Tyfra

Tyfra — CS2 Stats

CZ76561198058575131[U:1:98309403]Steam profile ↗✓ No bans

347Tracked matches43%Win rate2022Tracked since
1,083Hours in CS19Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Premier CS Rating23,226Top 25% of 201,122 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#38913 of 247939 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,226 -1,714 19 May – 1 Oct · 28 days played
22,70125,298peak 25,29819 May1 Oct
25,671Peak Premier in tracked matches
37Days played since 2026-05-19

Premier CS Rating

  • 2,072 below peak (25,298)
  • -1,385 over 30 days · declining
  • -491 over 90 days
  • Next: Red band at 25,000 — 1,774 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches45——
Win rate56%——
K/D2.94——
Headshot %89%——

Measured 28 Aug 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,762), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate53.5%46.8%48.2%above
Shot accuracy13.8%13.0%13.3%above
Kill/death ratio0.931.061.070.14 short
Match win rate41.1%46.3%46.9%5.8% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTyfraFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER23,226 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim92
Positioning50
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY49–48–3Last 10049%Win rateLWLLLWLLWW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −4.8pp headshot accuracy · −58ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 499ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 488ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 516ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim9.2
Utility1.4
Positioning5.0
Opening Duels2.7
Clutch4.4

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 76% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning5.0
Utility1.4
Mechanics7.6
Opening Duels3.2
Win Impact2.8

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time539ms−66ms
first ⅓ avg 605ms → last ⅓ avg 539ms
Headshot accuracy26.7%+0.9%
first ⅓ avg 25.8% → last ⅓ avg 26.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–6 · mirage, 28 Jun →
50%Best headshot accuracy · 3–6 · dust2, 17 Jun →
359msFastest reaction time · 0–13 · anubis, 21 Jul →
13–2Biggest win · cache, 29 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–6In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 63% over 8anubisWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA2916–1355%-0.01
dust2B2713–1448%-0.02
cacheA127–558%-0.01
infernoB84–450%-0.02
ancientC83–538%-0.04
nukeA85–363%-0.01
anubisD61–517%-0.03
train—10–10%-0.03
overpass—10–10%-0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

31,940Lifetime kills
0.93K/D
1,642Matches
41.1%Match win rate
53.5%Headshot % · Top 25% of Level 8 players
13.8%Shot accuracy · Top 50% of Level 8 players
3,553MVPs
556Hours (in match)
989Bombs planted
206Bombs defused

Most-used weapons

Lifetime map wins

3,071dust2
1,974inferno
392nuke
351train
163cbble
122vertigo
12lake
9stmarc

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

72Matches
68%Win rate
1.06Avg K/D
74.7ADR
61%Headshot %

Clutches & streaks

42%1v1 clutch win
23%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust22572%1.1615.6
Mirage2171%0.9214.1
Ancient650%0.9214.7
Anubis450%0.9914.0
Cache4100%1.1622.5
Inferno30%0.366.3
Vertigo1100%1.0814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.6%Headshot accuracy
35.4%Accuracy (enemy spotted)
41.7%Spray accuracy
84.4%Counter-strafing
7.0°Preaim
538msReaction time
47.0%T opening success
38.3%CT opening success
0.33Enemies flashed / flash
3.0%Flash assists
5.33HE damage / grenade
1.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3324 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.2691% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–11-0.0215%1 Oct →
anubis13–60.0729%1 Oct →
cache9–13-0.0521%1 Oct →
ancient3–13-0.0726%30 Sept →
mirage5–13-0.0527%30 Sept →
inferno16–14-0.0317%30 Sept →
inferno14–16-0.0120%30 Sept →
nuke12–160.0024%30 Sept →
cache13–20.0527%29 Sept →
nuke13–5-0.0222%29 Sept →
mirage13–100.0821%29 Sept →
dust28–13-0.0220%29 Sept →
cache9–13-0.0429%29 Sept →
nuke13–90.0329%28 Sept →
mirage13–60.0036%28 Sept →
dust213–40.0628%28 Sept →
cache9–13-0.0322%25 Sept →
cache10–13-0.0637%25 Sept →
nuke9–70.0638%23 Sept →
inferno9–50.0416%23 Sept →
cache13–30.0448%23 Sept →
mirage13–100.0531%23 Sept →
dust22–130.0316%8 Sept →
dust216–140.0430%8 Sept →
anubis10–13-0.0638%8 Sept →
mirage2–13-0.0730%8 Sept →
mirage13–60.0329%5 Sept →
anubis8–13-0.0234%5 Sept →
mirage1–13-0.0820%1 Sept →
mirage9–13-0.0618%1 Sept →
dust213–8-0.0339%1 Sept →
cache11–13-0.0618%1 Sept →
mirage16–14-0.0626%1 Sept →
inferno13–9-0.0025%29 Aug →
mirage13–4-0.0329%28 Aug →
anubis8–13-0.0927%25 Aug →
mirage6–13-0.0723%18 Aug →
mirage12–160.0028%18 Aug →
ancient9–13-0.0820%11 Aug →
dust213–7-0.0430%11 Aug →
ancient13–7-0.0820%8 Aug →
cache13–70.0222%4 Aug →
mirage13–90.0225%4 Aug →
mirage4–13-0.0815%4 Aug →
mirage13–11-0.0217%28 Jul →
dust213–9-0.0719%28 Jul →
dust213–30.0229%24 Jul →
dust211–13-0.0441%23 Jul →
dust215–15-0.0526%23 Jul →
mirage7–13-0.0516%23 Jul →
cache13–8-0.0425%23 Jul →
dust29–13-0.0232%22 Jul →
inferno13–8-0.0324%22 Jul →
dust22–13-0.0626%21 Jul →
mirage14–16-0.0114%21 Jul →
anubis0–13-0.090%21 Jul →
dust213–3-0.0222%21 Jul →
dust26–13-0.0324%21 Jul →
mirage13–50.0115%21 Jul →
anubis6–13-0.0122%15 Jul →
dust213–110.0228%15 Jul →
ancient5–13-0.0032%15 Jul →
inferno4–13-0.0836%15 Jul →
mirage13–10-0.0418%15 Jul →
cache13–80.0131%15 Jul →
dust213–7-0.0224%14 Jul →
cache13–30.0014%14 Jul →
mirage13–110.0730%2 Jul →
dust216–13-0.0421%1 Jul →
mirage8–13-0.0130%1 Jul →
mirage13–60.1030%28 Jun →
train9–13-0.0331%28 Jun →
dust23–6-0.0650%17 Jun →
mirage1–13-0.0333%17 Jun →
dust24–13-0.0621%15 Jun →
dust28–13-0.0628%15 Jun →
mirage13–100.0230%15 Jun →
mirage11–13-0.0320%15 Jun →
inferno9–13-0.0228%8 Jun →
dust213–80.0012%8 Jun →
nuke8–8-0.0224%8 Jun →
nuke8–13-0.0816%7 Jun →
mirage13–6-0.0238%7 Jun →
dust24–130.0222%7 Jun →
nuke13–11-0.0322%5 Jun →
ancient13–40.0229%5 Jun →
overpass7–13-0.0413%4 Jun →
ancient13–7-0.0125%4 Jun →
dust213–50.0116%4 Jun →
dust26–13-0.0323%4 Jun →
cache19–17-0.0225%3 Jun →
mirage7–13-0.0425%25 May →
dust215–15-0.0426%21 May →
ancient3–11-0.0238%21 May →
dust211–13-0.0531%21 May →
mirage13–11-0.0525%20 May →
mirage16–13-0.0330%20 May →
nuke13–8-0.0518%19 May →
dust213–10-0.0522%19 May →
ancient6–13-0.0621%19 May →

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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