Treedoh

Treedoh — CS2 Stats

AU76561198075353533[U:1:115087805]Steam profile ↗✓ No bans

267Tracked matches58%Win rate2023Tracked since
205Hours in CS
CSDB Rating3.1 LearningSupport
Ladder ranks via Leetify

Performance scores

Aim17
Positioning32
Utility43

0–100 skill scores via Leetify.

Recent form

HOT43–45–12Last 10043%Win rateWTWLWWLWWW

Last 10 vs previous 10: +40pp win rate · −0.04 avg rating · +0.7pp headshot accuracy · −59ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 663ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 656ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 685ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim1.7
Utility4.3
Positioning3.2
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 29% on CT to 6% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 695ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.7
Positioning3.2
Utility4.3
Mechanics3.4
Opening Duels0.0
Win Impact7.6

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time705ms+18ms
first ⅓ avg 688ms → last ⅓ avg 705ms
Headshot accuracy14.4%+0.1%
first ⅓ avg 14.3% → last ⅓ avg 14.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–3 · mirage, 28 Jul →
44%Best headshot accuracy · 9–3 · train, 8 Aug →
328msFastest reaction time · 1–9 · overpass, 4 Jun →
13–0Biggest win · mirage, 21 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–8In matches decided by ≤2 rounds

Map breakdown

trainBest map · 75% over 8infernoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC6025–3542%-0.02
overpassD155–1033%-0.04
infernoD92–722%-0.05
trainS86–275%-0.02
cacheS64–267%0.01
nuke—21–150%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

12,663Lifetime kills
0.91K/D
1,024Matches
32.3%Match win rate
35.7%Headshot %
18.9%Shot accuracy · Top 10% of tracked players
551MVPs
205Hours (in match)
597Bombs planted
49Bombs defused

Most-used weapons

Lifetime map wins

972dust2
390inferno
141train
103nuke
62lake
38safehouse
29ar_shoots
23ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
26.2%Accuracy (enemy spotted)
26.9%Spray accuracy
65.5%Counter-strafing
12.6°Preaim
695msReaction time
5.6%T opening success
28.8%CT opening success
0.31Enemies flashed / flash
2.5%Flash assists
7.38HE damage / grenade
4.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5929° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9919% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3098 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–8-0.0322%23 Apr →
inferno12–12-0.0317%21 Apr →
mirage13–0-0.038%21 Apr →
mirage10–13-0.056%21 Apr →
mirage13–11-0.0410%13 Apr →
inferno13–9-0.0814%13 Apr →
nuke2–13-0.0715%13 Apr →
nuke13–4-0.034%13 Apr →
train13–8-0.058%13 Apr →
train13–2-0.0225%12 Apr →
train3–13-0.0610%12 Apr →
mirage3–13-0.066%12 Apr →
mirage13–40.1823%12 Apr →
cache9–70.0415%14 Aug →
overpass4–9-0.019%14 Aug →
mirage3–9-0.035%13 Aug →
inferno8–80.037%13 Aug →
inferno7–9-0.0713%13 Aug →
mirage9–4-0.1029%13 Aug →
overpass8–80.077%13 Aug →
overpass2–9-0.1240%13 Aug →
mirage8–80.0414%12 Aug →
mirage9–5-0.068%12 Aug →
mirage9–70.0013%11 Aug →
mirage9–7-0.0513%11 Aug →
mirage9–30.0521%11 Aug →
mirage5–9-0.0315%11 Aug →
overpass3–9-0.148%8 Aug →
mirage5–90.018%8 Aug →
train9–3-0.0244%8 Aug →
mirage9–30.0215%8 Aug →
mirage4–9-0.0212%8 Aug →
overpass9–50.0314%8 Aug →
mirage7–9-0.0315%8 Aug →
mirage4–90.0121%8 Aug →
mirage7–9-0.0819%8 Aug →
overpass0–9-0.1112%8 Aug →
mirage9–5-0.0113%5 Aug →
mirage7–9-0.067%5 Aug →
overpass9–30.0111%5 Aug →
mirage3–9-0.108%5 Aug →
mirage6–9-0.058%5 Aug →
mirage8–8-0.088%5 Aug →
mirage8–8-0.0719%28 Jul →
mirage9–30.1811%28 Jul →
mirage9–4-0.0118%28 Jul →
mirage9–40.0013%28 Jul →
mirage5–90.0615%27 Jul →
mirage8–8-0.056%4 Jun →
overpass1–9-0.0612%4 Jun →
train9–30.0015%4 Jun →
mirage8–8-0.0616%4 Jun →
mirage8–8-0.0310%4 Jun →
mirage9–5-0.0511%4 Jun →
inferno4–9-0.1313%4 Jun →
mirage8–8-0.048%4 Jun →
mirage7–9-0.0610%4 Jun →
mirage9–10.1030%4 Jun →
train8–80.0015%4 Jun →
mirage9–30.074%4 Jun →
mirage6–9-0.0210%4 Jun →
mirage4–9-0.043%3 Jun →
cache9–2-0.039%3 Jun →
mirage4–9-0.1217%3 Jun →
mirage6–9-0.0428%3 Jun →
mirage9–7-0.0315%3 Jun →
mirage7–9-0.0514%3 Jun →
inferno6–9-0.047%3 Jun →
mirage4–9-0.094%3 Jun →
inferno6–9-0.086%3 Jun →
mirage3–9-0.0617%3 Jun →
mirage9–6-0.1113%3 Jun →
mirage9–60.0115%3 Jun →
mirage5–9-0.1513%29 May →
mirage9–70.0316%29 May →
cache4–9-0.0225%29 May →
cache2–9-0.0228%29 May →
cache9–10.1217%29 May →
inferno1–9-0.0523%29 May →
overpass2–9-0.0814%29 May →
mirage8–8-0.0116%29 May →
mirage9–10.108%29 May →
mirage5–9-0.0414%29 May →
mirage5–0-0.000%29 May →
mirage9–60.0315%28 May →
mirage7–9-0.0216%28 May →
mirage9–6-0.097%28 May →
overpass9–3-0.1415%28 May →
mirage7–90.0317%28 May →
mirage9–7-0.0518%28 May →
overpass9–30.0821%28 May →
train9–20.0317%28 May →
overpass6–9-0.070%28 May →
train9–5-0.0318%28 May →
overpass9–20.0418%28 May →
overpass4–9-0.0913%28 May →
cache9–2-0.0425%27 May →
mirage6–9-0.079%27 May →
overpass3–90.0514%27 May →
mirage1–9-0.1217%26 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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