Bricktop

Bricktop — CS2 Stats

76561198041640148[U:1:81374420]Steam profile ↗✓ No bans

554Tracked matches45%Win rate2020Tracked since
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating12,162Blue band · top ~43.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (32 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,162 -3,407 19 Mar – 31 Aug · 30 days played
11,43115,569peak 15,56919 Mar31 Aug
15,680Peak Premier in tracked matches
55Days played since 2026-03-15

Premier CS Rating

  • 3,407 below peak (15,569)
  • -2,837 over 90 days
  • Next: Purple band at 15,000 — 2,838 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGBricktopPREMIER12,162 · Blue bandcsdb.gg/stats

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Performance scores

Aim54
Positioning43
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateWWLLWWLLWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · +0.1pp headshot accuracy · +1ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 666ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 8%
  • Avg reaction 659ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 658ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim5.4
Utility3.8
Positioning4.3
Opening Duels2.7
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 92% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.3
Utility3.8
Mechanics8.2
Opening Duels2.0
Win Impact3.3

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time673ms−52ms
first ⅓ avg 725ms → last ⅓ avg 673ms
Headshot accuracy9.8%−1.1%
first ⅓ avg 10.9% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–10 · dust2, 26 Jun →
33%Best headshot accuracy · 13–4 · dust2, 1 Jul →
500msFastest reaction time · 10–13 · inferno, 8 May →
13–2Biggest win · dust2, 19 Apr →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W2Current streak
10–12In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 60% over 52nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A5231–2160%-0.01
ancientC197–1237%-0.03
overpassC94–544%-0.04
cacheB63–350%-0.01
nukeD62–433%-0.02
mirage—41–325%-0.02
inferno—40–40%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

19Matches
32%Win rate
1.04Avg K/D
69.2ADR
30%Headshot %

Clutches & streaks

33%1v1 clutch win
33%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2333%0.8519.0
Cache10%0.6511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.4%Headshot accuracy
35.0%Accuracy (enemy spotted)
33.1%Spray accuracy
86.7%Counter-strafing
9.3°Preaim
670msReaction time
33.7%T opening success
42.5%CT opening success
0.45Enemies flashed / flash
2.8%Flash assists
9.37HE damage / grenade
3.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.3928% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4457 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.6881% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.0211%31 Aug →
cache13–30.007%31 Aug →
cache11–130.056%30 Aug →
nuke10–13-0.0212%30 Aug →
dust213–8-0.016%28 Aug →
ancient13–11-0.045%28 Aug →
ancient6–13-0.059%28 Aug →
dust210–13-0.0312%20 Aug →
ancient13–80.058%19 Aug →
cache13–100.048%19 Aug →
dust210–13-0.0013%13 Aug →
dust213–5-0.0011%13 Aug →
mirage11–130.0213%9 Aug →
ancient13–11-0.044%6 Aug →
ancient11–13-0.062%31 Jul →
dust25–13-0.0810%31 Jul →
nuke11–130.029%30 Jul →
dust216–14-0.027%26 Jul →
ancient7–130.0311%25 Jul →
inferno7–13-0.113%25 Jul →
dust211–13-0.0415%25 Jul →
dust213–40.0119%23 Jul →
cache13–8-0.0411%23 Jul →
inferno10–13-0.067%22 Jul →
ancient5–13-0.076%22 Jul →
ancient11–13-0.030%21 Jul →
cache15–15-0.071%19 Jul →
dust213–80.0415%18 Jul →
ancient8–13-0.087%3 Jul →
dust216–13-0.049%3 Jul →
dust28–13-0.0414%3 Jul →
dust213–7-0.0120%3 Jul →
dust213–4-0.0233%1 Jul →
dust216–14-0.0510%28 Jun →
dust211–13-0.0522%28 Jun →
dust213–11-0.0211%28 Jun →
overpass13–8-0.0811%28 Jun →
dust24–13-0.0615%27 Jun →
dust23–13-0.016%26 Jun →
dust210–13-0.0214%26 Jun →
dust213–100.0713%26 Jun →
dust28–13-0.029%20 Jun →
dust213–70.0114%19 Jun →
dust213–7-0.026%19 Jun →
dust213–5-0.0616%19 Jun →
dust26–13-0.0322%13 Jun →
overpass11–13-0.0713%12 Jun →
ancient13–10-0.0410%11 Jun →
dust210–13-0.0413%11 Jun →
dust213–60.0017%11 Jun →
dust210–13-0.1013%4 Jun →
dust213–9-0.0118%4 Jun →
dust213–11-0.0511%2 Jun →
nuke13–5-0.046%31 May →
dust213–40.005%29 May →
overpass11–13-0.018%29 May →
dust213–11-0.0015%25 May →
ancient13–7-0.054%22 May →
ancient9–13-0.0216%22 May →
dust27–13-0.0112%21 May →
dust213–6-0.0113%21 May →
ancient13–9-0.0114%17 May →
dust211–13-0.059%10 May →
ancient11–13-0.087%10 May →
inferno10–13-0.0322%8 May →
nuke13–10-0.0321%8 May →
ancient8–13-0.0615%8 May →
cache6–13-0.068%30 Apr →
overpass13–8-0.0310%25 Apr →
dust213–100.067%25 Apr →
overpass13–10-0.025%24 Apr →
ancient16–12-0.043%24 Apr →
overpass13–100.0317%23 Apr →
dust213–11-0.0411%23 Apr →
dust213–20.047%19 Apr →
dust213–100.045%18 Apr →
dust213–10-0.0115%18 Apr →
nuke10–13-0.016%16 Apr →
dust213–8-0.0117%11 Apr →
dust213–11-0.048%11 Apr →
mirage9–13-0.0410%10 Apr →
dust212–12-0.0014%10 Apr →
overpass15–15-0.0411%4 Apr →
dust26–130.0213%4 Apr →
dust29–130.0113%2 Apr →
inferno13–16-0.0214%2 Apr →
overpass10–13-0.086%1 Apr →
mirage7–13-0.036%28 Mar →
dust26–13-0.0211%28 Mar →
dust212–120.0012%27 Mar →
dust213–16-0.0118%26 Mar →
dust213–70.0413%26 Mar →
dust213–50.0315%26 Mar →
dust213–90.0619%21 Mar →
ancient8–130.049%21 Mar →
ancient11–13-0.065%21 Mar →
nuke12–16-0.068%19 Mar →
dust213–3-0.0310%19 Mar →
overpass7–13-0.0415%19 Mar →
ancient10–130.0217%15 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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