Cenedikt Bumberbatch

Cenedikt Bumberbatch — CS2 Stats

DE76561198067336221[U:1:107070493]Steam profile ↗✓ No bans

1,706Tracked matches50%Win rate2020Tracked since
3,566Hours in CS8Hrs last 2 wks
CSDB Rating4.8 DevelopingSupport
Premier CS Rating11,048Blue band · top ~49.3% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,048 -925 15 Jun – 30 Oct · 21 days played
10,22812,264peak 12,26415 Jun30 Oct
12,588Peak Premier in tracked matches
32Days played since 2026-06-15

Premier CS Rating

  • 1,216 below peak (12,264)
  • Next: Purple band at 15,000 — 3,952 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches294+25
Win rate41%100%−59pp
K/D0.751.38−0.63
Headshot %35%36%−2pp

Measured 26 Sep 2026 → 31 Oct 2026; previous 5 Sep 2026 → 26 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate42.7%43.8%44.8%2.1% short
Shot accuracy16.8%12.0%12.4%above
Kill/death ratio1.061.021.03above
Match win rate65.7%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCenedikt BumberbatchFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER11,048 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim51
Positioning53
Utility60

0–100 skill scores via Leetify.

Recent form

COLD44–54–2Last 10044%Win rateLWLWLLLLWL

Last 10 vs previous 10: −30pp win rate · +0.02 avg rating · −1.2pp headshot accuracy · +54ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 672ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 640ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim5.1
Utility6.0
Positioning5.3
Opening Duels3.6
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 77% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.3
Utility6.0
Mechanics3.5
Opening Duels5.6
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time591ms+6ms
first ⅓ avg 585ms → last ⅓ avg 591ms
Headshot accuracy12.7%−4.6%
first ⅓ avg 17.2% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–10 · inferno, 25 Jun →
42%Best headshot accuracy · 9–2 · mirage, 3 Jul →
422msFastest reaction time · 4–13 · nuke, 17 Oct →
13–2Biggest win · cache, 16 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 55% over 20anubisWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
italyC229–1341%-0.03
dust2B2110–1148%-0.02
infernoA2011–955%-0.00
cacheB105–550%-0.03
nukeC83–538%-0.01
mirageC73–443%-0.04
anubisD62–433%-0.04
ancient—41–325%0.01
overpass—20–20%-0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

112,979Lifetime kills
1.06K/D · Top 50% of Level 5 players
9,713Matches
65.7%Match win rate · Top 5% of Level 5 players
42.7%Headshot %
16.8%Shot accuracy · Top 25% of Level 5 players
15,378MVPs
2,279Hours (in match)
3,667Bombs planted
1,415Bombs defused

Most-used weapons

Lifetime map wins

6,589inferno
5,793dust2
5,080nuke
3,292italy
1,571vertigo
867train
673cbble
271office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

193Matches
53%Win rate
1.09Avg K/D
64.8ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.589.7
Ancient250%0.478.5
Anubis1100%0.7613.0
Nuke10%0.7818.0
Vertigo1100%1.1714.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
34.2%Accuracy (enemy spotted)
39.7%Spray accuracy
65.8%Counter-strafing
10.4°Preaim
595msReaction time
57.9%T opening success
46.7%CT opening success
0.64Enemies flashed / flash
14.7%Flash assists
10.28HE damage / grenade
3.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0713% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4401 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.0113%30 Oct →
inferno13–90.008%19 Oct →
dust28–13-0.0112%19 Oct →
cache13–8-0.0719%19 Oct →
anubis6–13-0.0315%19 Oct →
ancient5–130.0512%18 Oct →
cache10–13-0.0311%17 Oct →
mirage7–130.028%17 Oct →
cache13–10-0.0512%17 Oct →
nuke4–13-0.095%17 Oct →
italy9–13-0.0625%16 Oct →
cache13–2-0.0414%16 Oct →
dust213–10-0.064%16 Oct →
inferno8–8-0.0118%16 Oct →
italy8–30.005%12 Oct →
anubis6–13-0.007%12 Oct →
mirage13–9-0.0613%12 Oct →
inferno13–10-0.0419%12 Oct →
dust28–13-0.1011%11 Oct →
italy13–10-0.0712%9 Oct →
inferno13–11-0.049%9 Oct →
cache7–13-0.029%9 Oct →
nuke13–16-0.0313%7 Oct →
anubis8–13-0.0610%7 Oct →
nuke8–13-0.0515%7 Oct →
inferno13–110.0116%7 Oct →
dust213–10-0.0320%1 Oct →
dust22–130.0115%1 Oct →
inferno13–90.0117%18 Sept →
cache13–30.0722%17 Sept →
dust213–40.0817%17 Sept →
ancient13–2-0.020%17 Sept →
italy13–110.0511%12 Jul →
cache9–13-0.0417%12 Jul →
dust26–13-0.0414%9 Jul →
ancient10–13-0.0918%9 Jul →
inferno8–130.0221%9 Jul →
inferno9–13-0.0114%9 Jul →
inferno13–90.018%9 Jul →
nuke13–9-0.0412%9 Jul →
inferno6–130.0318%9 Jul →
italy8–13-0.0317%5 Jul →
dust29–13-0.0711%5 Jul →
mirage7–13-0.0219%3 Jul →
anubis13–10-0.108%3 Jul →
mirage9–2-0.0342%3 Jul →
cache8–13-0.0514%1 Jul →
dust213–30.0117%1 Jul →
dust213–9-0.016%30 Jun →
dust213–8-0.089%30 Jun →
cache13–6-0.038%29 Jun →
cache10–13-0.086%29 Jun →
italy9–13-0.0314%28 Jun →
inferno9–130.0017%28 Jun →
italy13–3-0.040%27 Jun →
italy9–13-0.0318%26 Jun →
overpass12–16-0.0626%26 Jun →
dust216–14-0.0321%26 Jun →
italy10–13-0.0517%25 Jun →
italy11–13-0.009%25 Jun →
italy2–00.000%25 Jun →
inferno13–100.0814%25 Jun →
overpass4–13-0.0319%25 Jun →
nuke13–100.0418%24 Jun →
dust23–13-0.0324%24 Jun →
inferno1–13-0.0836%24 Jun →
nuke13–40.0627%24 Jun →
inferno13–90.0120%24 Jun →
italy11–13-0.0510%23 Jun →
italy11–2-0.0530%23 Jun →
mirage13–9-0.0627%23 Jun →
italy12–12-0.0619%22 Jun →
italy5–13-0.0836%22 Jun →
italy9–13-0.0319%22 Jun →
anubis8–13-0.0214%22 Jun →
dust27–13-0.0510%22 Jun →
ancient9–130.0828%22 Jun →
dust213–100.0410%22 Jun →
nuke10–13-0.019%22 Jun →
italy13–11-0.0611%21 Jun →
italy13–9-0.0325%21 Jun →
inferno16–120.008%21 Jun →
dust211–13-0.0311%21 Jun →
inferno13–20.0323%21 Jun →
italy13–11-0.0312%21 Jun →
anubis13–9-0.0115%21 Jun →
inferno10–130.038%19 Jun →
dust214–160.0517%19 Jun →
italy11–130.0428%18 Jun →
mirage4–13-0.0516%18 Jun →
dust21–13-0.0324%18 Jun →
dust214–160.0214%17 Jun →
inferno13–5-0.064%17 Jun →
dust213–11-0.0611%17 Jun →
italy2–13-0.0825%16 Jun →
italy4–13-0.0421%16 Jun →
mirage2–13-0.1013%16 Jun →
dust213–10-0.0614%15 Jun →
inferno9–130.0223%15 Jun →
nuke10–130.0114%15 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.