Sara Lynn's Pills

Sara Lynn's Pills — CS2 Stats

76561198064194241[U:1:103928513]Steam profile ↗✓ No bans

1,388Tracked matches57%Win rate2024Tracked since
1,475Hours in CS57Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating6,630Light Blue band · top ~71% of ranked players (population est.)
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate42.7%39.9%42.0%meets
Shot accuracy3.9%7.0%9.6%5.7% short
Kill/death ratio0.780.920.980.20 short
Match win rate42.3%42.3%43.8%1.5% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim40
Positioning64
Utility39

0–100 skill scores via Leetify.

Recent form

HOT54–40–6Last 10054%Win rateLLWWWTWWWW

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · −0.2pp headshot accuracy · +25ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 527ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 622ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim4.0
Utility3.9
Positioning6.4
Opening Duels4.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 70% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning6.4
Utility3.9
Mechanics3.8
Opening Duels6.3
Win Impact7.4

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time619ms−8ms
first ⅓ avg 626ms → last ⅓ avg 619ms
Headshot accuracy13.2%−1.5%
first ⅓ avg 14.7% → last ⅓ avg 13.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · dust2, 31 Oct →
38%Best headshot accuracy · 13–4 · nuke, 27 Oct →
445msFastest reaction time · 13–4 · vertigo, 28 Oct →
13–1Biggest win · dust2, 30 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
5–1In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 90% over 10infernoWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
infernoD186–1233%-0.03
nukeB179–853%-0.02
mirageD155–1033%-0.03
cacheS139–469%0.00
ancientS109–190%-0.00
vertigoA106–460%-0.00
dust2A106–460%0.01
anubis—42–250%-0.01
train—32–167%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

32,559Lifetime kills
0.78K/D
2,379Matches
42.3%Match win rate · Top 50% of Light Blue band
42.7%Headshot % · Top 50% of Light Blue band
3.9%Shot accuracy
4,063MVPs
895Hours (in match)
2,562Bombs planted
382Bombs defused

Most-used weapons

Lifetime map wins

4,348dust2
3,062nuke
2,358inferno
1,451train
1,381vertigo
216office
60italy
10assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
33.1%Accuracy (enemy spotted)
34.4%Spray accuracy
67.1%Counter-strafing
11.4°Preaim
625msReaction time
59.9%T opening success
50.7%CT opening success
0.65Enemies flashed / flash
4.8%Flash assists
7.43HE damage / grenade
4.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1506% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno6–9-0.0712%5 Nov →
inferno4–9-0.0816%5 Nov →
ancient13–6-0.0011%5 Nov →
ancient13–80.0910%3 Nov →
vertigo13–50.0816%3 Nov →
nuke12–120.024%3 Nov →
dust213–30.0517%3 Nov →
inferno9–50.0812%2 Nov →
nuke13–80.0320%2 Nov →
nuke13–11-0.0513%2 Nov →
cache13–9-0.0512%2 Nov →
train12–12-0.0117%1 Nov →
mirage13–11-0.0510%1 Nov →
vertigo13–9-0.028%1 Nov →
inferno13–70.0115%1 Nov →
dust26–13-0.1022%1 Nov →
mirage5–13-0.0510%1 Nov →
inferno8–13-0.0815%1 Nov →
dust213–60.1314%31 Oct →
ancient13–7-0.0211%31 Oct →
inferno9–13-0.0814%31 Oct →
mirage6–13-0.0512%31 Oct →
cache3–13-0.0711%31 Oct →
dust29–130.0219%31 Oct →
anubis4–13-0.056%31 Oct →
vertigo7–130.0110%30 Oct →
mirage8–130.0121%30 Oct →
dust213–10.0619%30 Oct →
nuke13–30.0311%30 Oct →
dust25–130.018%29 Oct →
inferno13–90.0617%29 Oct →
cache13–7-0.0116%29 Oct →
nuke8–13-0.0310%28 Oct →
anubis13–10-0.028%28 Oct →
ancient13–6-0.1011%28 Oct →
vertigo13–4-0.0410%28 Oct →
nuke13–3-0.0213%28 Oct →
ancient13–40.0015%28 Oct →
inferno6–13-0.0733%28 Oct →
cache13–60.0316%28 Oct →
inferno13–40.049%28 Oct →
ancient13–11-0.027%27 Oct →
train13–110.0013%27 Oct →
nuke13–1-0.0911%27 Oct →
nuke13–40.0238%27 Oct →
inferno4–13-0.1012%27 Oct →
anubis13–30.0515%27 Oct →
cache10–130.0211%27 Oct →
vertigo13–3-0.0317%27 Oct →
mirage13–90.0010%26 Oct →
inferno12–12-0.0110%26 Oct →
cache13–6-0.036%26 Oct →
mirage5–13-0.0811%26 Oct →
mirage7–13-0.0530%26 Oct →
ancient13–50.0215%26 Oct →
nuke11–13-0.0611%26 Oct →
inferno13–8-0.0716%26 Oct →
dust29–13-0.098%25 Oct →
cache13–50.015%25 Oct →
mirage6–13-0.0528%25 Oct →
cache5–13-0.1117%25 Oct →
mirage10–13-0.139%25 Oct →
cache13–80.0711%25 Oct →
inferno6–13-0.046%25 Oct →
nuke10–13-0.0632%25 Oct →
mirage13–30.0513%25 Oct →
ancient7–13-0.0723%25 Oct →
vertigo12–120.0215%24 Oct →
inferno6–130.0117%24 Oct →
nuke1–13-0.098%24 Oct →
vertigo10–13-0.014%23 Oct →
nuke7–130.0214%23 Oct →
cache13–100.0314%23 Oct →
mirage13–3-0.0117%23 Oct →
ancient13–30.0214%23 Oct →
dust213–70.0422%23 Oct →
vertigo13–50.0011%20 Oct →
anubis6–13-0.0316%20 Oct →
nuke13–20.0122%20 Oct →
cache13–30.079%20 Oct →
mirage10–20.0715%19 Oct →
nuke13–1-0.0029%19 Oct →
inferno5–10-0.027%19 Oct →
ancient13–70.0414%19 Oct →
cache6–130.0217%19 Oct →
train13–9-0.0114%19 Oct →
nuke8–13-0.0316%19 Oct →
mirage12–12-0.0411%19 Oct →
inferno4–13-0.0221%18 Oct →
nuke13–30.0516%18 Oct →
dust213–5-0.0210%18 Oct →
inferno13–7-0.024%18 Oct →
dust213–11-0.0117%18 Oct →
inferno9–13-0.1021%17 Oct →
nuke12–12-0.0319%17 Oct →
vertigo13–6-0.0014%17 Oct →
mirage1–13-0.0215%17 Oct →
vertigo7–13-0.0617%17 Oct →
cache13–40.0318%17 Oct →
mirage3–13-0.0910%17 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.