Bambino_DK

Bambino_DK — CS2 Stats

DK76561198038964116[U:1:78698388]Steam profile ↗✓ No bans

2,386Tracked matches41%Win rate2020Tracked since
3,550Hours in CS
CSDB Rating2.4 LearningSupport
Premier CS Rating5,353Light Blue band · top ~77.1% of ranked players (population est.)
FaceitLevel 1 · 580 ELOTop 100.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,353 -2,719 10 Jul – 14 Sept · 18 days played
5,3538,792peak 8,79210 Jul14 Sept
8,900Peak Premier in tracked matches
580Highest Faceit ELO seen on CSDB
32Days played since 2026-07-09

Faceit ELO

  • At peak — 580
  • Next: Level 3 at 751 — 171 to go
  • Reached: Level 2

Premier CS Rating

  • 3,439 below peak (8,792)
  • -417 over 30 days · declining
  • Next: Blue band at 10,000 — 4,647 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,367), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate48.8%40.9%41.3%above
Shot accuracy12.8%14.2%12.7%meets
Kill/death ratio1.020.950.95above
Match win rate40.2%42.1%42.6%2.4% short

This profile matches the typical Level 2 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBambino_DKFACEITLevel 1 · 580 ELOSTANDINGTop 100.0% of rankedPREMIER5,353 · Light Blue bandPEAK ELO580csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim25
Positioning29
Utility54

0–100 skill scores via Leetify.

Recent form

COLD41–57–2Last 10041%Win rateLWLLLLWLWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −1.2pp headshot accuracy · −47ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 18%
  • Avg reaction 617ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 570ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim2.5
Utility5.4
Positioning2.9
Opening Duels3.7
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 69% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.5
Positioning2.9
Utility5.4
Mechanics1.6
Opening Duels1.2
Win Impact2.1

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.02
first ⅓ avg -0.05 → last ⅓ avg -0.03
Reaction time618ms−43ms
first ⅓ avg 662ms → last ⅓ avg 618ms
Headshot accuracy13.9%−2.2%
first ⅓ avg 16.0% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · inferno, 23 Jul →
44%Best headshot accuracy · 6–13 · nuke, 14 Jul →
383msFastest reaction time · 4–13 · inferno, 10 Jul →
13–1Biggest win · ancient, 3 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–10In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 50% over 28mirageWeakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
infernoB2814–1450%-0.03
nukeB2010–1050%-0.02
dust2D124–833%-0.05
mirageD122–1017%-0.05
cacheC114–736%-0.04
ancientB84–450%-0.05
anubis—42–250%-0.09
office—20–20%-0.08
train—10–10%-0.01
overpass—11–0100%-0.08
vertigo—10–10%-0.11

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 12). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

169,624Lifetime kills
1.02K/D · Top 50% of Level 1 players
8,570Matches
40.2%Match win rate
48.8%Headshot % · Top 25% of Level 1 players
12.8%Shot accuracy
17,764MVPs
3,550Hours (in match)
8,238Bombs planted
1,855Bombs defused

Most-used weapons

AK-4749,632
AWP20,223
MAC-106,939
MP96,542
P904,305
FAMAS3,467

Lifetime map wins

21,651inferno
8,837nuke
5,622dust2
3,207vertigo
2,406office
2,107train
725cbble
327lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

675Matches
49%Win rate
0.78Avg K/D
69.0ADR
42%Headshot %

Clutches & streaks

38%1v1 clutch win
18%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage15343%0.8013.2
Inferno14359%0.8112.8
Dust211246%0.8113.1
Nuke9848%0.8113.1
Ancient5153%0.6911.6
Anubis4951%0.7713.5
Vertigo1040%0.569.8
Overpass729%0.529.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
28.8%Accuracy (enemy spotted)
43.6%Spray accuracy
57.3%Counter-strafing
15.1°Preaim
605msReaction time
26.1%T opening success
39.5%CT opening success
0.44Enemies flashed / flash
4.1%Flash assists
7.61HE damage / grenade
11.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 15.0587° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8888% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.444 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0725%14 Sept →
inferno13–60.0019%30 Aug →
dust28–13-0.0811%30 Aug →
nuke7–13-0.0414%28 Aug →
cache7–13-0.0719%24 Aug →
mirage2–11-0.0220%23 Aug →
anubis13–7-0.049%23 Aug →
inferno11–13-0.0314%23 Aug →
cache13–7-0.0415%23 Aug →
ancient10–13-0.058%22 Aug →
mirage5–13-0.0410%22 Aug →
train3–13-0.0116%22 Aug →
inferno12–12-0.0210%22 Aug →
anubis13–9-0.0914%18 Aug →
cache7–13-0.0315%13 Aug →
nuke8–13-0.0527%13 Aug →
inferno10–13-0.039%13 Aug →
nuke13–90.0121%13 Aug →
ancient11–13-0.0824%13 Aug →
inferno13–90.0219%12 Aug →
inferno4–13-0.046%12 Aug →
ancient13–7-0.0221%12 Aug →
inferno13–9-0.0015%12 Aug →
cache9–13-0.037%9 Aug →
nuke17–190.0213%8 Aug →
mirage13–30.088%7 Aug →
inferno12–16-0.043%7 Aug →
ancient13–4-0.055%7 Aug →
mirage13–11-0.0915%7 Aug →
inferno13–7-0.045%7 Aug →
inferno13–5-0.0617%6 Aug →
nuke13–40.0717%6 Aug →
nuke9–13-0.106%5 Aug →
nuke13–4-0.0723%5 Aug →
mirage11–13-0.0313%5 Aug →
inferno7–9-0.057%5 Aug →
dust27–13-0.055%5 Aug →
anubis3–13-0.1313%5 Aug →
mirage3–13-0.117%5 Aug →
cache13–7-0.036%4 Aug →
inferno13–30.0817%4 Aug →
inferno8–13-0.088%4 Aug →
nuke7–90.015%3 Aug →
anubis10–13-0.104%3 Aug →
inferno13–5-0.038%3 Aug →
cache10–13-0.0420%3 Aug →
inferno11–3-0.070%3 Aug →
mirage8–13-0.119%3 Aug →
dust24–13-0.0519%3 Aug →
mirage8–130.0110%3 Aug →
ancient13–1-0.0225%3 Aug →
mirage3–13-0.089%3 Aug →
nuke8–13-0.0621%3 Aug →
nuke16–14-0.0519%3 Aug →
nuke13–50.0925%2 Aug →
mirage15–15-0.069%2 Aug →
cache4–13-0.0815%2 Aug →
nuke13–40.0337%1 Aug →
mirage11–13-0.0215%31 Jul →
inferno13–4-0.0037%30 Jul →
inferno13–9-0.0918%30 Jul →
nuke13–9-0.0219%29 Jul →
inferno11–13-0.036%29 Jul →
overpass13–7-0.087%29 Jul →
nuke13–10-0.0215%28 Jul →
nuke10–13-0.0714%25 Jul →
ancient4–13-0.0511%25 Jul →
nuke13–9-0.0413%25 Jul →
nuke6–13-0.0242%25 Jul →
office4–13-0.0815%25 Jul →
inferno13–80.1632%23 Jul →
dust27–130.0422%23 Jul →
inferno13–11-0.0413%20 Jul →
inferno7–13-0.0611%20 Jul →
dust29–13-0.0926%18 Jul →
dust28–13-0.0516%18 Jul →
nuke6–13-0.048%18 Jul →
dust213–9-0.068%18 Jul →
dust210–13-0.0613%17 Jul →
cache6–13-0.0815%17 Jul →
inferno5–13-0.100%16 Jul →
nuke6–13-0.0744%14 Jul →
vertigo7–13-0.1120%14 Jul →
cache8–13-0.0113%14 Jul →
inferno13–9-0.0313%14 Jul →
inferno13–6-0.0319%11 Jul →
inferno6–13-0.0110%11 Jul →
inferno6–13-0.104%11 Jul →
ancient13–5-0.0716%10 Jul →
office8–13-0.0823%10 Jul →
dust213–9-0.0713%10 Jul →
ancient4–13-0.1019%10 Jul →
cache13–4-0.0419%10 Jul →
mirage11–13-0.0612%10 Jul →
dust213–8-0.0510%10 Jul →
inferno4–13-0.053%10 Jul →
cache13–2-0.0519%10 Jul →
dust213–5-0.0417%10 Jul →
inferno4–13-0.029%9 Jul →
nuke13–1-0.0415%9 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.