NightFire

NightFire — CS2 Stats

NL76561198107662837[U:1:147397109]Steam profile ↗✓ No bans

864Tracked matches53%Win rate2021Tracked since
1,954Hours in CS4Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating26,137Top 10% of 200,982 CSDB-tracked playersRed band · top ~2.5% of ranked players (population est.)
CSDB Leaderboard#11694 of 247882 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Aug 2026 (47 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,137 +410 27 Jun – 15 Aug · 28 days played
22,39626,562peak 26,56227 Jun15 Aug
26,593Peak Premier in tracked matches
36Days played since 2026-06-27

Premier CS Rating

  • 425 below peak (26,562)
  • +3,741 over 30 days · improving
  • Next: Gold band at 30,000 — 3,863 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches16——
Win rate44%——
K/D1.26——
Headshot %32%——

Measured 31 Aug 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate35.0%49.2%50.6%15.6% short
Shot accuracy13.1%13.4%11.8%above
Kill/death ratio1.291.121.18above
Match win rate54.2%48.5%51.9%above

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNightFirePREMIER26,137 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning66
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY54–44–2Last 10054%Win rateLLWWWWWLLW

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +0.8pp headshot accuracy · −11ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 9%
  • Avg reaction 503ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 11%
  • Avg reaction 511ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 516ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.2
Utility6.0
Positioning6.6
Opening Duels5.4
Clutch3.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 94% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 59% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.6
Utility6.0
Mechanics6.7
Opening Duels5.4
Win Impact6.1

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time528ms−36ms
first ⅓ avg 564ms → last ⅓ avg 528ms
Headshot accuracy10.7%−0.5%
first ⅓ avg 11.2% → last ⅓ avg 10.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · ancient, 15 Aug →
26%Best headshot accuracy · 13–10 · dust2, 17 Jul →
406msFastest reaction time · 7–13 · cache, 10 Jul →
13–1Biggest win · dust2, 27 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
10–14In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 75% over 8infernoWeakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
dust2C188–1044%0.03
cacheB158–753%0.03
infernoC156–940%0.02
ancientS139–469%0.02
nukeB126–650%0.02
anubisB126–650%0.01
mirageS86–275%0.06
vertigo—31–233%0.03
overpass—33–0100%0.07
train—11–0100%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

62,593Lifetime kills
1.29K/D · Top 25% of Red band
3,056Matches
54.2%Match win rate · Top 25% of Red band
35.0%Headshot %
13.1%Shot accuracy
6,254MVPs
1,197Hours (in match)
4,256Bombs planted
870Bombs defused

Most-used weapons

AK-4719,323
AWP2,998
P2502,083
Tec-91,600
P901,413

Lifetime map wins

6,660dust2
3,006inferno
2,957nuke
1,321vertigo
635train
415cbble
96office
65assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

259Matches
56%Win rate
1.30Avg K/D
84.9ADR
37%Headshot %

Clutches & streaks

38%1v1 clutch win
27%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Anubis5242%1.3118.4
Ancient4445%1.3019.2
Vertigo4473%1.5618.3
Nuke3171%1.2816.1
Inferno2857%1.2316.8
Mirage2446%1.1316.0
Dust21540%1.0414.7
Train786%1.3716.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.1%Headshot accuracy
39.5%Accuracy (enemy spotted)
44.2%Spray accuracy
80.3%Counter-strafing
7.9°Preaim
528msReaction time
43.8%T opening success
59.3%CT opening success
0.65Enemies flashed / flash
6.9%Flash assists
13.00HE damage / grenade
5.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.1145% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo11–130.0311%18 Aug →
cache11–130.044%17 Aug →
vertigo13–50.056%17 Aug →
cache13–20.0913%16 Aug →
ancient13–50.0911%16 Aug →
inferno13–90.0410%15 Aug →
inferno13–50.1017%15 Aug →
nuke0–7-0.0914%15 Aug →
cache10–130.0117%15 Aug →
ancient13–40.158%15 Aug →
nuke11–130.0311%14 Aug →
anubis13–8-0.026%14 Aug →
inferno11–13-0.0211%14 Aug →
inferno14–16-0.018%13 Aug →
cache13–50.065%13 Aug →
dust24–13-0.0516%12 Aug →
anubis13–11-0.049%12 Aug →
mirage8–130.0716%7 Aug →
cache13–110.055%6 Aug →
anubis13–70.0115%6 Aug →
dust29–130.007%6 Aug →
cache3–13-0.0612%6 Aug →
cache13–70.097%6 Aug →
dust28–130.0511%6 Aug →
mirage13–100.036%30 Jul →
inferno13–110.0716%30 Jul →
anubis5–13-0.049%30 Jul →
ancient4–13-0.046%29 Jul →
ancient13–110.0316%29 Jul →
anubis13–6-0.006%29 Jul →
ancient13–110.047%28 Jul →
mirage13–90.0818%28 Jul →
cache13–80.0720%27 Jul →
dust213–10.107%27 Jul →
dust211–13-0.0413%27 Jul →
cache6–130.016%26 Jul →
dust213–110.058%26 Jul →
mirage13–10.098%26 Jul →
nuke5–130.0010%26 Jul →
anubis11–130.048%26 Jul →
inferno14–160.027%25 Jul →
dust213–50.0812%25 Jul →
dust212–16-0.038%23 Jul →
inferno10–13-0.0213%23 Jul →
cache13–80.0512%22 Jul →
nuke13–50.0612%22 Jul →
ancient11–13-0.0111%22 Jul →
inferno7–130.0313%21 Jul →
inferno13–110.145%20 Jul →
cache13–50.075%18 Jul →
dust213–70.065%18 Jul →
inferno7–130.0016%18 Jul →
inferno13–100.1016%17 Jul →
nuke13–70.057%17 Jul →
dust213–100.1026%17 Jul →
inferno13–10-0.0411%17 Jul →
anubis11–13-0.016%15 Jul →
cache4–13-0.0210%15 Jul →
anubis13–110.0710%14 Jul →
dust25–13-0.0812%14 Jul →
ancient13–4-0.046%13 Jul →
cache13–70.0919%13 Jul →
nuke10–130.0010%13 Jul →
dust26–13-0.0914%12 Jul →
mirage13–90.0610%12 Jul →
dust213–20.1319%12 Jul →
nuke13–40.0819%12 Jul →
nuke13–110.038%12 Jul →
mirage13–4-0.0413%12 Jul →
cache7–13-0.0120%10 Jul →
ancient13–7-0.059%10 Jul →
nuke9–130.033%9 Jul →
inferno8–13-0.024%9 Jul →
dust213–30.1415%9 Jul →
train13–100.0112%7 Jul →
cache1–13-0.0717%7 Jul →
vertigo9–130.014%7 Jul →
anubis11–130.0510%6 Jul →
ancient16–120.0812%5 Jul →
ancient16–130.0110%5 Jul →
inferno3–13-0.0222%5 Jul →
anubis9–130.0211%4 Jul →
mirage13–110.0915%4 Jul →
nuke13–70.019%4 Jul →
mirage15–150.0711%3 Jul →
anubis13–90.0610%3 Jul →
overpass13–100.0612%3 Jul →
dust211–130.0719%30 Jun →
nuke9–13-0.0214%30 Jun →
ancient13–70.019%30 Jun →
overpass13–70.018%29 Jun →
anubis15–15-0.0212%28 Jun →
nuke16–130.0311%28 Jun →
ancient14–16-0.039%28 Jun →
ancient8–13-0.014%28 Jun →
dust213–50.0416%27 Jun →
overpass13–70.139%27 Jun →
dust29–130.0114%27 Jun →
dust210–130.0212%27 Jun →
inferno14–16-0.024%27 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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