J.O.O.P / The Angel

J.O.O.P / The Angel — CS2 Stats

FI76561198048930261[U:1:88664533]Steam profile ↗✓ No bans

1,600Tracked matches50%Win rate2020Tracked since
5,722Hours in CS8Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
FaceitLevel 10 · 2,050 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,050 → 2,050
+7Tracked matches · now 1,600
−3.3ppWin rate · 53.3% → 50.0%

Rating over time

Premier CS Rating: 24,328 -2,108 13 Mar – 29 Jun · 19 days played
23,46126,490peak 26,49013 Mar29 Jun
Faceit ELO: 2,050 +0 1 Sept – 19 Oct · 3 observations
2,0502,050peak 2,0501 Sept19 Oct
26,715Peak Premier in tracked matches
2,050Highest Faceit ELO seen on CSDB
51Days played since 2026-03-13

Faceit ELO

  • At peak — 2,050
  • 0 over 30 days · steady
  • Next: 2,500 ELO at 2,500 — 450 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-01
  • Level 9 first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate59.1%50.9%
Shot accuracy22.1%13.7%
Kill/death ratio1.321.09
Match win rate48.2%48.4%

Share this profile

CSDB.GGJ.O.O.P / The AngelFACEITLevel 10 · 2,050 ELOSTANDINGTop 12.4% of ranked30 DAYS0 ELOPEAK ELO2,050csdb.gg/stats

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Performance scores

Aim82
Positioning48
Utility35

0–100 skill scores via Leetify.

Recent form

COLD50–48–2Last 10050%Win rateWLLLWLLLLW

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · +0.5pp headshot accuracy · +24ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 516ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 567ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.2
Utility3.5
Positioning4.8
Opening Duels0.8
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning4.8
Utility3.5
Mechanics7.7
Opening Duels1.1
Win Impact5.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time569ms−16ms
first ⅓ avg 586ms → last ⅓ avg 569ms
Headshot accuracy18.2%+1.8%
first ⅓ avg 16.4% → last ⅓ avg 18.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · overpass, 5 Jun →
45%Best headshot accuracy · 4–13 · mirage, 23 May →
406msFastest reaction time · 11–13 · inferno, 14 Jul →
13–1Biggest win · mirage, 27 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 71% over 14ancientWeakest map · 0% over 8
MapGradePlayedRecordWin rateAvg rating
nukeA2012–860%-0.01
infernoA1610–663%0.00
cacheS1410–471%0.02
dust2D144–1029%-0.03
mirageB126–650%-0.01
ancientD80–80%-0.02
overpassA85–363%0.03
anubisD72–529%-0.01
stronghold—11–0100%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (0% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

258,046Lifetime kills
1.32K/D · Top 25% of Level 10 players
7,923Matches
48.2%Match win rate
59.1%Headshot % · Top 25% of Level 10 players
22.1%Shot accuracy · Top 1% of Level 10 players
21,354MVPs
3,774Hours (in match)
11,942Bombs planted
2,001Bombs defused

Most-used weapons

AK-47138,376
AWP14,836
P2504,674
FAMAS2,849
MAC-102,720

Lifetime map wins

17,012inferno
8,198nuke
7,802dust2
4,379train
1,455vertigo
1,058cbble
394office
377dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,491Matches
51%Win rate
1.06Avg K/D
78.4ADR
37%Headshot %

Clutches & streaks

38%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno9154%1.0915.6
Nuke6967%1.0916.5
Anubis4156%1.0416.1
Dust23944%1.1215.2
Ancient3027%1.0216.9
Overpass2658%1.2917.7
Train1953%1.0515.2
Mirage1839%1.1216.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
39.4%Accuracy (enemy spotted)
42.7%Spray accuracy
84.5%Counter-strafing
10.6°Preaim
578msReaction time
28.2%T opening success
39.0%CT opening success
0.42Enemies flashed / flash
0.0%Flash assists
9.26HE damage / grenade
2.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4209 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1783% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–14-0.0025%31 Oct →
nuke6–12-0.0519%24 Oct →
ancient10–13-0.0113%24 Oct →
cache11–13-0.0212%24 Oct →
cache13–100.0718%23 Oct →
mirage11–13-0.0118%13 Oct →
mirage8–130.0424%13 Oct →
inferno9–13-0.0618%3 Oct →
dust21–13-0.0712%26 Sept →
anubis16–14-0.0320%25 Sept →
cache5–1-0.0617%25 Sept →
nuke0–2-0.070%25 Sept →
inferno13–70.0622%24 Sept →
cache13–100.0126%22 Sept →
mirage13–100.0019%28 Aug →
dust210–13-0.0427%28 Aug →
nuke16–120.0618%28 Aug →
inferno7–130.0117%27 Aug →
dust210–13-0.0614%27 Aug →
mirage8–13-0.0218%8 Aug →
inferno13–10-0.0319%8 Aug →
anubis10–130.0516%7 Aug →
inferno13–4-0.0317%31 Jul →
inferno13–60.0220%23 Jul →
nuke13–8-0.0111%23 Jul →
cache13–50.0424%23 Jul →
ancient17–19-0.0318%21 Jul →
inferno13–90.0018%15 Jul →
inferno11–13-0.0221%14 Jul →
nuke13–110.0123%8 Jul →
inferno13–50.0520%29 Jun →
nuke13–60.0820%29 Jun →
nuke9–13-0.0419%27 Jun →
inferno13–7-0.0223%27 Jun →
cache10–130.0727%27 Jun →
cache13–100.0522%27 Jun →
nuke13–100.0215%26 Jun →
inferno13–50.0135%26 Jun →
nuke13–11-0.017%26 Jun →
overpass9–13-0.0311%24 Jun →
nuke15–15-0.0523%24 Jun →
mirage13–6-0.1033%20 Jun →
nuke22–200.0223%10 Jun →
inferno10–13-0.0114%9 Jun →
dust29–130.0410%5 Jun →
overpass13–30.1220%5 Jun →
dust213–11-0.0123%3 Jun →
anubis13–30.0522%1 Jun →
dust213–90.0111%1 Jun →
anubis6–13-0.005%29 May →
nuke13–160.0514%29 May →
mirage13–40.0623%27 May →
ancient9–130.0218%27 May →
mirage13–10.0415%27 May →
nuke13–100.0215%23 May →
ancient1–13-0.0535%23 May →
dust213–70.0111%23 May →
mirage4–13-0.0145%23 May →
overpass11–130.0718%23 May →
cache13–70.0727%23 May →
inferno5–130.0022%23 May →
dust25–13-0.036%14 May →
dust210–13-0.048%12 May →
dust25–13-0.0326%12 May →
stronghold13–2-0.0518%9 May →
cache4–13-0.0616%8 May →
cache13–50.0119%8 May →
dust29–13-0.0421%8 May →
dust213–6-0.0424%5 May →
ancient11–13-0.0119%5 May →
overpass3–13-0.0416%5 May →
nuke8–13-0.0616%29 Apr →
cache13–3-0.0123%29 Apr →
cache13–80.0318%29 Apr →
cache13–50.026%29 Apr →
cache11–130.0310%29 Apr →
overpass13–10-0.0111%16 Apr →
anubis6–13-0.0524%5 Apr →
overpass16–130.0310%31 Mar →
nuke13–11-0.0414%31 Mar →
nuke5–4-0.1220%29 Mar →
mirage5–13-0.1425%28 Mar →
anubis4–13-0.078%28 Mar →
nuke8–13-0.0227%28 Mar →
nuke13–11-0.0411%26 Mar →
inferno11–13-0.0411%21 Mar →
mirage13–40.0314%21 Mar →
inferno13–100.0711%20 Mar →
nuke13–8-0.0134%20 Mar →
ancient13–16-0.015%20 Mar →
overpass13–100.0410%20 Mar →
dust22–13-0.075%17 Mar →
anubis3–130.0127%17 Mar →
dust24–13-0.0512%17 Mar →
ancient7–13-0.0515%16 Mar →
overpass9–10.0319%16 Mar →
mirage13–11-0.0319%15 Mar →
mirage9–130.0422%14 Mar →
nuke9–130.0318%14 Mar →
ancient15–15-0.0118%13 Mar →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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