Jorb

Jorb — CS2 Stats

US76561198036201272[U:1:75935544]Steam profile ↗✓ No bans

60Tracked matches62%Win rate2026Tracked since
CSDB Rating3.0 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 60
+13.8ppWin rate · 48.3% → 62.1%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 21 days played since 28 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

21Days played since 2026-06-28

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim19
Positioning44
Utility18

0–100 skill scores via Leetify.

Recent form

HOT29283Last 6048%Win rateWWWWLWWLLW

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · −1.4pp headshot accuracy · +16ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 11%
  • Avg reaction 638ms

Last 10

  • 73 · 70% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 12%
  • Avg reaction 625ms

Last 20

  • 1361 · 65% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 617ms

Newest first, from the last 60 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim1.9
Utility1.8
Positioning4.4
Opening Duels0.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 69% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.9
Positioning4.4
Utility1.8
Mechanics1.8
Opening Duels1.5
Win Impact9.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.01
first ⅓ avg -0.07 → last ⅓ avg -0.06
Reaction time617ms−59ms
first ⅓ avg 676ms → last ⅓ avg 617ms
Headshot accuracy12.7%−1.3%
first ⅓ avg 14.0% → last ⅓ avg 12.7%

Rolling 5-match average across the last 60 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–7 · ancient, 28 Jun
36%Best headshot accuracy · 13–2 · mirage, 21 Aug
438msFastest reaction time · 5–13 · mirage, 31 Aug
13–0Biggest win · ancient, 31 Aug

Across the last 60 tracked matches.

Highlights

4Longest win streak
W4Current streak
26In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 62% over 13anubisWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
ancientB158753%-0.05
nukeA138562%-0.06
mirageB126650%-0.05
anubisC104640%-0.05
cacheC52340%-0.08
inferno21150%-0.08
vertigo1010%-0.11
eldorado1010%-0.02
debris1010%-0.19

Across the last 60 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
29.3%Accuracy (enemy spotted)
24.1%Spray accuracy
58.1%Counter-strafing
13.1°Preaim
602msReaction time
18.4%T opening success
41.7%CT opening success
0.31Enemies flashed / flash
1.8%Flash assists
5.23HE damage / grenade
2.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0736° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0538% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3111 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–8-0.0713%15 Sept
ancient13–3-0.079%15 Sept
mirage13–7-0.0911%15 Sept
ancient13–9-0.0716%5 Sept
anubis9–13-0.127%5 Sept
nuke13–5-0.0713%5 Sept
mirage13–7-0.0514%5 Sept
mirage7–13-0.0614%2 Sept
ancient8–13-0.0815%2 Sept
anubis13–9-0.0510%2 Sept
nuke13–2-0.066%2 Sept
ancient13–0-0.036%31 Aug
mirage5–13-0.0413%31 Aug
anubis13–5-0.0214%26 Aug
ancient11–13-0.0810%26 Aug
anubis13–7-0.0232%25 Aug
ancient13–8-0.0817%25 Aug
nuke12–12-0.037%25 Aug
mirage13–20.0015%25 Aug
ancient4–13-0.0814%22 Aug
ancient10–13-0.0710%21 Aug
mirage13–2-0.0036%21 Aug
nuke13–10.0111%21 Aug
mirage9–13-0.0613%20 Aug
nuke13–9-0.0715%20 Aug
anubis5–13-0.036%20 Aug
mirage7–13-0.0512%17 Aug
anubis11–13-0.055%17 Aug
nuke13–9-0.0618%17 Aug
ancient13–7-0.0914%17 Aug
nuke8–13-0.0714%1 Aug
anubis8–13-0.035%1 Aug
cache6–13-0.048%1 Aug
nuke10–13-0.029%27 Jul
ancient11–13-0.0612%26 Jul
mirage6–13-0.1125%25 Jul
ancient13–9-0.0320%25 Jul
anubis7–13-0.088%25 Jul
mirage13–10-0.0418%24 Jul
nuke13–5-0.0613%24 Jul
ancient13–9-0.0116%24 Jul
anubis5–13-0.0824%24 Jul
mirage12–12-0.0911%22 Jul
cache13–5-0.0917%22 Jul
vertigo5–9-0.1113%15 Jul
inferno5–9-0.0920%15 Jul
nuke9–7-0.108%15 Jul
eldorado7–9-0.0211%15 Jul
debris3–9-0.1914%15 Jul
ancient12–12-0.0215%14 Jul
inferno13–8-0.0613%8 Jul
cache11–13-0.1120%8 Jul
cache13–11-0.0819%29 Jun
ancient9–13-0.0711%29 Jun
nuke6–13-0.1010%29 Jun
nuke11–13-0.0611%28 Jun
mirage13–8-0.0310%28 Jun
anubis13–2-0.0014%28 Jun
cache6–13-0.0715%28 Jun
ancient13–70.049%28 Jun

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →