JamesbrolS

JamesbrolS — CS2 Stats

DK76561198034474596[U:1:74208868]Steam profile ↗✓ No bans

556Tracked matches34%Win rate2020Tracked since
1,352Hours in CS
CSDB Rating2.0 LearningAll-Rounder
FaceitLevel 4 · 782 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (55 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 782 → 782
+8Tracked matches · now 556
−3.5ppWin rate · 37.9% → 34.5%

Rating over time

Premier CS Rating: 9,432 -1,239 9 Apr – 2 Jan · 4 days played
9,43212,100peak 12,1009 Apr2 Jan
12,662Peak Premier in tracked matches
782Highest Faceit ELO seen on CSDB
56Days played since 2024-04-09

Faceit ELO

  • At peak — 782
  • Next: Level 4 at 901 — 119 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-09
  • Level 2 first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate40.5%42.7%43.8%3.2% short
Shot accuracy14.1%11.2%12.0%above
Kill/death ratio0.660.991.020.36 short
Match win rate41.1%43.9%44.7%3.6% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJamesbrolSFACEITLevel 4 · 782 ELOSTANDINGTop 81.0% of rankedPEAK ELO782csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim18
Positioning35
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateLLWWLWLWLL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −0.9pp headshot accuracy · +28ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 577ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 658ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 644ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim1.8
Utility3.2
Positioning3.5
Opening Duels1.5
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 65% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 674ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.8
Positioning3.5
Utility3.2
Mechanics2.9
Opening Duels0.9
Win Impact0.0

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.02
first ⅓ avg -0.06 → last ⅓ avg -0.04
Reaction time659ms−45ms
first ⅓ avg 703ms → last ⅓ avg 659ms
Headshot accuracy16.2%+0.9%
first ⅓ avg 15.3% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–5 · train, 22 Feb →
50%Best headshot accuracy · 13–2 · train, 7 Jan →
469msFastest reaction time · 5–13 · cache, 21 May →
13–2Biggest win · train, 7 Jan →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
6–11In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 64% over 11nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
trainA2514–1156%-0.05
overpassD217–1433%-0.04
dust2D133–1023%-0.04
ancientA117–464%-0.04
mirageB84–450%-0.05
vertigoA74–357%-0.05
nukeD71–614%-0.06
inferno—32–167%-0.03
cache—21–150%-0.05
anubis—21–150%0.03
grail—11–0100%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

37,394Lifetime kills
0.66K/D
2,885Matches
41.1%Match win rate
40.5%Headshot %
14.1%Shot accuracy · Top 50% of Level 4 players
4,050MVPs
1,352Hours (in match)
3,665Bombs planted
580Bombs defused

Most-used weapons

AK-479,977
AWP1,964
AUG1,898
MAC-101,403
MP9996

Lifetime map wins

5,977inferno
2,720dust2
2,594vertigo
2,578train
908nuke
221cbble
39assault
24lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

942Matches
49%Win rate
0.69Avg K/D
53.6ADR
40%Headshot %

Clutches & streaks

36%1v1 clutch win
13%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust24151%0.709.8
Mirage3247%0.6810.0
Ancient2662%0.7011.0
Nuke2556%0.579.4
Vertigo2548%0.548.9
Inferno1656%0.639.1
Anubis1436%0.8111.9
Overpass1050%0.7113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
25.6%Accuracy (enemy spotted)
30.9%Spray accuracy
63.0%Counter-strafing
13.7°Preaim
674msReaction time
28.6%T opening success
37.4%CT opening success
0.44Enemies flashed / flash
5.3%Flash assists
5.34HE damage / grenade
5.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.6505° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4395 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo9–13-0.0515%2 Nov →
ancient5–13-0.104%30 Oct →
vertigo13–30.0317%22 Aug →
cache13–5-0.0622%14 Aug →
dust27–13-0.0714%6 Aug →
ancient13–8-0.0536%6 Aug →
dust211–13-0.0613%27 Jun →
dust213–9-0.028%21 Jun →
ancient0–13-0.0015%21 Jun →
cache5–13-0.0417%21 May →
mirage13–5-0.0116%27 Apr →
overpass15–15-0.0311%27 Apr →
dust211–13-0.0613%27 Apr →
nuke10–13-0.0920%25 Apr →
dust28–13-0.029%25 Apr →
nuke9–13-0.035%18 Apr →
train7–13-0.0029%30 Mar →
ancient13–6-0.0420%3 Dec →
overpass13–6-0.0533%3 Dec →
train10–13-0.0915%25 Nov →
dust27–13-0.0321%25 Nov →
inferno13–10-0.0517%25 Nov →
overpass10–13-0.0414%25 Nov →
overpass13–10-0.059%21 Nov →
ancient13–90.0116%21 Nov →
train7–13-0.1014%21 Nov →
overpass6–13-0.0426%13 Nov →
overpass13–16-0.017%9 Sept →
nuke4–13-0.0210%6 Aug →
overpass14–16-0.0413%29 Jul →
train13–40.0214%29 Jul →
overpass3–13-0.0626%6 Jun →
overpass12–12-0.0217%5 Jun →
grail13–80.0326%9 May →
overpass11–13-0.095%26 Apr →
train19–17-0.097%19 Apr →
overpass13–6-0.0533%19 Apr →
train19–15-0.0719%16 Apr →
train13–10-0.0713%1 Apr →
dust217–19-0.0612%29 Mar →
anubis13–80.0119%29 Mar →
inferno13–70.0216%29 Mar →
ancient13–11-0.0622%8 Mar →
overpass11–13-0.0310%22 Feb →
train13–50.0719%22 Feb →
ancient13–11-0.0211%30 Jan →
overpass6–13-0.0310%22 Jan →
train13–8-0.0716%22 Jan →
train13–20.0350%7 Jan →
overpass13–2-0.0311%7 Jan →
anubis17–190.0515%5 Jan →
inferno8–13-0.0616%2 Jan →
ancient13–8-0.0422%2 Jan →
dust28–13-0.0415%2 Jan →
nuke6–13-0.0632%2 Jan →
ancient9–13-0.0325%2 Jan →
mirage13–9-0.0319%31 Dec →
nuke10–13-0.0420%30 Dec →
ancient13–20.0217%30 Dec →
dust210–13-0.019%30 Dec →
train13–60.0117%30 Dec →
overpass13–5-0.0418%30 Dec →
train13–6-0.0510%27 Dec →
overpass11–13-0.0218%27 Dec →
train6–13-0.1013%27 Dec →
dust28–13-0.0216%23 Dec →
mirage13–7-0.0422%23 Dec →
overpass13–30.0315%23 Dec →
train3–13-0.107%23 Dec →
overpass11–13-0.0217%20 Dec →
train13–7-0.028%20 Dec →
overpass13–4-0.039%20 Dec →
train6–13-0.0714%20 Dec →
overpass9–13-0.0616%16 Dec →
nuke13–11-0.0616%4 Dec →
train13–6-0.025%4 Dec →
train13–11-0.017%4 Dec →
train7–13-0.144%22 Nov →
train6–13-0.063%19 Nov →
train12–12-0.0532%19 Nov →
train6–13-0.1224%16 Nov →
train13–7-0.0525%16 Nov →
train13–6-0.0917%16 Nov →
train2–13-0.0619%16 Nov →
nuke9–13-0.095%8 Nov →
vertigo9–13-0.0814%31 Oct →
vertigo13–6-0.0418%26 Oct →
mirage15–15-0.0618%23 Oct →
dust214–16-0.0017%11 Oct →
mirage10–13-0.0420%8 Oct →
vertigo13–9-0.0823%28 Sept →
dust213–8-0.0322%19 Sept →
dust216–14-0.0617%28 Jul →
vertigo5–13-0.0911%26 Jul →
mirage14–16-0.0919%15 May →
mirage13–10-0.0910%9 Apr →
overpass6–13-0.0932%9 Apr →
mirage2–8-0.0517%9 Apr →
vertigo5–1-0.0013%9 Apr →
ancient4–13-0.0814%9 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.