MikE PagE

MikE PagE — CS2 Stats

US76561198069434900[U:1:109169172]Steam profile ↗✓ No bans

1,816Tracked matches46%Win rate2020Tracked since
4,703Hours in CS1Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating20,651Top 50% of 215,558 CSDB-tracked playersPink band · top ~7.8% of ranked players (population est.)
CSDB Leaderboard#75247 of 261677 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,816 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,651 -795 21 May – 11 Nov · 20 days played
20,65123,879peak 23,87921 May11 Nov
23,879Peak Premier in tracked matches
36Days played since 2026-04-23

Premier CS Rating

  • 3,228 below peak (23,879)
  • -1,770 over 30 days · declining
  • -815 over 90 days
  • Next: Red band at 25,000 — 4,349 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-10-24
  • Purple band first seen 2026-10-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,948), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate49.2%45.7%46.8%above
Shot accuracy13.5%12.7%13.0%above
Kill/death ratio0.921.051.060.15 short
Match win rate44.1%45.7%46.3%2.2% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMikE PagEFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER20,651 · Pink bandcsdb.gg/stats

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Performance scores

Aim80
Positioning74
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY52–45–3Last 10052%Win rateWLWLLWLLWW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +5.4pp headshot accuracy · +42ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 533ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 569ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 548ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.0
Utility4.8
Positioning7.4
Opening Duels5.6
Clutch3.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning7.4
Utility4.8
Mechanics6.2
Opening Duels5.6
Win Impact3.8

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time557ms−70ms
first ⅓ avg 626ms → last ⅓ avg 557ms
Headshot accuracy25.1%+1.8%
first ⅓ avg 23.3% → last ⅓ avg 25.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–10 · cache, 5 May →
53%Best headshot accuracy · 6–13 · dust2, 1 Aug →
375msFastest reaction time · 13–4 · nuke, 26 Sept →
13–1Biggest win · cache, 3 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–13In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 63% over 8dust2Weakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
cacheA2213–959%0.02
dust2C208–1240%0.00
nukeA148–657%-0.00
ancientC146–843%0.00
anubisA116–555%0.01
mirageA85–363%0.01
inferno—41–325%-0.01
train—22–0100%0.00
overpass—21–150%0.01
rush_001—11–0100%-0.07
debris—11–0100%-0.07
vertigo—10–10%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

130,939Lifetime kills
0.92K/D
5,629Matches
44.1%Match win rate
49.2%Headshot % · Top 50% of Level 7 players
13.5%Shot accuracy · Top 50% of Level 7 players
13,810MVPs
2,750Hours (in match)
7,963Bombs planted
2,900Bombs defused

Most-used weapons

AK-4746,386
AWP10,513
SG 5538,035
P2502,837
AUG2,258
UMP-451,905

Lifetime map wins

12,443dust2
6,879inferno
3,733train
3,139nuke
1,918vertigo
1,415cbble
153lake
126office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

432Matches
51%Win rate
1.13Avg K/D
75.7ADR
54%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Dust23057%1.1115.3
Anubis2843%1.2014.6
Mirage2658%1.1215.8
Inferno2241%1.1817.1
Nuke2040%1.1917.6
Ancient2060%1.3018.0
Vertigo1958%1.4717.1
Train956%1.1215.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.0%Headshot accuracy
37.2%Accuracy (enemy spotted)
37.7%Spray accuracy
77.9%Counter-strafing
10.3°Preaim
563msReaction time
42.9%T opening success
62.1%CT opening success
0.38Enemies flashed / flash
4.2%Flash assists
10.20HE damage / grenade
15.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3842 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–50.1231%4 Nov →
dust29–13-0.0027%4 Nov →
rush_0018–5-0.0723%14 Oct →
anubis10–13-0.0332%7 Oct →
anubis11–130.0421%7 Oct →
dust213–80.0430%7 Oct →
anubis1–130.0121%3 Oct →
dust29–13-0.0220%3 Oct →
cache13–10.0628%3 Oct →
nuke13–90.0231%3 Oct →
ancient11–13-0.015%3 Oct →
anubis13–90.0117%3 Oct →
nuke0–13-0.0516%1 Oct →
cache10–13-0.0520%1 Oct →
dust213–110.0122%29 Sept →
inferno13–60.0329%29 Sept →
anubis13–110.0023%29 Sept →
ancient9–13-0.0419%26 Sept →
nuke13–4-0.0132%26 Sept →
dust210–130.0424%26 Sept →
inferno9–13-0.0423%26 Sept →
cache11–13-0.0732%23 Sept →
nuke11–13-0.0136%23 Sept →
dust213–70.0328%23 Sept →
mirage13–70.1124%2 Sept →
dust216–130.0230%2 Sept →
ancient3–13-0.0222%2 Sept →
cache15–15-0.0222%1 Sept →
anubis13–90.0813%1 Sept →
inferno10–13-0.0140%1 Sept →
dust212–120.1332%1 Sept →
nuke13–110.0229%19 Aug →
cache13–30.1029%19 Aug →
ancient16–12-0.0021%19 Aug →
dust213–6-0.0532%19 Aug →
cache11–130.0231%18 Aug →
dust213–11-0.0224%18 Aug →
cache13–80.0125%10 Aug →
anubis13–4-0.0324%10 Aug →
mirage13–8-0.0522%10 Aug →
ancient7–13-0.0216%9 Aug →
dust26–130.0235%9 Aug →
cache13–6-0.0528%9 Aug →
cache5–130.0121%8 Aug →
mirage13–20.0128%8 Aug →
debris9–3-0.0731%4 Aug →
mirage1–13-0.0230%3 Aug →
cache13–100.0130%3 Aug →
nuke14–160.0126%1 Aug →
anubis13–110.0431%1 Aug →
ancient11–130.0520%1 Aug →
dust26–13-0.0153%1 Aug →
cache2–13-0.0222%11 Jul →
anubis13–80.0222%11 Jul →
nuke11–130.0437%11 Jul →
dust26–13-0.0232%11 Jul →
cache13–80.0425%10 Jul →
nuke13–70.0225%10 Jul →
cache13–8-0.0025%10 Jul →
ancient13–30.0421%10 Jul →
dust211–13-0.0126%10 Jul →
train13–60.0516%2 Jul →
cache13–11-0.0316%2 Jul →
nuke13–5-0.0617%2 Jul →
ancient13–80.0628%2 Jul →
dust29–13-0.0542%2 Jul →
mirage9–130.0020%30 Jun →
nuke9–13-0.0219%30 Jun →
mirage5–13-0.0538%18 Jun →
mirage13–80.1316%18 Jun →
dust25–130.0126%18 Jun →
ancient12–12-0.0115%13 Jun →
nuke13–11-0.0533%13 Jun →
dust211–130.0225%13 Jun →
dust24–13-0.0833%7 Jun →
ancient13–110.0225%7 Jun →
mirage13–7-0.0123%2 Jun →
dust213–100.0520%2 Jun →
ancient16–14-0.0013%1 Jun →
cache11–130.0123%1 Jun →
overpass4–13-0.0210%28 May →
cache10–130.0116%27 May →
nuke16–140.0430%25 May →
overpass13–70.0537%21 May →
nuke13–4-0.0215%21 May →
dust213–7-0.0214%21 May →
ancient4–13-0.0435%21 May →
anubis11–13-0.0519%21 May →
inferno7–13-0.0135%21 May →
train13–8-0.0517%20 May →
anubis14–16-0.0222%14 May →
cache13–60.0320%14 May →
vertigo7–13-0.0322%5 May →
ancient9–130.0114%5 May →
nuke7–130.0234%5 May →
cache13–100.1324%5 May →
cache13–9-0.0050%5 May →
cache13–8-0.0013%1 May →
cache9–130.0424%1 May →
ancient13–90.0310%23 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.