-0.0412%12 Sept →
inferno9–30.0514%12 Sept →
cache12–12-0.0229%12 Sept →
dust213–110.0110%12 Sept →
mirage13–40.0214%12 Sept →
overpass9–30.1210%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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