Lukystrike

Lukystrike — CS2 Stats

DE76561198040461768[U:1:80196040]Steam profile ↗✓ No bans

493Tracked matches59%Win rate2020Tracked since
3,087Hours in CS8Hrs last 2 wks
CSDB Rating5.9 SolidSupport
Premier CS Rating21,655Top 50% of 200,982 CSDB-tracked playersPink band · top ~6.7% of ranked players (population est.)
CSDB Leaderboard#57790 of 247848 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,655 +1,940 30 Nov – 24 Sept · 31 days played
18,69921,655peak 21,65530 Nov24 Sept
21,655Peak Premier in tracked matches
51Days played since 2025-11-30

Premier CS Rating

  • At peak — 21,655
  • +1,656 over 90 days
  • Next: Red band at 25,000 — 3,345 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches12——
Win rate75%——
K/D1.10——
Headshot %39%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate33.6%46.9%49.2%15.7% short
Shot accuracy19.8%13.0%13.4%above
Kill/death ratio1.311.081.12above
Match win rate51.0%46.7%48.5%above

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLukystrikePREMIER21,655 · Pink bandcsdb.gg/stats

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Performance scores

Aim65
Positioning53
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateWWTWLWWLLL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +5.9pp headshot accuracy · −36ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 534ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 564ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.1 against its own average).

Aim6.5
Utility5.5
Positioning5.3
Opening Duels2.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.3
Utility5.5
Mechanics6.0
Opening Duels2.3
Win Impact7.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time573ms−17ms
first ⅓ avg 589ms → last ⅓ avg 573ms
Headshot accuracy14.0%+1.2%
first ⅓ avg 12.8% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · anubis, 14 Mar →
37%Best headshot accuracy · 9–13 · inferno, 25 Feb →
414msFastest reaction time · 13–2 · anubis, 13 May →
13–2Biggest win · anubis, 13 May →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W2Current streak
4–2In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 64% over 11mirageWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
nukeC177–1041%0.00
ancientA1610–663%0.00
overpassA169–756%0.00
infernoB157–847%-0.00
mirageC135–838%0.00
dust2A117–464%0.02
anubisA74–357%-0.00
cacheA53–260%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

97,369Lifetime kills
1.31K/D · Top 25% of Pink band
4,486Matches
51.0%Match win rate · Top 25% of Pink band
33.6%Headshot %
19.8%Shot accuracy · Top 5% of Pink band
14,630MVPs
1,856Hours (in match)
6,468Bombs planted
1,408Bombs defused

Most-used weapons

AK-4720,484
AWP8,192
P907,622
MP76,780
SG 5534,512
FAMAS2,313

Lifetime map wins

11,067cbble
6,390dust2
3,409nuke
3,017inferno
1,950train
1,189vertigo
625aztec
407office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

132Matches
52%Win rate
1.41Avg K/D
66.2ADR
34%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis30%0.527.7
Nuke2100%1.3918.0
Ancient10%1.1416.0
Overpass10%0.5310.0
Inferno1100%1.0011.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
39.2%Accuracy (enemy spotted)
46.4%Spray accuracy
76.9%Counter-strafing
13.8°Preaim
579msReaction time
32.6%T opening success
46.1%CT opening success
0.48Enemies flashed / flash
9.1%Flash assists
10.32HE damage / grenade
3.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8292° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.1176% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.485 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–40.058%24 Sept →
mirage13–110.0121%24 Sept →
mirage15–150.0215%23 Sept →
nuke13–100.0312%23 Sept →
dust26–13-0.0417%23 Sept →
nuke13–50.0530%22 Sept →
anubis13–10-0.0126%22 Sept →
nuke9–13-0.0115%17 Sept →
anubis5–13-0.0823%5 Aug →
cache9–130.0415%28 Jul →
inferno3–13-0.088%17 Jul →
inferno5–13-0.046%13 Jul →
ancient9–13-0.028%13 Jul →
cache4–13-0.0122%13 Jul →
cache13–100.0314%11 Jul →
anubis2–13-0.1116%11 Jul →
mirage9–130.0418%11 Jul →
inferno13–10-0.069%11 Jul →
ancient13–7-0.059%9 Jul →
nuke13–100.0613%9 Jul →
cache13–60.0116%9 Jul →
nuke13–100.0011%3 Jul →
dust213–40.069%24 Jun →
dust213–10-0.0517%20 Jun →
dust213–70.0419%11 Jun →
ancient13–8-0.023%31 May →
nuke8–13-0.033%25 May →
overpass13–90.0311%16 May →
ancient10–2-0.0317%16 May →
ancient6–13-0.0113%16 May →
nuke6–13-0.0310%13 May →
anubis13–20.0212%13 May →
mirage9–13-0.0315%13 May →
mirage13–10-0.0813%12 May →
dust25–13-0.0215%12 May →
nuke5–13-0.0712%12 May →
overpass13–40.076%7 May →
overpass13–16-0.0513%7 May →
dust213–7-0.039%7 May →
mirage10–130.037%5 May →
mirage11–130.0220%5 May →
overpass15–15-0.0416%5 May →
ancient13–50.0211%3 May →
dust29–130.0411%3 May →
anubis13–60.0314%2 May →
ancient3–13-0.0311%2 May →
overpass12–16-0.0312%23 Apr →
anubis13–40.148%14 Mar →
mirage8–13-0.005%13 Mar →
inferno4–13-0.0912%13 Mar →
dust213–80.009%11 Mar →
inferno7–13-0.047%10 Mar →
mirage4–130.0216%9 Mar →
nuke13–7-0.0319%9 Mar →
mirage13–8-0.0029%2 Mar →
nuke5–130.0310%2 Mar →
ancient6–13-0.0111%27 Feb →
nuke13–70.0912%27 Feb →
dust213–40.0818%26 Feb →
inferno13–9-0.0211%25 Feb →
inferno9–130.0137%25 Feb →
inferno16–130.1013%24 Feb →
inferno9–130.0212%21 Feb →
anubis4–13-0.0221%21 Feb →
overpass13–11-0.002%20 Feb →
ancient13–4-0.0212%15 Feb →
inferno13–9-0.0113%15 Feb →
dust26–130.0510%14 Feb →
overpass7–13-0.0411%13 Feb →
nuke13–90.0119%13 Feb →
dust213–90.0919%23 Jan →
nuke15–150.0410%23 Jan →
overpass13–16-0.039%23 Jan →
inferno8–10.0612%23 Jan →
inferno13–70.0213%23 Jan →
overpass12–16-0.0116%23 Jan →
overpass13–80.0310%20 Jan →
overpass13–40.1012%16 Jan →
mirage13–8-0.0110%16 Jan →
inferno10–130.0715%11 Jan →
ancient8–130.0812%11 Jan →
ancient13–8-0.0415%10 Jan →
nuke6–130.002%10 Jan →
ancient11–130.0416%26 Dec →
nuke10–130.0010%25 Dec →
inferno13–70.0220%25 Dec →
ancient13–70.045%25 Dec →
overpass13–60.0414%19 Dec →
overpass13–60.0520%19 Dec →
overpass13–16-0.0615%19 Dec →
mirage13–60.1018%3 Dec →
mirage3–13-0.1126%3 Dec →
inferno6–130.0016%3 Dec →
nuke8–13-0.086%2 Dec →
ancient13–9-0.0115%2 Dec →
overpass13–50.018%2 Dec →
nuke15–150.017%1 Dec →
ancient13–110.017%1 Dec →
overpass13–80.0113%1 Dec →
ancient13–110.0913%30 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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