✯tur0vic0✯

✯tur0vic0✯ — CS2 Stats

76561198050829436[U:1:90563708]Steam profile ↗VAC banned · 1 game ban

497Tracked matches57%Win rate2020Tracked since
1,121Hours in CS
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating14,547Blue band · top ~30.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 497 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,547 -5,295 19 Aug – 25 Sept · 29 days played
13,95519,999peak 19,99919 Aug25 Sept
20,101Peak Premier in tracked matches
42Days played since 2025-08-19

Premier CS Rating

  • 5,452 below peak (19,999)
  • Next: Purple band at 15,000 — 453 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-25
  • Light Blue band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 25 Sep 2026 and 1 Oct 2026.

Measured 25 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate52.8%41.9%44.3%above
Shot accuracy19.4%9.6%11.9%above
Kill/death ratio1.530.981.03above
Match win rate45.9%43.8%45.2%meets

Across every metric we can compare, this profile already matches the typical Purple band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GG✯tur0vic0✯PREMIER14,547 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning47
Utility19

0–100 skill scores via Leetify.

Recent form

HOT50–50Last 10050%Win rateWWLWWWWLLW

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating · −0.8pp headshot accuracy · −9ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 589ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 623ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.3
Utility1.9
Positioning4.7
Opening Duels1.3
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 85% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning4.7
Utility1.9
Mechanics8.0
Opening Duels0.5
Win Impact7.2

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time663ms+1ms
first ⅓ avg 662ms → last ⅓ avg 663ms
Headshot accuracy20.4%+1.9%
first ⅓ avg 18.5% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–8 · ancient, 18 Aug →
50%Best headshot accuracy · 13–11 · office, 8 Jul →
438msFastest reaction time · 14–16 · inferno, 13 Aug →
13–2Biggest win · cache, 16 Aug →

Across the last 100 tracked matches.

Highlights

11Longest win streak
W2Current streak
9–9In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 68% over 22dust2Weakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
ancientS2215–768%-0.01
cacheB178–947%-0.02
nukeC135–838%-0.01
mirageB115–645%-0.04
anubisA106–460%-0.00
overpassB84–450%-0.01
dust2D71–614%-0.03
infernoD51–420%-0.03
vertigo—32–167%-0.02
train—32–167%-0.04
office—11–0100%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

75,776Lifetime kills
1.53K/D · Top 5% of Blue band
3,125Matches
45.9%Match win rate · Top 50% of Blue band
52.8%Headshot % · Top 25% of Blue band
19.4%Shot accuracy · Top 5% of Blue band
6,382MVPs
1,121Hours (in match)
2,608Bombs planted
573Bombs defused

Most-used weapons

Lifetime map wins

6,368dust2
3,321inferno
1,931nuke
1,617cbble
1,355vertigo
940train
82office
44safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

283Matches
47%Win rate
0.99Avg K/D
68.7ADR
43%Headshot %

Clutches & streaks

35%1v1 clutch win
19%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo3866%1.0213.2
Anubis3642%0.8614.4
Ancient3453%1.0115.2
Inferno2343%0.8713.3
Mirage1833%0.8713.5
Dust21436%1.0115.4
Nuke1136%0.7511.6
Overpass40%0.9217.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
37.2%Accuracy (enemy spotted)
36.5%Spray accuracy
86.2%Counter-strafing
9.9°Preaim
656msReaction time
34.3%T opening success
29.6%CT opening success
0.24Enemies flashed / flash
0.0%Flash assists
10.77HE damage / grenade
1.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2407 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.2849% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–80.0931%18 Aug →
anubis13–70.0521%17 Aug →
cache11–13-0.0222%17 Aug →
vertigo13–50.0526%17 Aug →
ancient13–10-0.029%16 Aug →
cache13–2-0.0223%16 Aug →
ancient13–50.0115%16 Aug →
nuke0–7-0.0625%15 Aug →
cache10–13-0.0123%15 Aug →
ancient13–4-0.0518%15 Aug →
nuke11–130.0025%14 Aug →
anubis13–80.0519%14 Aug →
inferno11–13-0.0213%14 Aug →
mirage7–13-0.0516%13 Aug →
inferno14–16-0.0516%13 Aug →
cache13–5-0.0326%13 Aug →
cache13–90.0025%10 Aug →
ancient5–13-0.0635%10 Aug →
anubis13–7-0.0422%6 Aug →
dust29–13-0.0526%6 Aug →
cache3–13-0.0819%6 Aug →
anubis13–9-0.0014%4 Aug →
mirage13–8-0.0312%4 Aug →
mirage13–10-0.016%30 Jul →
ancient4–13-0.0518%29 Jul →
ancient13–11-0.0114%28 Jul →
mirage13–9-0.0529%28 Jul →
cache6–13-0.0214%26 Jul →
dust213–110.0024%26 Jul →
cache7–130.0217%18 Jul →
anubis13–50.0616%18 Jul →
inferno8–13-0.0741%18 Jul →
nuke7–130.0012%18 Jul →
mirage8–13-0.0643%16 Jul →
cache13–7-0.0021%16 Jul →
ancient13–40.048%16 Jul →
anubis11–13-0.0519%15 Jul →
cache4–13-0.0515%15 Jul →
anubis13–11-0.0117%14 Jul →
dust25–13-0.0514%14 Jul →
mirage8–1-0.0043%12 Jul →
cache13–70.0832%12 Jul →
dust213–16-0.0014%12 Jul →
nuke13–6-0.0411%11 Jul →
ancient13–3-0.044%11 Jul →
anubis6–130.0312%11 Jul →
cache4–13-0.0313%11 Jul →
ancient13–30.0118%11 Jul →
cache13–11-0.058%11 Jul →
cache7–13-0.0719%10 Jul →
ancient13–70.0622%10 Jul →
anubis8–13-0.0820%10 Jul →
office13–11-0.0550%8 Jul →
vertigo13–10-0.0314%8 Jul →
overpass8–13-0.0319%8 Jul →
train13–10-0.0616%7 Jul →
cache1–13-0.0629%7 Jul →
vertigo9–13-0.0714%7 Jul →
cache13–80.0433%7 Jul →
anubis11–13-0.0421%6 Jul →
overpass11–13-0.0827%6 Jul →
ancient16–12-0.0115%5 Jul →
dust26–13-0.1017%3 Jul →
ancient7–130.0138%3 Jul →
cache13–8-0.0218%29 May →
nuke2–130.0014%26 Sept →
ancient8–130.0039%23 Sept →
nuke6–13-0.0315%17 Sept →
dust29–13-0.0725%17 Sept →
inferno5–13-0.0321%14 Sept →
overpass13–100.0321%12 Sept →
ancient10–13-0.0215%12 Sept →
overpass16–13-0.0211%12 Sept →
overpass8–13-0.0318%11 Sept →
ancient8–13-0.0924%11 Sept →
ancient13–6-0.0220%11 Sept →
nuke16–140.0328%10 Sept →
overpass13–70.0223%10 Sept →
nuke13–110.0018%8 Sept →
ancient13–60.0321%8 Sept →
nuke13–70.0110%8 Sept →
overpass13–70.0828%7 Sept →
inferno13–90.0211%7 Sept →
train13–11-0.0230%2 Sept →
ancient13–50.0317%2 Sept →
ancient13–11-0.028%31 Aug →
mirage10–13-0.0119%31 Aug →
ancient3–13-0.0727%24 Aug →
nuke11–13-0.0414%24 Aug →
ancient13–100.0316%23 Aug →
mirage3–13-0.074%23 Aug →
overpass10–13-0.0417%23 Aug →
dust211–130.0621%22 Aug →
mirage10–13-0.0725%22 Aug →
mirage13–7-0.0014%22 Aug →
nuke6–13-0.0321%22 Aug →
nuke9–13-0.0113%20 Aug →
train2–13-0.0233%20 Aug →
nuke13–6-0.016%19 Aug →
mirage10–13-0.0615%19 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.