Saiyajin  Joshi_29

Saiyajin Joshi_29 — CS2 Stats

DE76561198074840656[U:1:114574928]Steam profile ↗✓ No bans

1,571Tracked matches52%Win rate2020Tracked since
3,719Hours in CS20Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating19,891Top 50% of 203,074 CSDB-tracked playersPurple band · top ~8.9% of ranked players (population est.)
CSDB Leaderboard#83866 of 250034 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,891 -1,589 26 Jul – 3 Oct · 19 days played
19,89122,192peak 22,19226 Jul3 Oct
22,192Peak Premier in tracked matches
33Days played since 2026-07-26

Premier CS Rating

  • 2,301 below peak (22,192)
  • -1,515 over 30 days · declining
  • Next: Pink band at 20,000 — 109 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches59——
Win rate44%——
K/D0.76——
Headshot %49%——

Measured 4 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate41.7%42.7%43.8%2.0% short
Shot accuracy15.6%11.3%12.0%above
Kill/death ratio1.170.991.02above
Match win rate47.6%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSaiyajin Joshi_29FACEITLevel 4STANDINGTop 81.0% of rankedPREMIER19,891 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning46
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY40–51–9Last 10040%Win rateLLLLWWLWWT

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −1.1pp headshot accuracy · +29ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 634ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 619ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 20%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.4
Utility3.7
Positioning4.6
Opening Duels2.3
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.6
Utility3.7
Mechanics5.8
Opening Duels4.4
Win Impact5.6

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.04
first ⅓ avg -0.00 → last ⅓ avg -0.04
Reaction time607ms−84ms
first ⅓ avg 692ms → last ⅓ avg 607ms
Headshot accuracy19.8%+0.1%
first ⅓ avg 19.8% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–5 · inferno, 18 Sept →
53%Best headshot accuracy · 9–2 · inferno, 16 Sept →
422msFastest reaction time · 1–4 · nuke, 15 Sept →
13–2Biggest win · cache, 22 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
11–9In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 45% over 20nukeWeakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
dust2C3415–1944%-0.03
infernoB209–1145%0.01
mirageD124–833%-0.01
nukeD122–1017%-0.04
cacheC94–544%-0.01
anubis—42–250%-0.01
ancient—21–150%0.01
poseidon—21–150%0.00
vertigo—21–150%-0.01
overpass—10–10%-0.09
debris—11–0100%-0.05
eldorado—10–10%0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

113,638Lifetime kills
1.17K/D · Top 25% of Level 4 players
5,921Matches
47.6%Match win rate · Top 25% of Level 4 players
41.7%Headshot %
15.6%Shot accuracy · Top 25% of Level 4 players
16,737MVPs
1,849Hours (in match)
5,587Bombs planted
1,413Bombs defused

Most-used weapons

AK-4727,557
AWP19,104
P2503,057
Tec-91,963

Lifetime map wins

14,068dust2
5,567inferno
4,669nuke
1,921vertigo
1,241cbble
803office
641train
249italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

109Matches
54%Win rate
0.98Avg K/D
78.6ADR
40%Headshot %

Clutches & streaks

25%1v1 clutch win
33%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage967%1.3820.7
Inferno650%0.6811.7
Dust2425%1.0018.0
Vertigo367%1.0714.3
Ancient250%1.1612.5
Cache250%0.559.0
Nuke10%0.295.0
Anubis10%0.8829.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
31.0%Accuracy (enemy spotted)
35.9%Spray accuracy
76.2%Counter-strafing
8.7°Preaim
617msReaction time
51.7%T opening success
43.9%CT opening success
0.48Enemies flashed / flash
3.1%Flash assists
10.67HE damage / grenade
4.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.479 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust214–16-0.0117%3 Oct →
mirage5–13-0.013%3 Oct →
nuke11–13-0.1030%3 Oct →
dust210–13-0.0517%2 Oct →
dust213–9-0.059%2 Oct →
mirage16–140.0121%1 Oct →
nuke5–13-0.0715%1 Oct →
anubis13–3-0.0242%1 Oct →
dust213–11-0.0319%29 Sept →
mirage12–120.0322%29 Sept →
inferno13–6-0.0610%29 Sept →
dust21–13-0.0331%29 Sept →
dust213–11-0.0829%29 Sept →
nuke15–15-0.0415%28 Sept →
inferno13–5-0.0618%28 Sept →
dust212–12-0.0627%27 Sept →
mirage13–11-0.0722%27 Sept →
dust23–13-0.0714%27 Sept →
dust28–13-0.0915%24 Sept →
mirage4–13-0.0023%24 Sept →
nuke6–13-0.0914%24 Sept →
nuke13–8-0.0320%24 Sept →
dust27–13-0.025%23 Sept →
inferno13–3-0.0229%23 Sept →
cache6–00.0023%23 Sept →
cache13–20.0617%22 Sept →
nuke10–13-0.0214%22 Sept →
dust213–11-0.0823%22 Sept →
nuke13–11-0.0228%21 Sept →
inferno3–9-0.1024%21 Sept →
dust22–13-0.0446%21 Sept →
anubis13–16-0.025%18 Sept →
dust29–13-0.079%18 Sept →
inferno8–80.0214%18 Sept →
inferno9–50.0132%18 Sept →
inferno9–50.1332%18 Sept →
inferno9–20.0553%16 Sept →
dust27–13-0.0653%15 Sept →
dust213–6-0.0426%15 Sept →
nuke1–4-0.0733%15 Sept →
inferno5–13-0.0511%15 Sept →
dust213–11-0.0411%15 Sept →
nuke6–13-0.0831%9 Sept →
inferno16–120.0216%9 Sept →
dust213–100.0517%9 Sept →
nuke12–12-0.0224%7 Sept →
dust27–13-0.0721%7 Sept →
cache8–13-0.0713%7 Sept →
dust29–13-0.0224%7 Sept →
cache1–10-0.0617%6 Sept →
dust211–130.0519%6 Sept →
inferno5–130.0521%6 Sept →
cache13–50.0521%6 Sept →
inferno7–130.0524%1 Sept →
dust213–6-0.0323%1 Sept →
mirage13–11-0.0414%31 Aug →
dust213–11-0.0217%31 Aug →
cache3–13-0.0817%31 Aug →
inferno11–13-0.0914%31 Aug →
dust28–13-0.0412%31 Aug →
inferno8–8-0.0023%15 Aug →
dust28–13-0.0312%14 Aug →
ancient13–70.018%11 Aug →
dust213–70.0222%11 Aug →
dust213–9-0.0131%11 Aug →
poseidon9–60.0538%11 Aug →
cache3–13-0.0318%11 Aug →
nuke6–13-0.0427%11 Aug →
ancient15–150.0122%10 Aug →
mirage13–10-0.0619%10 Aug →
mirage15–150.0417%10 Aug →
nuke8–80.0436%9 Aug →
inferno9–30.0929%9 Aug →
poseidon6–9-0.0536%9 Aug →
cache2–13-0.0327%8 Aug →
overpass7–9-0.098%8 Aug →
debris9–5-0.0511%7 Aug →
dust23–13-0.0829%7 Aug →
anubis8–13-0.0222%6 Aug →
inferno4–9-0.0216%6 Aug →
inferno4–90.0116%6 Aug →
anubis13–7-0.0018%5 Aug →
mirage6–80.0332%5 Aug →
inferno8–00.0622%5 Aug →
inferno6–90.0917%5 Aug →
mirage8–130.0212%5 Aug →
dust213–11-0.0217%2 Aug →
dust211–13-0.0612%1 Aug →
dust211–13-0.0024%1 Aug →
dust213–11-0.0521%30 Jul →
mirage4–13-0.0413%30 Jul →
vertigo7–13-0.0413%30 Jul →
eldorado6–90.0813%29 Jul →
cache13–70.0621%29 Jul →
dust24–13-0.0514%29 Jul →
vertigo13–100.0217%29 Jul →
mirage11–130.0115%27 Jul →
dust213–50.1021%27 Jul →
dust213–100.0324%27 Jul →
inferno9–13-0.0613%26 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.