Ian

Ian — CS2 Stats

76561198066140353[U:1:105874625]Steam profile ↗✓ No bans

555Tracked matches38%Win rate2021Tracked since
1,285Hours in CS1Hrs last 2 wks
CSDB Rating5.5 SolidSupport
Premier CS Rating13,898Blue band · top ~34.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,898 +628 4 Sept – 3 Oct · 29 days played
13,27018,199peak 18,1994 Sept3 Oct
18,199Peak Premier in tracked matches
60Days played since 2025-09-04

Premier CS Rating

  • 4,301 below peak (18,199)
  • -702 over 30 days · declining
  • -3,401 over 90 days
  • Next: Purple band at 15,000 — 1,102 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches22——
Win rate45%——
K/D1.09——
Headshot %50%——

Measured 8 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate38.0%42.7%43.7%5.8% short
Shot accuracy10.4%11.3%12.0%1.6% short
Kill/death ratio0.820.991.020.19 short
Match win rate46.4%43.9%44.7%above

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGIanFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER13,898 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning55
Utility67

0–100 skill scores via Leetify.

Recent form

STEADY41–56–3Last 10041%Win rateLLWWLLLWWL

Last 10 vs previous 10: +10pp win rate · +0.05 avg rating · −3.3pp headshot accuracy · −79ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 535ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 527ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3 against its own average).

Aim7.4
Utility6.7
Positioning5.5
Opening Duels2.6
Clutch0.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 1.03 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.5
Utility6.7
Mechanics7.1
Opening Duels2.9
Win Impact1.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time558ms−104ms
first ⅓ avg 662ms → last ⅓ avg 558ms
Headshot accuracy21.1%+4.4%
first ⅓ avg 16.7% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · cache, 25 Aug →
39%Best headshot accuracy · 7–1 · dust2, 5 Sept →
375msFastest reaction time · 13–2 · mirage, 14 Aug →
13–1Biggest win · cache, 20 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
2–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 63% over 8nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC3012–1840%-0.02
dust2C2410–1442%0.01
infernoD155–1033%-0.01
cacheD124–833%-0.01
ancientA85–363%-0.01
nukeD51–420%0.01
office—22–0100%0.01
train—21–150%0.02
anubis—10–10%-0.04
overpass—11–0100%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,696Lifetime kills
0.82K/D
1,826Matches
46.4%Match win rate · Top 50% of Level 4 players
38.0%Headshot %
10.4%Shot accuracy
3,553MVPs
903Hours (in match)
1,766Bombs planted
362Bombs defused

Most-used weapons

Lifetime map wins

3,892dust2
1,676inferno
945nuke
717office
492vertigo
281train
136cbble
30assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

8Matches
62%Win rate
0.74Avg K/D
72.6ADR
30%Headshot %

Clutches & streaks

17%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Dust2367%0.7214.0
Mirage250%0.6814.0
Cache2100%0.9413.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
33.8%Accuracy (enemy spotted)
34.4%Spray accuracy
81.9%Counter-strafing
9.8°Preaim
552msReaction time
44.2%T opening success
38.8%CT opening success
1.03Enemies flashed / flash
6.8%Flash assists
10.41HE damage / grenade
3.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.928 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.821% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0317%3 Oct →
mirage14–16-0.0412%24 Sept →
dust213–80.1517%18 Sept →
ancient13–60.0625%18 Sept →
mirage11–13-0.0615%12 Sept →
mirage8–130.0422%12 Sept →
dust214–160.0323%10 Sept →
dust213–40.1326%10 Sept →
inferno13–70.0838%9 Sept →
dust23–8-0.0814%9 Sept →
cache5–13-0.0121%9 Sept →
ancient8–13-0.0816%9 Sept →
inferno15–150.0218%9 Sept →
mirage5–13-0.0520%8 Sept →
dust27–10.0139%5 Sept →
mirage13–70.0032%5 Sept →
mirage13–70.0134%4 Sept →
dust210–13-0.0519%31 Aug →
cache6–13-0.0429%31 Aug →
ancient6–13-0.0515%30 Aug →
inferno7–130.0014%27 Aug →
mirage7–13-0.0320%26 Aug →
cache13–20.1523%25 Aug →
mirage9–13-0.0514%25 Aug →
ancient13–40.008%24 Aug →
inferno13–100.0415%23 Aug →
inferno13–9-0.0228%22 Aug →
dust213–160.0620%21 Aug →
mirage11–13-0.0016%20 Aug →
cache7–130.0225%20 Aug →
dust28–13-0.0321%17 Aug →
cache10–13-0.0219%15 Aug →
dust23–130.0121%15 Aug →
inferno13–160.0611%15 Aug →
mirage13–2-0.0030%14 Aug →
dust213–80.0123%11 Aug →
cache9–13-0.0427%11 Aug →
mirage13–50.0520%9 Aug →
office13–3-0.0030%9 Aug →
dust216–13-0.0314%7 Aug →
mirage11–13-0.0616%4 Aug →
nuke10–13-0.0017%2 Aug →
cache7–13-0.0317%2 Aug →
cache5–13-0.0619%2 Aug →
mirage13–100.019%2 Aug →
dust210–13-0.0318%29 Jul →
mirage13–11-0.0616%22 Jul →
inferno13–40.0132%22 Jul →
ancient13–5-0.0133%20 Jul →
cache13–10.0536%20 Jul →
inferno15–15-0.0222%18 Jul →
inferno2–13-0.0819%17 Jul →
mirage13–4-0.0829%17 Jul →
ancient3–13-0.0732%15 Jul →
cache13–90.0520%13 Jul →
cache13–10-0.0616%13 Jul →
cache7–13-0.089%13 Jul →
mirage6–13-0.0013%5 Jul →
mirage10–13-0.047%1 Jul →
mirage6–13-0.0222%1 Jul →
dust22–13-0.0214%24 Jun →
inferno4–130.0123%18 Jun →
mirage13–7-0.0230%16 Jun →
mirage8–13-0.0217%14 Jun →
dust213–90.0116%14 Jun →
nuke11–13-0.0123%7 Jun →
mirage13–10-0.0220%7 Jun →
dust213–60.0515%4 Jun →
nuke6–130.0520%4 Jun →
mirage6–13-0.0421%3 Jun →
dust27–13-0.0618%1 Jun →
inferno13–5-0.0411%31 May →
mirage13–8-0.0123%31 May →
mirage13–16-0.0114%30 May →
dust213–110.0818%30 May →
mirage13–80.0117%30 May →
anubis7–13-0.0411%29 May →
dust210–130.0022%28 May →
nuke13–9-0.0521%28 May →
dust213–100.0818%28 May →
mirage13–70.0218%28 May →
overpass13–10-0.0410%15 May →
office13–100.0310%15 May →
inferno8–13-0.0517%15 Nov →
dust24–13-0.0612%14 Nov →
mirage4–13-0.0627%3 Nov →
inferno6–13-0.0314%23 Sept →
inferno0–13-0.0510%23 Sept →
dust27–13-0.019%23 Sept →
train12–12-0.0021%22 Sept →
mirage10–13-0.0125%17 Sept →
dust216–13-0.0717%13 Sept →
inferno7–13-0.0423%12 Sept →
ancient13–60.0222%12 Sept →
mirage5–13-0.0510%12 Sept →
nuke8–130.0418%12 Sept →
ancient16–120.0211%11 Sept →
dust211–13-0.0015%11 Sept →
train13–100.0419%10 Sept →
dust212–16-0.0314%4 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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