Jordstar

Jordstar — CS2 Stats

AU76561198032689100[U:1:72423372]Steam profile ↗✓ No bans

1,282Tracked matches45%Win rate2020Tracked since
5,078Hours in CS21Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating21,370Top 50% of 203,724 CSDB-tracked playersPink band · top ~7% of ranked players (population est.)
CSDB Leaderboard#62557 of 251093 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

+370Premier CS Rating · 21,000 → 21,370

Rating over time

Premier CS Rating: 21,370 +3,732 4 Jun – 8 Oct · 20 days played
17,07821,584peak 21,5844 Jun8 Oct
21,968Peak Premier in tracked matches
29Days played since 2026-06-04

Premier CS Rating

  • 214 below peak (21,584)
  • +2,324 over 30 days · improving
  • +3,759 over 90 days
  • Next: Red band at 25,000 — 3,630 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches65——
Win rate55%——
K/D1.32——
Headshot %42%——

Measured 9 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate38.3%46.8%48.2%10.0% short
Shot accuracy20.3%13.0%13.3%above
Kill/death ratio1.151.061.07above
Match win rate48.5%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJordstarFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER21,370 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning66
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY50–46–4Last 10050%Win rateWLWLLWLWWL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −1.6pp headshot accuracy · +6ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 10%
  • Avg reaction 652ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 11%
  • Avg reaction 608ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 12%
  • Avg reaction 605ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.4
Utility3.3
Positioning6.6
Opening Duels4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 65% on T to 44% on CT — first contacts on the defending side are being lost.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.6
Utility3.3
Mechanics8.1
Opening Duels6.1
Win Impact3.3

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time580ms−89ms
first ⅓ avg 669ms → last ⅓ avg 580ms
Headshot accuracy12.6%−9.6%
first ⅓ avg 22.1% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · cache, 30 Aug →
67%Best headshot accuracy · 12–12 · mirage, 28 Jun →
414msFastest reaction time · 8–13 · inferno, 23 Aug →
13–0Biggest win · dust2, 19 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 71% over 17infernoWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB2814–1450%0.03
cacheS1712–571%0.06
dust2B178–947%0.01
infernoD155–1033%0.02
nukeB158–753%0.04
ancient—42–250%0.04
anubis—20–20%0.02
overpass—21–150%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

144,189Lifetime kills
1.15K/D · Top 50% of Level 8 players
5,822Matches
48.5%Match win rate · Top 50% of Level 8 players
38.3%Headshot %
20.3%Shot accuracy · Top 5% of Level 8 players
20,403MVPs
2,930Hours (in match)
5,385Bombs planted
2,084Bombs defused

Most-used weapons

AK-4741,599
AWP22,949
P2504,712
FAMAS2,964
Knife2,888

Lifetime map wins

16,254inferno
8,497dust2
4,735nuke
3,155train
1,937cbble
1,567vertigo
386lake
117office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,136Matches
53%Win rate
1.20Avg K/D
—ADR
33%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.0629.5
Ancient20%1.2323.5
Inferno10%0.6210.0
Nuke10%0.538.0
Anubis1100%1.4619.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.9%Headshot accuracy
43.1%Accuracy (enemy spotted)
41.7%Spray accuracy
86.4%Counter-strafing
9.0°Preaim
582msReaction time
65.4%T opening success
43.7%CT opening success
0.39Enemies flashed / flash
5.4%Flash assists
10.06HE damage / grenade
3.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9136% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3875 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–80.068%8 Oct →
dust29–13-0.0211%8 Oct →
cache13–90.0113%5 Oct →
mirage8–130.058%5 Oct →
cache6–130.0013%5 Oct →
dust213–100.016%5 Oct →
inferno6–130.069%3 Oct →
cache13–110.0511%3 Oct →
cache13–100.1411%3 Oct →
cache8–130.0518%3 Oct →
mirage7–130.0213%3 Oct →
cache13–70.079%3 Oct →
mirage9–130.0318%27 Sept →
dust214–160.0220%27 Sept →
ancient10–13-0.0212%27 Sept →
nuke13–60.1612%27 Sept →
nuke13–90.0711%27 Sept →
anubis4–130.0111%26 Sept →
mirage6–13-0.026%26 Sept →
mirage5–50.0612%26 Sept →
cache13–100.019%26 Sept →
dust25–13-0.0911%25 Sept →
mirage9–130.0718%25 Sept →
dust215–150.0024%25 Sept →
mirage11–130.0116%25 Sept →
mirage13–100.1220%25 Sept →
cache13–90.0715%24 Sept →
inferno10–130.0511%24 Sept →
nuke13–90.0315%24 Sept →
ancient2–12-0.057%24 Sept →
inferno6–13-0.0113%20 Sept →
mirage13–60.0514%20 Sept →
nuke11–130.0112%20 Sept →
mirage13–110.0823%20 Sept →
cache6–130.0122%20 Sept →
inferno9–130.0419%20 Sept →
mirage13–110.0724%20 Sept →
nuke14–160.0015%17 Sept →
mirage3–13-0.0235%17 Sept →
mirage13–50.1017%17 Sept →
cache15–150.0816%14 Sept →
nuke13–110.0114%14 Sept →
mirage10–130.0219%14 Sept →
mirage13–60.0521%14 Sept →
dust213–80.0939%14 Sept →
nuke16–120.0628%14 Sept →
mirage13–110.0433%12 Sept →
cache13–100.024%12 Sept →
inferno15–150.0716%12 Sept →
cache13–20.0922%12 Sept →
mirage6–13-0.0229%10 Sept →
inferno13–90.0122%10 Sept →
nuke13–70.0835%10 Sept →
inferno13–100.0210%5 Sept →
inferno7–130.0424%5 Sept →
mirage10–13-0.0221%5 Sept →
dust210–130.0526%30 Aug →
cache13–50.1730%30 Aug →
mirage8–130.0520%30 Aug →
ancient13–80.1529%23 Aug →
mirage13–100.1119%23 Aug →
inferno8–130.0615%23 Aug →
dust27–13-0.0217%16 Aug →
inferno9–130.0124%26 Jul →
cache13–50.1125%26 Jul →
nuke8–130.0718%26 Jul →
cache5–130.0425%26 Jul →
dust213–8-0.0110%19 Jul →
mirage13–100.1017%19 Jul →
inferno1–13-0.0124%19 Jul →
dust213–00.1518%19 Jul →
inferno0–13-0.0121%19 Jul →
mirage13–30.0613%19 Jul →
nuke10–13-0.0411%19 Jul →
mirage13–10-0.0632%18 Jul →
ancient13–50.0717%18 Jul →
mirage10–130.0329%18 Jul →
mirage13–8-0.0223%12 Jul →
cache13–80.0724%12 Jul →
nuke6–13-0.0221%28 Jun →
nuke7–130.0230%28 Jun →
mirage9–13-0.0637%28 Jun →
inferno13–10-0.0114%28 Jun →
mirage12–12-0.0167%28 Jun →
dust29–13-0.0547%27 Jun →
mirage13–8-0.0843%27 Jun →
anubis14–160.0319%21 Jun →
dust213–60.0612%21 Jun →
dust23–13-0.0710%20 Jun →
nuke13–30.0822%18 Jun →
inferno13–100.0719%18 Jun →
dust213–70.0625%13 Jun →
overpass3–13-0.0317%6 Jun →
dust27–13-0.097%6 Jun →
nuke5–13-0.0317%5 Jun →
overpass13–5-0.0132%4 Jun →
nuke13–90.0914%4 Jun →
dust213–00.0713%4 Jun →
dust213–20.0614%4 Jun →
inferno13–11-0.0312%4 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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