coja

coja — CS2 Stats

US76561198069574107[U:1:109308379]Steam profile ↗✓ No bans

1,294Tracked matches81%Win rate2020Tracked since
4,510Hours in CS9Hrs last 2 wks
CSDB Rating7.7 StrongPositional Player
Premier CS Rating20,925Top 50% of 204,056 CSDB-tracked playersPink band · top ~7.5% of ranked players (population est.)
CSDB Leaderboard#68000 of 251138 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 20,925 → 20,925
+21Tracked matches · now 1,294
+19.4ppWin rate · 62.1% → 81.5%

Rating over time

Premier CS Rating: 20,925 +0 1 Sept – 19 Sept · 3 observations
20,92520,925peak 20,9251 Sept19 Sept
20,925Peak Premier on CSDB
34Days played since 2026-07-22

Premier CS Rating

  • At peak — 20,925
  • Next: Red band at 25,000 — 4,075 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches43——
Win rate67%——
K/D1.51——
Headshot %51%——

Measured 12 Sep 2026 → 9 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate43.9%46.9%49.2%5.3% short
Shot accuracy16.4%13.0%13.4%above
Kill/death ratio1.081.081.120.04 short
Match win rate48.2%46.7%48.5%meets

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGcojaPREMIER20,925 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning73
Utility49

0–100 skill scores via Leetify.

Recent form

HOT59–33–8Last 10059%Win rateTLWWWWWTWW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −0.9pp headshot accuracy · −47ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 536ms

Last 10

  • 7–1–2 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 15%
  • Avg reaction 523ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 16%
  • Avg reaction 546ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim8.5
Utility4.9
Positioning7.3
Opening Duels5.7
Clutch1.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 73% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.9° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 73% on T to 56% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.3
Utility4.9
Mechanics6.6
Opening Duels8.3
Win Impact10.0

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time523ms−50ms
first ⅓ avg 573ms → last ⅓ avg 523ms
Headshot accuracy15.4%+0.9%
first ⅓ avg 14.5% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–6 · inferno, 10 Aug →
29%Best headshot accuracy · 6–9 · poseidon, 22 Sept →
391msFastest reaction time · 13–11 · ancient, 14 Aug →
13–0Biggest win · ancient, 31 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–9In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 72% over 25mirageWeakest map · 52% over 27
MapGradePlayedRecordWin rateAvg rating
mirageB2714–1352%0.03
nukeS2518–772%0.01
ancientA2112–957%0.05
anubisA1610–663%0.03
cache—44–0100%0.05
inferno—31–233%0.08
vertigo—20–20%-0.04
poseidon—10–10%-0.00
debris—10–10%-0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (52% over 27). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

101,199Lifetime kills
1.08K/D · Top 50% of Pink band
5,542Matches
48.2%Match win rate · Top 50% of Pink band
43.9%Headshot %
16.4%Shot accuracy · Top 25% of Pink band
15,557MVPs
2,791Hours (in match)
2,688Bombs planted
3,102Bombs defused

Most-used weapons

AK-4737,040
AWP7,232
Knife2,833
MAC-102,360
MP92,212

Lifetime map wins

5,102nuke
4,712inferno
4,308vertigo
2,618dust2
1,545train
714cbble
558lake
90office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

294Matches
53%Win rate
1.11Avg K/D
81.5ADR
40%Headshot %

Clutches & streaks

29%1v1 clutch win
47%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis2065%1.0815.5
Ancient1753%1.1816.6
Mirage1258%0.9915.0
Vertigo1145%0.9814.1
Dust2560%1.0415.6
Nuke560%1.0014.2
Train250%1.0415.0
Inferno20%0.6613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
42.7%Accuracy (enemy spotted)
49.1%Spray accuracy
79.9%Counter-strafing
10.9°Preaim
531msReaction time
72.8%T opening success
56.4%CT opening success
0.41Enemies flashed / flash
11.2%Flash assists
8.64HE damage / grenade
4.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4118 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
vertigo12–12-0.0519%5 Oct →
inferno1–90.0218%5 Oct →
mirage13–80.0013%4 Oct →
cache13–80.0112%3 Oct →
nuke13–70.0415%3 Oct →
anubis13–90.0316%2 Oct →
ancient13–20.1511%2 Oct →
mirage12–120.0214%2 Oct →
mirage13–50.1018%1 Oct →
ancient13–100.0417%1 Oct →
nuke11–13-0.0114%1 Oct →
anubis11–13-0.008%28 Sept →
ancient3–130.0812%28 Sept →
mirage13–40.1418%24 Sept →
nuke13–20.1315%24 Sept →
anubis13–100.1220%23 Sept →
nuke13–11-0.0315%23 Sept →
ancient13–70.1020%23 Sept →
poseidon6–9-0.0029%22 Sept →
mirage13–100.0311%22 Sept →
nuke13–110.0322%22 Sept →
nuke13–80.0318%15 Sept →
ancient13–3-0.008%15 Sept →
mirage13–70.049%15 Sept →
anubis13–30.0116%12 Sept →
mirage9–130.0220%12 Sept →
nuke13–11-0.0210%12 Sept →
inferno7–90.0117%11 Sept →
mirage12–12-0.0115%11 Sept →
ancient13–10.0021%11 Sept →
nuke13–8-0.0111%11 Sept →
ancient13–90.0916%5 Sept →
anubis9–130.019%5 Sept →
nuke13–50.0414%5 Sept →
mirage13–70.0519%5 Sept →
mirage7–13-0.0018%2 Sept →
ancient8–13-0.0118%2 Sept →
anubis13–90.0010%2 Sept →
nuke13–20.0626%2 Sept →
ancient13–00.0513%31 Aug →
mirage5–130.0619%31 Aug →
nuke6–130.0512%30 Aug →
ancient11–130.049%30 Aug →
nuke13–40.0418%29 Aug →
mirage13–30.0426%29 Aug →
ancient8–130.0923%29 Aug →
nuke13–90.0115%28 Aug →
anubis11–13-0.0016%28 Aug →
mirage13–30.0117%28 Aug →
vertigo2–13-0.0418%28 Aug →
ancient10–13-0.003%28 Aug →
anubis13–50.067%26 Aug →
ancient11–130.059%26 Aug →
anubis13–70.0415%25 Aug →
ancient13–80.1210%25 Aug →
nuke12–12-0.014%25 Aug →
mirage13–20.0410%25 Aug →
ancient10–130.0518%21 Aug →
mirage13–20.0818%21 Aug →
nuke13–10.0615%21 Aug →
nuke12–12-0.0211%18 Aug →
ancient7–130.038%18 Aug →
mirage13–30.1329%18 Aug →
mirage7–13-0.0319%17 Aug →
anubis11–13-0.0312%17 Aug →
nuke13–90.0922%17 Aug →
ancient13–7-0.0117%17 Aug →
mirage10–130.0820%15 Aug →
nuke13–80.0418%14 Aug →
mirage13–70.0518%14 Aug →
nuke13–10-0.0120%14 Aug →
ancient13–11-0.0316%14 Aug →
nuke13–60.0621%13 Aug →
anubis13–90.0514%13 Aug →
mirage13–6-0.024%13 Aug →
cache5–30.0324%13 Aug →
nuke1–9-0.2222%10 Aug →
inferno9–60.2012%10 Aug →
anubis13–20.1423%6 Aug →
mirage11–13-0.0111%6 Aug →
anubis10–13-0.027%5 Aug →
ancient13–10.0514%5 Aug →
mirage12–12-0.0116%5 Aug →
nuke6–13-0.0216%5 Aug →
anubis13–40.119%2 Aug →
ancient9–130.059%2 Aug →
nuke12–12-0.0014%2 Aug →
mirage7–13-0.0518%2 Aug →
mirage7–13-0.0212%30 Jul →
anubis13–90.0612%29 Jul →
cache13–60.019%29 Jul →
nuke13–20.0320%29 Jul →
mirage7–13-0.026%29 Jul →
mirage13–10-0.0115%24 Jul →
nuke13–50.019%24 Jul →
ancient13–90.0811%24 Jul →
anubis5–13-0.0414%24 Jul →
debris7–9-0.0721%22 Jul →
mirage12–120.048%22 Jul →
cache13–50.1713%22 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.