GeR_LuKe

GeR_LuKe — CS2 Stats

DE76561198062476341[U:1:102210613]Steam profile ↗✓ No bans

3,749Tracked matches55%Win rate2020Tracked since
7,825Hours in CS30Hrs last 2 wks
CSDB Rating6.7 SolidPositional Player
Premier CS Rating23,395Top 25% of 200,982 CSDB-tracked playersPink band · top ~4.8% of ranked players (population est.)
CSDB Leaderboard#37220 of 247896 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,395 +582 16 Aug – 30 Sept · 26 days played
19,29823,541peak 23,54116 Aug30 Sept
23,557Peak Premier in tracked matches
1,623Highest Faceit ELO seen on CSDB
27Days played since 2026-08-16

Faceit ELO

  • At peak — 1,623
  • Next: Level 9 at 1,751 — 128 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier CS Rating

  • 146 below peak (23,541)
  • +886 over 30 days · improving
  • Next: Red band at 25,000 — 1,605 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches96——
Win rate42%——
K/D0.97——
Headshot %53%——

Measured 4 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate46.1%46.9%49.2%3.2% short
Shot accuracy13.5%13.0%13.4%meets
Kill/death ratio1.091.081.120.03 short
Match win rate60.6%46.7%48.5%above

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGeR_LuKePREMIER23,395 · Pink bandPEAK ELO1,623csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning72
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateWWLWWWTWLL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −1.7pp headshot accuracy · +25ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 626ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 623ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 611ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim6.8
Utility5.1
Positioning7.2
Opening Duels4.6
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning7.2
Utility5.1
Mechanics7.1
Opening Duels6.1
Win Impact6.7

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time615ms+29ms
first ⅓ avg 586ms → last ⅓ avg 615ms
Headshot accuracy19.2%+0.2%
first ⅓ avg 19.0% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–6 · ancient, 20 Sept →
38%Best headshot accuracy · 6–13 · dust2, 20 Aug →
469msFastest reaction time · 13–10 · dust2, 23 Sept →
13–1Biggest win · cache, 23 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
5–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 63% over 19mirageWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B2512–1348%0.01
cacheA1912–763%0.02
infernoC188–1044%0.02
ancientC156–940%0.06
mirageC145–936%0.02
anubisB63–350%0.05
nuke—30–30%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

298,214Lifetime kills
1.09K/D · Top 50% of Pink band
15,703Matches
60.6%Match win rate · Top 5% of Pink band
46.1%Headshot %
13.5%Shot accuracy · Top 50% of Pink band
28,076MVPs
6,322Hours (in match)
16,413Bombs planted
3,194Bombs defused

Most-used weapons

AK-47122,633
AWP14,888
P2507,207
Tec-96,781
UMP-455,188

Lifetime map wins

21,886inferno
21,168dust2
4,389cbble
3,590nuke
2,607train
1,891vertigo
356office
207dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,415Matches
50%Win rate
1.03Avg K/D
74.3ADR
42%Headshot %

Clutches & streaks

37%1v1 clutch win
23%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient6058%1.0315.3
Inferno5751%1.0013.4
Dust22948%1.0314.4
Nuke1747%0.8414.1
Anubis1619%0.8915.1
Mirage1242%0.9915.0
Overpass1136%0.8913.8
Cache743%0.9415.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.3%Headshot accuracy
33.5%Accuracy (enemy spotted)
35.5%Spray accuracy
81.7%Counter-strafing
9.7°Preaim
610msReaction time
58.8%T opening success
49.6%CT opening success
0.42Enemies flashed / flash
6.9%Flash assists
11.48HE damage / grenade
5.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4202 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–50.0519%1 Oct →
ancient13–20.0823%1 Oct →
dust22–13-0.037%30 Sept →
cache13–80.0618%30 Sept →
mirage13–8-0.0115%30 Sept →
inferno13–100.1030%28 Sept →
dust215–150.0515%28 Sept →
dust213–9-0.0231%28 Sept →
ancient7–130.0317%28 Sept →
dust23–13-0.0413%28 Sept →
cache16–14-0.0217%25 Sept →
inferno10–130.0219%25 Sept →
ancient4–130.0924%25 Sept →
inferno9–13-0.0520%24 Sept →
dust213–110.0827%24 Sept →
cache13–100.0117%24 Sept →
cache9–130.0321%24 Sept →
nuke5–130.0516%24 Sept →
inferno16–130.0222%23 Sept →
nuke5–130.0323%23 Sept →
dust213–100.0626%23 Sept →
cache13–10.1523%23 Sept →
nuke5–13-0.0515%23 Sept →
cache13–40.0517%23 Sept →
inferno7–13-0.0615%22 Sept →
dust26–13-0.0316%22 Sept →
cache16–140.0319%22 Sept →
dust213–10-0.0017%21 Sept →
mirage13–20.0625%21 Sept →
inferno1–13-0.066%21 Sept →
cache13–60.0523%20 Sept →
ancient13–60.1819%20 Sept →
inferno8–130.0720%20 Sept →
dust216–120.0830%20 Sept →
anubis13–50.0524%20 Sept →
mirage3–130.0926%20 Sept →
ancient11–130.0420%19 Sept →
ancient10–130.0221%19 Sept →
dust213–2-0.0417%19 Sept →
dust213–9-0.0129%16 Sept →
ancient13–30.0729%16 Sept →
inferno13–1-0.032%16 Sept →
mirage13–6-0.0417%16 Sept →
inferno13–70.1127%14 Sept →
mirage13–90.0718%14 Sept →
cache15–150.0218%14 Sept →
inferno9–130.0015%9 Sept →
dust213–70.0715%9 Sept →
cache8–13-0.0223%9 Sept →
ancient14–160.0616%9 Sept →
anubis11–130.0318%8 Sept →
ancient13–160.019%8 Sept →
mirage9–13-0.0225%8 Sept →
ancient13–20.1023%7 Sept →
dust27–130.0015%7 Sept →
anubis5–13-0.0731%7 Sept →
mirage5–130.0117%7 Sept →
inferno5–13-0.0130%7 Sept →
dust27–13-0.0220%6 Sept →
inferno7–130.1119%6 Sept →
ancient11–130.1120%6 Sept →
mirage9–130.0612%6 Sept →
cache13–9-0.0910%6 Sept →
mirage15–150.0216%2 Sept →
dust27–13-0.0419%2 Sept →
anubis13–70.1016%2 Sept →
dust213–60.0515%1 Sept →
inferno7–13-0.0412%1 Sept →
cache13–20.0114%1 Sept →
cache14–160.0521%26 Aug →
dust26–130.0122%26 Aug →
cache13–70.0115%26 Aug →
dust213–50.1431%25 Aug →
inferno13–100.0721%25 Aug →
mirage7–130.0517%25 Aug →
cache10–130.0113%25 Aug →
inferno9–130.0118%24 Aug →
mirage6–130.0021%24 Aug →
dust21–13-0.095%24 Aug →
inferno13–110.0212%23 Aug →
dust213–8-0.0122%23 Aug →
mirage13–160.0221%23 Aug →
mirage10–13-0.0322%20 Aug →
anubis8–130.1125%20 Aug →
dust26–130.0438%20 Aug →
inferno13–90.0818%19 Aug →
ancient13–110.0815%19 Aug →
cache13–9-0.0015%19 Aug →
dust27–130.0124%19 Aug →
anubis13–100.0720%18 Aug →
dust29–13-0.0232%18 Aug →
cache11–130.0317%18 Aug →
ancient13–50.0510%18 Aug →
mirage13–70.0114%18 Aug →
ancient15–150.0720%17 Aug →
cache11–13-0.0015%17 Aug →
dust27–130.1127%17 Aug →
ancient7–13-0.0414%16 Aug →
cache13–100.0116%16 Aug →
dust213–10-0.0024%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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