tam honks

tam honks — CS2 Stats

76561198067253561[U:1:106987833]Steam profile ↗✓ No bans

495Tracked matches47%Win rate2020Tracked since
1,295Hours in CS1Hrs last 2 wks
CSDB Rating4.3 DevelopingClutch Specialist
CSDB Leaderboard#39737 of 251515 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 23,195 +1,758 23 Aug – 22 Sept · 19 days played
21,43724,724peak 24,72423 Aug22 Sept
24,724Peak Premier in tracked matches
33Days played since 2025-08-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,030), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate43.6%46.8%48.2%4.7% short
Shot accuracy17.3%13.0%13.3%above
Kill/death ratio1.081.061.07meets
Match win rate47.3%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtam honksFACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim62
Positioning24
Utility30

0–100 skill scores via Leetify.

Recent form

COLD52–45–3Last 10052%Win rateLWWLTLLLWL

Last 10 vs previous 10: −10pp win rate · +0.09 avg rating · +5.0pp headshot accuracy · −89ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 15%
  • Avg reaction 534ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 602ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 647ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.5 against its own average).

Aim6.2
Utility3.0
Positioning2.4
Opening Duels0.0
Clutch3.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 32% on CT to 5% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning2.4
Utility3.0
Mechanics7.3
Opening Duels0.3
Win Impact3.9

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time641ms+33ms
first ⅓ avg 609ms → last ⅓ avg 641ms
Headshot accuracy18.6%−2.3%
first ⅓ avg 21.0% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–5 · nuke, 8 May →
50%Best headshot accuracy · 13–3 · nuke, 30 Jan →
359msFastest reaction time · 3–9 · inferno, 30 Aug →
13–2Biggest win · train, 27 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
15–5In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 64% over 14nukeWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA3620–1656%-0.02
ancientB2814–1450%-0.03
overpassA149–564%-0.01
nukeC94–544%0.03
trainA74–357%-0.02
dust2—30–30%-0.04
inferno—21–150%-0.04
cache—10–10%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

37,000Lifetime kills
1.08K/D · Top 50% of Level 8 players
1,775Matches
47.3%Match win rate · Top 50% of Level 8 players
43.6%Headshot %
17.3%Shot accuracy · Top 25% of Level 8 players
4,558MVPs
771Hours (in match)
1,020Bombs planted
419Bombs defused

Most-used weapons

Lifetime map wins

1,643nuke
1,630dust2
1,611inferno
803train
719vertigo
217cbble
59office
53militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

102Matches
63%Win rate
1.02Avg K/D
71.0ADR
42%Headshot %

Clutches & streaks

39%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1753%0.7912.3
Ancient1771%0.8314.7
Overpass580%1.0615.4
Train4100%1.3217.5
Anubis367%1.1013.7
Nuke250%0.6010.5
Inferno2100%0.9115.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
34.0%Accuracy (enemy spotted)
36.3%Spray accuracy
82.7%Counter-strafing
10.7°Preaim
656msReaction time
5.4%T opening success
32.1%CT opening success
0.62Enemies flashed / flash
9.5%Flash assists
11.32HE damage / grenade
10.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 5.3584% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0511%6 Oct →
nuke9–50.139%8 May →
nuke9–50.1323%8 May →
nuke6–90.0622%8 May →
nuke8–8-0.0112%8 May →
nuke6–130.0420%30 Apr →
cache3–130.0524%30 Apr →
dust210–13-0.0235%5 Feb →
nuke13–30.0750%30 Jan →
dust24–13-0.0121%10 Jan →
ancient7–13-0.0321%10 Jan →
mirage7–13-0.0516%30 Sept →
ancient5–13-0.097%29 Sept →
mirage8–13-0.0719%29 Sept →
inferno13–9-0.0415%29 Sept →
mirage3–13-0.0622%29 Sept →
overpass16–14-0.0213%29 Sept →
nuke9–13-0.0629%29 Sept →
mirage13–8-0.0219%27 Sept →
mirage13–11-0.0118%27 Sept →
mirage13–4-0.000%25 Sept →
ancient16–12-0.0125%25 Sept →
ancient9–13-0.0026%23 Sept →
ancient13–7-0.0514%23 Sept →
ancient19–17-0.0218%23 Sept →
ancient13–8-0.0812%23 Sept →
ancient6–13-0.055%22 Sept →
mirage0–13-0.0610%22 Sept →
nuke9–13-0.0522%22 Sept →
ancient13–90.0114%22 Sept →
mirage13–6-0.0026%21 Sept →
overpass8–13-0.0215%21 Sept →
mirage13–60.0221%21 Sept →
mirage16–14-0.0415%21 Sept →
ancient8–13-0.0426%20 Sept →
mirage9–130.0239%20 Sept →
overpass16–14-0.0314%20 Sept →
overpass13–11-0.0615%20 Sept →
ancient2–13-0.0312%17 Sept →
train13–4-0.0422%17 Sept →
mirage13–9-0.0215%17 Sept →
ancient11–13-0.0116%17 Sept →
mirage10–13-0.0314%16 Sept →
mirage4–13-0.0414%16 Sept →
mirage16–13-0.0719%14 Sept →
mirage7–13-0.0313%14 Sept →
overpass10–13-0.0226%14 Sept →
mirage13–11-0.036%12 Sept →
ancient13–30.0415%12 Sept →
train15–150.0118%12 Sept →
train3–13-0.0919%10 Sept →
ancient13–11-0.0212%10 Sept →
mirage13–16-0.0213%10 Sept →
mirage13–70.0118%10 Sept →
ancient10–13-0.097%9 Sept →
ancient13–60.0027%9 Sept →
mirage13–11-0.0125%9 Sept →
mirage9–13-0.0720%9 Sept →
overpass13–90.0631%6 Sept →
overpass13–40.0125%6 Sept →
mirage13–11-0.0414%6 Sept →
ancient13–110.0318%6 Sept →
ancient13–110.0220%5 Sept →
ancient13–9-0.0418%5 Sept →
overpass13–30.0222%4 Sept →
mirage13–40.0825%4 Sept →
ancient11–13-0.0231%4 Sept →
mirage8–13-0.0343%4 Sept →
ancient4–13-0.049%3 Sept →
mirage11–13-0.0122%3 Sept →
overpass13–5-0.0020%3 Sept →
mirage13–11-0.0328%2 Sept →
mirage13–70.0220%2 Sept →
overpass13–50.0313%2 Sept →
mirage13–10-0.0521%2 Sept →
mirage15–15-0.0321%2 Sept →
ancient13–11-0.0117%2 Sept →
ancient6–13-0.0322%2 Sept →
mirage13–60.0125%2 Sept →
ancient14–16-0.0611%2 Sept →
inferno3–9-0.0322%30 Aug →
overpass9–13-0.0532%29 Aug →
train13–6-0.0322%29 Aug →
overpass13–70.0412%28 Aug →
mirage9–13-0.0527%27 Aug →
ancient3–13-0.0629%27 Aug →
train13–20.0018%27 Aug →
mirage13–60.0125%27 Aug →
overpass10–13-0.0613%27 Aug →
nuke13–9-0.0224%27 Aug →
overpass11–130.0012%26 Aug →
ancient3–13-0.0719%25 Aug →
dust24–13-0.0920%25 Aug →
train10–13-0.0223%25 Aug →
mirage13–110.0022%25 Aug →
mirage16–12-0.0420%24 Aug →
mirage10–13-0.0825%24 Aug →
train13–6-0.0018%24 Aug →
ancient13–9-0.0125%23 Aug →
ancient13–3-0.0314%23 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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