rhea

rhea — CS2 Stats

US76561198035053352[U:1:74787624]Steam profile ↗✓ No bans

707Tracked matches50%Win rate2024Tracked since
880Hours in CS3Hrs last 2 wks
CSDB Rating4.9 DevelopingClutch Specialist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

+7Tracked matches · now 707
0.0ppWin rate · 50.0% → 50.0%

Rating over time

38Days played since 2026-06-23

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim61
Positioning44
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY46–43–11Last 10046%Win rateLLWLWLLWLW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −1.9pp headshot accuracy · +11ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 603ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 627ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 622ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.2 against its own average).

Aim6.1
Utility3.3
Positioning4.4
Opening Duels1.6
Clutch10.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.4
Utility3.3
Mechanics7.4
Opening Duels1.2
Win Impact5.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time603ms−60ms
first ⅓ avg 662ms → last ⅓ avg 603ms
Headshot accuracy11.5%−1.8%
first ⅓ avg 13.3% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · mirage, 30 Jul →
44%Best headshot accuracy · 13–1 · mirage, 14 Jul →
438msFastest reaction time · 13–5 · anubis, 12 Aug →
13–0Biggest win · cache, 30 Jun →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
7–1In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 64% over 11infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2211–1150%-0.03
ancientB189–950%-0.02
cacheB179–853%-0.02
anubisA117–464%0.01
dust2C104–640%-0.01
nukeD103–730%-0.04
infernoD61–517%-0.04
overpass—20–20%-0.05
train—11–0100%0.04
vertigo—10–10%-0.07
poseidon—11–0100%-0.01
debris—10–10%-0.11

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,520Lifetime kills
0.64K/D
1,193Matches
43.8%Match win rate
32.9%Headshot %
0.1%Shot accuracy
1,361MVPs
484Hours (in match)
802Bombs planted
202Bombs defused

Most-used weapons

Lifetime map wins

2,074dust2
1,622nuke
1,200inferno
582train
420vertigo
8office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

12Matches
42%Win rate
0.70Avg K/D
54.2ADR
34%Headshot %

Clutches & streaks

80%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage520%0.335.0
Dust2560%1.069.6
Ancient250%0.709.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.9%Headshot accuracy
35.8%Accuracy (enemy spotted)
35.5%Spray accuracy
83.3%Counter-strafing
10.4°Preaim
607msReaction time
34.5%T opening success
35.5%CT opening success
0.50Enemies flashed / flash
1.7%Flash assists
6.91HE damage / grenade
8.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.8589% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4951 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4688% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.087%12 Oct →
dust24–13-0.0812%12 Oct →
train13–70.046%4 Oct →
ancient7–13-0.0010%3 Oct →
mirage13–6-0.0811%3 Oct →
nuke5–13-0.0611%2 Oct →
ancient10–13-0.0210%2 Oct →
nuke13–5-0.049%25 Aug →
dust24–13-0.0414%25 Aug →
ancient13–8-0.0711%25 Aug →
cache13–80.008%25 Aug →
cache9–130.0015%25 Aug →
nuke13–8-0.0712%23 Aug →
dust210–130.019%23 Aug →
mirage13–70.0215%23 Aug →
dust213–11-0.0423%22 Aug →
cache3–13-0.063%21 Aug →
inferno8–5-0.057%21 Aug →
inferno12–12-0.0317%20 Aug →
cache13–100.0012%19 Aug →
ancient6–13-0.0115%13 Aug →
nuke13–80.006%13 Aug →
mirage10–13-0.0215%13 Aug →
nuke12–12-0.0316%12 Aug →
anubis13–5-0.0313%12 Aug →
mirage13–5-0.0311%12 Aug →
cache2–13-0.039%12 Aug →
nuke5–13-0.0325%12 Aug →
mirage13–4-0.068%5 Aug →
inferno2–13-0.017%5 Aug →
dust213–80.0611%5 Aug →
nuke7–130.0114%5 Aug →
dust28–13-0.048%5 Aug →
dust25–130.0313%4 Aug →
dust213–90.0319%4 Aug →
dust25–13-0.0115%4 Aug →
overpass7–130.0114%2 Aug →
dust213–8-0.0513%2 Aug →
mirage3–13-0.048%2 Aug →
vertigo9–13-0.078%31 Jul →
mirage12–120.0213%30 Jul →
mirage12–12-0.0717%30 Jul →
mirage5–13-0.0610%30 Jul →
anubis13–110.0613%30 Jul →
mirage13–3-0.026%30 Jul →
mirage13–40.1012%30 Jul →
mirage2–13-0.066%29 Jul →
mirage12–12-0.0117%29 Jul →
anubis13–70.029%29 Jul →
mirage13–4-0.0616%28 Jul →
mirage13–50.0410%28 Jul →
mirage13–40.0115%28 Jul →
mirage11–13-0.0713%28 Jul →
mirage10–13-0.067%27 Jul →
mirage7–130.0314%27 Jul →
ancient4–13-0.0820%27 Jul →
ancient9–13-0.0510%25 Jul →
ancient12–120.0316%25 Jul →
ancient13–4-0.009%25 Jul →
ancient13–11-0.0315%25 Jul →
ancient12–120.018%24 Jul →
ancient13–7-0.009%24 Jul →
ancient13–110.0311%24 Jul →
ancient13–7-0.0011%24 Jul →
ancient13–10.0817%22 Jul →
ancient2–13-0.0511%21 Jul →
ancient13–11-0.0210%20 Jul →
ancient3–13-0.0317%20 Jul →
anubis13–70.0712%20 Jul →
anubis13–20.073%20 Jul →
anubis7–13-0.0113%17 Jul →
anubis10–13-0.0313%17 Jul →
anubis13–40.0618%17 Jul →
poseidon9–1-0.0116%16 Jul →
overpass8–8-0.120%16 Jul →
anubis13–8-0.018%15 Jul →
mirage3–13-0.0720%14 Jul →
mirage13–1-0.0544%14 Jul →
anubis10–13-0.044%14 Jul →
ancient16–14-0.0621%14 Jul →
debris8–8-0.1117%14 Jul →
nuke8–13-0.104%11 Jul →
nuke12–12-0.0515%11 Jul →
nuke4–13-0.0121%7 Jul →
cache13–60.0615%6 Jul →
cache10–13-0.0214%6 Jul →
cache13–7-0.0312%5 Jul →
cache6–13-0.038%5 Jul →
cache13–8-0.0519%5 Jul →
cache13–8-0.0211%5 Jul →
cache13–20.0510%5 Jul →
cache9–13-0.0616%2 Jul →
cache13–10-0.029%2 Jul →
cache12–12-0.0116%30 Jun →
cache13–0-0.0615%30 Jun →
cache8–13-0.159%29 Jun →
mirage13–11-0.046%29 Jun →
inferno7–13-0.079%26 Jun →
inferno6–13-0.0112%23 Jun →
inferno4–13-0.0715%23 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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