Kärrypekka

Kärrypekka — CS2 Stats

FI76561198055806379[U:1:95540651]Steam profile ↗✓ No bans

743Tracked matches48%Win rate2021Tracked since
2,431Hours in CS10Hrs last 2 wks
CSDB Rating5.8 SolidSupport
Premier CS Rating17,506Purple band · top ~18.4% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,506 -887 25 Feb – 4 Nov · 26 days played
17,50620,000peak 20,00025 Feb4 Nov
20,122Peak Premier in tracked matches
37Days played since 2026-02-24

Premier CS Rating

  • 2,494 below peak (20,000)
  • Next: Pink band at 20,000 — 2,494 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate32.2%44.4%46.9%14.8% short
Shot accuracy15.3%11.9%13.0%above
Kill/death ratio0.961.031.080.12 short
Match win rate31.3%45.2%46.7%15.4% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKärrypekkaPREMIER17,506 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning55
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY49–47–4Last 10049%Win rateLLLWLWWWLW

Last 10 vs previous 10: −20pp win rate · +0.05 avg rating · +0.9pp headshot accuracy · +13ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.05), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 11%
  • Avg reaction 569ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 14%
  • Avg reaction 550ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 543ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim7.1
Utility6.1
Positioning5.5
Opening Duels1.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 82% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

CSDB Rating breakdown

Aim7.1
Positioning5.5
Utility6.1
Mechanics6.6
Opening Duels2.4
Win Impact4.4

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time548ms−29ms
first ⅓ avg 577ms → last ⅓ avg 548ms
Headshot accuracy11.3%+1.4%
first ⅓ avg 9.8% → last ⅓ avg 11.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–0 · nuke, 2 Nov →
31%Best headshot accuracy · 13–5 · mirage, 22 Oct →
406msFastest reaction time · 3–13 · ancient, 14 Jun →
13–0Biggest win · nuke, 2 Nov →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
15–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 67% over 6nukeWeakest map · 41% over 27
MapGradePlayedRecordWin rateAvg rating
nukeC2711–1641%0.02
mirageB2211–1150%-0.01
infernoB136–746%0.00
anubisB105–550%0.00
cacheC94–544%0.02
ancientA85–363%-0.01
overpassS64–267%0.01
dust2—42–250%-0.01
sanctum—11–0100%0.20

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (41% over 27). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,103Lifetime kills
0.96K/D
3,504Matches
31.3%Match win rate
32.2%Headshot %
15.3%Shot accuracy · Top 25% of Purple band
5,230MVPs
2,281Hours (in match)
2,882Bombs planted
632Bombs defused

Most-used weapons

AK-4712,203
AWP4,437
MP92,298
AUG1,676
SSG 081,056

Lifetime map wins

4,665nuke
2,957inferno
2,137dust2
1,223train
1,059vertigo
199cbble
137lake
129office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
38.6%Accuracy (enemy spotted)
43.0%Spray accuracy
79.6%Counter-strafing
11.5°Preaim
545msReaction time
43.9%T opening success
35.4%CT opening success
0.50Enemies flashed / flash
4.4%Flash assists
10.50HE damage / grenade
13.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6914% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4964 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.3871% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–160.028%4 Nov →
inferno6–13-0.079%4 Nov →
nuke9–130.1413%3 Nov →
cache13–60.1217%3 Nov →
cache8–130.086%2 Nov →
nuke13–00.2220%2 Nov →
cache13–11-0.0313%1 Nov →
cache13–110.0227%1 Nov →
dust210–130.0213%25 Oct →
cache13–110.0415%25 Oct →
nuke13–8-0.058%25 Oct →
dust213–6-0.0613%24 Oct →
cache8–130.0017%22 Oct →
anubis15–15-0.0214%22 Oct →
mirage13–50.0131%22 Oct →
mirage13–6-0.0214%15 Oct →
nuke13–60.0313%15 Oct →
nuke10–13-0.0010%29 Sept →
mirage16–130.064%29 Sept →
nuke13–110.079%29 Sept →
mirage6–130.008%29 Sept →
mirage1–9-0.015%29 Sept →
nuke11–13-0.0511%28 Sept →
nuke13–110.056%28 Sept →
nuke3–13-0.096%17 Jul →
nuke11–13-0.027%14 Jun →
overpass9–13-0.076%14 Jun →
ancient13–90.029%14 Jun →
inferno2–13-0.0114%14 Jun →
ancient3–130.0410%14 Jun →
anubis10–130.016%12 Jun →
mirage4–13-0.095%12 Jun →
ancient13–8-0.017%11 Jun →
mirage13–7-0.036%11 Jun →
dust24–13-0.034%3 Jun →
ancient13–9-0.0915%3 Jun →
inferno11–130.089%1 Jun →
nuke3–13-0.048%30 May →
sanctum9–00.2013%30 May →
inferno13–50.0214%28 May →
mirage8–13-0.060%28 May →
cache12–12-0.0318%15 May →
cache7–13-0.0211%15 May →
nuke10–130.0112%14 May →
nuke6–13-0.027%14 May →
overpass13–70.045%14 May →
inferno13–11-0.009%12 May →
anubis13–70.0225%12 May →
mirage13–8-0.0212%10 May →
ancient8–13-0.053%10 May →
mirage9–13-0.0217%10 May →
inferno5–13-0.042%6 May →
mirage1–13-0.127%5 May →
nuke10–13-0.050%5 May →
ancient13–80.0311%5 May →
mirage15–15-0.0411%5 May →
mirage13–9-0.028%5 May →
overpass10–60.0115%3 May →
nuke13–11-0.0113%3 May →
mirage11–50.088%3 May →
nuke13–160.0014%3 May →
nuke13–50.0918%3 May →
anubis6–130.039%3 May →
cache12–120.0317%3 May →
inferno11–130.0119%26 Apr →
anubis13–7-0.068%26 Apr →
overpass13–11-0.038%26 Apr →
inferno13–80.046%26 Apr →
anubis11–130.027%26 Apr →
nuke9–130.018%26 Apr →
inferno8–13-0.0911%24 Apr →
overpass6–130.0211%30 Mar →
nuke16–120.0514%30 Mar →
overpass13–110.0614%29 Mar →
inferno13–70.039%29 Mar →
nuke9–13-0.018%27 Mar →
nuke3–13-0.0013%27 Mar →
ancient5–130.006%4 Mar →
inferno13–100.0210%4 Mar →
nuke13–110.0915%3 Mar →
anubis13–1-0.054%3 Mar →
mirage6–130.0213%3 Mar →
nuke7–13-0.0411%1 Mar →
mirage13–70.058%1 Mar →
mirage11–13-0.0313%28 Feb →
anubis13–100.1110%28 Feb →
inferno6–13-0.015%28 Feb →
nuke14–160.068%28 Feb →
anubis6–13-0.018%28 Feb →
inferno13–100.087%26 Feb →
nuke3–30.0011%26 Feb →
mirage11–130.0411%26 Feb →
mirage13–30.013%25 Feb →
ancient13–11-0.0312%25 Feb →
nuke13–11-0.0214%25 Feb →
anubis13–11-0.029%25 Feb →
nuke13–30.0611%25 Feb →
dust213–80.029%25 Feb →
mirage16–14-0.0012%25 Feb →
mirage13–110.0311%24 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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