s1lv4rr0ck

s1lv4rr0ck — CS2 Stats

76561198056242783[U:1:95977055]Steam profile ↗✓ No bans

500Tracked matches48%Win rate2024Tracked since
572Hours in CS22Hrs last 2 wks
CSDB Rating5.8 SolidClutch Specialist
Premier CS Rating20,000Top 50% of 200,982 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#79197 of 247851 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,000 +1,973 21 May – 30 Sept · 20 days played
18,02723,558peak 23,55821 May30 Sept
23,909Peak Premier in tracked matches
1,401Highest Faceit ELO seen on CSDB
27Days played since 2026-05-21

Faceit ELO

  • At peak — 1,401
  • Next: Level 8 at 1,531 — 130 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-01
  • Level 6 first seen 2026-09-01

Premier CS Rating

  • 3,558 below peak (23,558)
  • -2,704 over 30 days · declining
  • +1,894 over 90 days
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches62——
Win rate56%——
K/D1.12——
Headshot %46%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate46.9%46.9%49.2%2.3% short
Shot accuracy0.0%13.0%13.4%13.4% short
Kill/death ratio1.321.081.12above
Match win rate35.2%46.7%48.5%13.3% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGs1lv4rr0ckPREMIER20,000 · Pink bandPEAK ELO1,401csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning58
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY53–43–4Last 10053%Win rateTWLLWWWWWT

Last 10 vs previous 10: +30pp win rate · +0.05 avg rating · +6.2pp headshot accuracy · +80ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 565ms

Last 10

  • 6–2–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 614ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 574ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.3 against its own average).

Aim7.7
Utility2.4
Positioning5.8
Opening Duels0.6
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 52% on T to 30% on CT — first contacts on the defending side are being lost.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.8
Utility2.4
Mechanics7.6
Opening Duels2.7
Win Impact4.4

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time593ms−53ms
first ⅓ avg 646ms → last ⅓ avg 593ms
Headshot accuracy16.5%−2.2%
first ⅓ avg 18.7% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.33Best match rating · 4–0 · nuke, 22 May →
70%Best headshot accuracy · 4–0 · nuke, 22 May →
375msFastest reaction time · 13–4 · anubis, 24 Sept →
13–1Biggest win · dust2, 26 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
10–3In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 90% over 10infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2C2712–1544%-0.00
mirageB178–947%-0.02
cacheB157–847%0.00
nukeS139–469%0.04
ancientS109–190%0.00
infernoD93–633%-0.00
anubisS64–267%0.00
overpass—31–233%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,581Lifetime kills
1.32K/D · Top 25% of Pink band
1,062Matches
35.2%Match win rate
46.9%Headshot %
0.0%Shot accuracy
1,707MVPs
325Hours (in match)
829Bombs planted
185Bombs defused

Most-used weapons

Lifetime map wins

1,308dust2
912nuke
835inferno
260train
185vertigo
33ar_shoots
15ar_baggage
8italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

18Matches
89%Win rate
1.76Avg K/D
86.5ADR
42%Headshot %

Clutches & streaks

50%1v1 clutch win
42%1v2 clutch win
15Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Dust2989%1.5817.6
Inferno3100%3.5719.3
Mirage367%0.9612.7
Ancient1100%1.0013.0
Nuke1100%1.509.0
Cache1100%1.4320.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
37.3%Accuracy (enemy spotted)
37.5%Spray accuracy
84.2%Counter-strafing
9.1°Preaim
580msReaction time
52.0%T opening success
29.8%CT opening success
0.30Enemies flashed / flash
3.6%Flash assists
5.97HE damage / grenade
3.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2952 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 29.7904% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke15–150.0611%30 Sept →
cache13–11-0.0118%27 Sept →
dust25–130.0723%27 Sept →
mirage7–13-0.0318%27 Sept →
mirage13–110.0214%27 Sept →
dust213–7-0.0317%27 Sept →
dust213–10.0229%26 Sept →
dust213–50.0422%26 Sept →
dust213–40.0818%26 Sept →
mirage15–150.0528%24 Sept →
cache8–13-0.028%24 Sept →
ancient11–13-0.0514%24 Sept →
anubis13–4-0.038%24 Sept →
cache13–40.069%24 Sept →
mirage13–11-0.0213%24 Sept →
dust215–15-0.0110%24 Sept →
anubis7–13-0.0217%23 Sept →
inferno2–13-0.1012%18 Sept →
cache9–13-0.0520%30 Jul →
dust210–130.0427%30 Jul →
cache9–130.0130%29 Jul →
dust213–50.1017%29 Jul →
ancient13–11-0.0215%29 Jul →
anubis13–30.046%29 Jul →
ancient16–140.0117%28 Jul →
cache9–13-0.0217%28 Jul →
cache8–13-0.0213%14 Jul →
inferno5–130.0121%13 Jul →
cache2–13-0.049%12 Jul →
cache2–13-0.106%12 Jul →
nuke13–80.0033%12 Jul →
dust210–13-0.0415%11 Jul →
mirage13–10-0.1013%11 Jul →
mirage3–13-0.0245%11 Jul →
cache13–10-0.0016%11 Jul →
anubis2–130.0420%11 Jul →
mirage9–130.0033%11 Jul →
inferno13–100.0626%11 Jul →
nuke7–13-0.0511%11 Jul →
ancient13–50.019%10 Jul →
inferno6–13-0.0317%10 Jul →
cache16–130.0119%10 Jul →
dust29–13-0.0823%10 Jul →
anubis13–100.0110%10 Jul →
dust213–60.0315%10 Jul →
ancient13–70.0621%9 Jul →
nuke13–10-0.0017%9 Jul →
cache13–60.0915%9 Jul →
cache13–50.0716%6 Jul →
dust213–3-0.0219%5 Jul →
dust25–13-0.079%5 Jul →
mirage11–13-0.0520%5 Jul →
nuke14–160.0621%5 Jul →
inferno6–130.0122%5 Jul →
nuke13–50.035%5 Jul →
cache13–60.0310%5 Jul →
cache8–130.0119%5 Jul →
mirage9–13-0.0617%5 Jul →
dust213–40.0715%24 Jun →
ancient13–8-0.0512%31 May →
overpass6–13-0.0421%31 May →
dust26–13-0.0211%31 May →
dust25–13-0.0220%31 May →
dust213–11-0.0128%31 May →
dust213–9-0.018%30 May →
overpass3–13-0.0320%30 May →
nuke13–10.0129%30 May →
nuke13–40.0111%30 May →
nuke13–80.059%30 May →
dust28–13-0.0418%30 May →
ancient13–60.0615%30 May →
dust22–13-0.0217%30 May →
dust27–13-0.0413%30 May →
dust210–13-0.1022%30 May →
inferno13–110.1218%30 May →
mirage13–10-0.059%27 May →
dust28–13-0.0315%26 May →
nuke13–11-0.0033%26 May →
mirage13–5-0.0313%26 May →
nuke8–13-0.038%25 May →
inferno13–110.0418%24 May →
inferno3–13-0.0318%23 May →
anubis16–13-0.0210%23 May →
ancient13–30.0013%23 May →
ancient13–4-0.0223%23 May →
dust29–13-0.0018%23 May →
mirage16–140.0215%22 May →
mirage13–100.1030%22 May →
nuke13–60.0310%22 May →
mirage13–10-0.0119%22 May →
dust27–130.0226%22 May →
inferno2–7-0.0731%22 May →
mirage8–13-0.0715%22 May →
ancient13–50.0514%22 May →
mirage4–13-0.0719%22 May →
dust213–30.0621%22 May →
mirage15–15-0.0513%22 May →
overpass13–80.0422%22 May →
nuke4–00.3370%22 May →
dust213–10-0.0017%21 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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