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CA76561198065477382[U:1:105211654]Steam profile ↗✓ No bans

241Tracked matches50%Win rate2022Tracked since
1,411Hours in CS17Hrs last 2 wks
CSDB Rating5.5 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

+20Tracked matches · now 241
−8.6ppWin rate · 58.6% → 50.0%

Rating over time

17,727Peak Premier in tracked matches
44Days played since 2025-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim71
Positioning53
Utility26

0–100 skill scores via Leetify.

Recent form

COLD34–61–5Last 10034%Win rateLLLWLLLLWL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · −0.7pp headshot accuracy · −47ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 27%
  • Avg reaction 542ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 27%
  • Avg reaction 543ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 27%
  • Avg reaction 567ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.1
Utility2.6
Positioning5.3
Opening Duels2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.3
Utility2.6
Mechanics7.5
Opening Duels3.1
Win Impact5.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time600ms−114ms
first ⅓ avg 714ms → last ⅓ avg 600ms
Headshot accuracy29.0%−1.7%
first ⅓ avg 30.7% → last ⅓ avg 29.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · mirage, 27 Nov →
58%Best headshot accuracy · 5–13 · train, 10 Jan →
328msFastest reaction time · 5–13 · inferno, 17 Sept →
13–1Biggest win · mirage, 27 Nov →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
0–8In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 53% over 15nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C3012–1840%-0.01
mirageD227–1532%-0.03
infernoB158–753%-0.01
cacheD72–529%-0.03
nukeD61–517%-0.04
ancientC52–340%-0.03
trainD51–420%-0.01
overpass—30–30%-0.02
vertigo—20–20%-0.08
golden—21–150%0.04
stronghold—10–10%-0.04
office—10–10%-0.00
italy—10–10%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,707Lifetime kills
0.89K/D
1,924Matches
42.9%Match win rate
42.9%Headshot %
15.0%Shot accuracy · Top 50% of tracked players
3,944MVPs
835Hours (in match)
1,503Bombs planted
275Bombs defused

Most-used weapons

AK-4710,643
AWP4,519
P90538
P250436
Knife297

Lifetime map wins

6,298dust2
1,339inferno
310cbble
241nuke
129office
123train
63vertigo
52safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.2%Headshot accuracy
27.5%Accuracy (enemy spotted)
31.8%Spray accuracy
83.5%Counter-strafing
9.3°Preaim
602msReaction time
44.7%T opening success
40.0%CT opening success
0.48Enemies flashed / flash
4.8%Flash assists
5.66HE damage / grenade
3.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4788 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.9763% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache8–13-0.0837%7 Oct →
mirage9–13-0.079%7 Oct →
cache11–13-0.0241%6 Oct →
ancient13–5-0.0031%6 Oct →
mirage5–13-0.1017%6 Oct →
cache7–13-0.0721%6 Oct →
vertigo6–13-0.0915%5 Oct →
mirage11–13-0.0432%5 Oct →
cache13–4-0.0144%5 Oct →
nuke6–13-0.0424%5 Oct →
nuke13–9-0.0530%2 Oct →
train13–10-0.0520%2 Oct →
mirage13–7-0.0919%2 Oct →
dust27–13-0.0935%1 Oct →
ancient1–9-0.0631%30 Sept →
cache12–120.0232%30 Sept →
mirage12–12-0.0425%30 Sept →
dust213–100.0135%28 Sept →
nuke6–13-0.0227%28 Sept →
inferno13–6-0.0524%25 Sept →
cache6–13-0.0029%22 Aug →
cache13–7-0.0529%18 May →
nuke10–13-0.0327%5 Mar →
inferno13–10-0.0245%26 Feb →
dust213–50.0720%26 Feb →
inferno13–5-0.0024%24 Feb →
dust213–2-0.0130%24 Feb →
dust27–1-0.0531%24 Feb →
mirage6–130.0131%20 Feb →
dust213–60.0231%20 Feb →
dust27–130.0534%20 Feb →
dust25–130.0231%20 Feb →
dust26–13-0.0547%19 Feb →
inferno13–70.0046%18 Feb →
dust213–70.0831%18 Feb →
dust213–100.0441%18 Feb →
mirage8–13-0.0030%18 Feb →
inferno3–13-0.0227%15 Feb →
inferno3–13-0.1013%15 Feb →
mirage8–13-0.0321%15 Feb →
inferno13–90.0844%13 Feb →
mirage13–50.0223%13 Feb →
dust213–80.0031%13 Feb →
dust27–13-0.0621%13 Feb →
dust213–30.006%13 Feb →
inferno13–80.0432%13 Feb →
dust212–12-0.0539%12 Feb →
inferno8–13-0.0025%12 Feb →
inferno13–9-0.0126%12 Feb →
dust213–30.0351%12 Feb →
inferno11–130.0245%12 Feb →
mirage11–13-0.0319%12 Feb →
dust210–13-0.0432%11 Feb →
inferno6–13-0.0431%11 Feb →
dust23–13-0.0443%11 Feb →
overpass8–130.0423%11 Feb →
dust213–100.0728%11 Feb →
mirage13–5-0.0341%10 Feb →
inferno13–5-0.0238%10 Feb →
stronghold9–13-0.0427%4 Feb →
mirage3–13-0.0637%4 Feb →
mirage10–13-0.0517%11 Jan →
dust29–130.0218%11 Jan →
ancient8–13-0.0636%10 Jan →
train5–13-0.0358%10 Jan →
mirage4–13-0.1044%28 Dec →
dust22–13-0.1227%21 Dec →
office12–12-0.0030%30 Nov →
mirage3–13-0.0438%30 Nov →
nuke5–13-0.0324%30 Nov →
mirage13–10.1841%27 Nov →
mirage6–13-0.0425%27 Nov →
mirage13–2-0.0821%23 Nov →
vertigo8–13-0.0727%23 Nov →
inferno10–130.0029%18 Nov →
mirage13–7-0.0716%18 Nov →
train6–13-0.0827%16 Nov →
train10–130.0639%15 Nov →
mirage7–130.0127%15 Nov →
dust213–7-0.0123%10 Nov →
dust24–13-0.1040%9 Nov →
nuke6–13-0.0817%9 Nov →
overpass6–13-0.0811%9 Nov →
dust25–13-0.0733%9 Nov →
dust26–13-0.0728%9 Nov →
ancient15–150.0133%9 Nov →
dust211–130.0621%7 Nov →
dust211–130.0332%23 Oct →
golden6–13-0.0330%2 Oct →
golden4–10.1256%2 Oct →
train3–130.0557%27 Sept →
italy6–130.0027%27 Sept →
overpass11–13-0.0322%25 Sept →
dust26–13-0.0838%22 Sept →
ancient13–10-0.0431%19 Sept →
mirage2–13-0.0126%18 Sept →
mirage13–100.0224%18 Sept →
inferno5–13-0.0329%17 Sept →
dust27–13-0.1040%6 Sept →
dust211–130.0150%6 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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