Dxvinity

Dxvinity — CS2 Stats

MQ76561198018913607[U:1:58647879]Steam profile ↗✓ No bans

1,706Tracked matches37%Win rate2023Tracked since
1,780Hours in CS18Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating23,376Top 25% of 215,558 CSDB-tracked playersPink band · top ~4.8% of ranked players (population est.)
CSDB Leaderboard#40162 of 261675 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,376 -491 28 Aug – 13 Oct · 21 days played
22,30924,574peak 24,57428 Aug13 Oct
Faceit ELO: 1,387 +0 28 Aug – 2 Oct · 8 observations
1,3871,387peak 1,38728 Aug2 Oct
24,574Peak Premier in tracked matches
1,387Highest Faceit ELO seen on CSDB
27Days played since 2026-08-28

Faceit ELO

  • At peak — 1,387
  • 0 over 30 days · steady
  • Next: Level 8 at 1,531 — 144 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-28
  • Level 6 first seen 2026-08-28

Premier CS Rating

  • 1,198 below peak (24,574)
  • +1,026 over 30 days · improving
  • Next: Red band at 25,000 — 1,624 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=42,632), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate55.8%46.9%49.3%above
Shot accuracy0.9%13.0%13.3%12.4% short
Kill/death ratio1.091.081.120.04 short
Match win rate43.3%46.7%48.5%5.2% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDxvinityPREMIER23,376 · Pink band30 DAYS0 ELOPEAK ELO1,387csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning63
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY42–50–8Last 10042%Win rateTWLLWTTLWW

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · +4.7pp headshot accuracy · −27ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 30%
  • Avg reaction 578ms

Last 10

  • 4–3–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 596ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.5
Utility6.2
Positioning6.3
Opening Duels4.4
Clutch2.6

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 95% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 62% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.3
Utility6.2
Mechanics7.5
Opening Duels5.0
Win Impact0.7

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.03
first ⅓ avg 0.00 → last ⅓ avg 0.03
Reaction time600ms+8ms
first ⅓ avg 592ms → last ⅓ avg 600ms
Headshot accuracy21.7%+2.2%
first ⅓ avg 19.5% → last ⅓ avg 21.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–3 · inferno, 7 Nov →
45%Best headshot accuracy · 9–3 · inferno, 7 Nov →
375msFastest reaction time · 15–15 · anubis, 7 Sept →
13–0Biggest win · anubis, 4 Nov →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 77% over 13nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2D3310–2330%-0.00
mirageB2010–1050%0.02
infernoS1310–377%0.05
ancientD103–730%0.01
anubisC94–544%0.01
nukeD72–529%0.02
cacheD62–433%-0.00
poseidon—11–0100%0.22
rush_001—10–10%-0.11

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

59,175Lifetime kills
1.09K/D · Top 50% of Pink band
2,845Matches
43.3%Match win rate
55.8%Headshot % · Top 25% of Pink band
0.9%Shot accuracy
6,661MVPs
1,467Hours (in match)
1,482Bombs planted
662Bombs defused

Most-used weapons

Lifetime map wins

5,795dust2
3,908inferno
1,683nuke
1,194vertigo
645train
53ar_shoots
35office
21ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

171Matches
59%Win rate
1.22Avg K/D
92.1ADR
50%Headshot %

Clutches & streaks

33%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust24661%1.1819.2
Mirage3060%1.2717.9
Inferno2458%1.2619.0
Ancient2352%1.2717.7
Anubis1979%1.1618.5
Cache1450%1.1518.2
Nuke743%0.9413.3
Overpass540%1.2422.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
37.5%Accuracy (enemy spotted)
39.5%Spray accuracy
83.7%Counter-strafing
8.2°Preaim
589msReaction time
37.9%T opening success
62.0%CT opening success
0.65Enemies flashed / flash
9.1%Flash assists
6.61HE damage / grenade
16.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.9252% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient12–120.0314%11 Nov →
dust213–90.0237%11 Nov →
dust211–130.0333%11 Nov →
dust28–13-0.0131%8 Nov →
dust213–80.0734%8 Nov →
dust212–12-0.0322%8 Nov →
dust212–12-0.0512%8 Nov →
dust21–13-0.0118%8 Nov →
mirage13–70.0124%8 Nov →
dust213–90.1129%8 Nov →
ancient3–13-0.0213%7 Nov →
poseidon9–20.2211%7 Nov →
inferno9–60.0417%7 Nov →
inferno9–30.2345%7 Nov →
inferno9–40.1321%7 Nov →
mirage8–130.0213%7 Nov →
dust213–40.0919%7 Nov →
ancient7–13-0.0225%6 Nov →
mirage7–11-0.0116%6 Nov →
dust24–13-0.0329%6 Nov →
anubis13–00.1223%4 Nov →
dust27–130.0526%4 Nov →
inferno13–90.0519%2 Nov →
dust23–13-0.1015%2 Nov →
ancient13–8-0.0118%2 Nov →
ancient9–130.0817%2 Nov →
inferno13–110.0722%2 Nov →
dust210–13-0.0625%24 Oct →
inferno7–130.1122%22 Oct →
mirage13–80.0416%22 Oct →
dust27–130.0122%22 Oct →
nuke9–13-0.0611%17 Oct →
dust29–13-0.0517%15 Oct →
dust26–130.0129%15 Oct →
nuke13–20.0423%13 Oct →
dust26–13-0.0315%12 Oct →
anubis13–60.0217%12 Oct →
dust27–13-0.0520%12 Oct →
mirage13–80.0323%12 Oct →
mirage9–13-0.0813%11 Oct →
dust212–120.0617%11 Oct →
inferno13–70.0215%11 Oct →
cache5–13-0.0321%11 Oct →
ancient13–50.0121%11 Oct →
mirage13–8-0.0221%8 Oct →
anubis16–14-0.0218%8 Oct →
mirage8–130.0422%8 Oct →
anubis5–130.0220%8 Oct →
mirage9–130.0215%8 Oct →
dust210–130.0218%8 Oct →
cache12–120.0318%8 Oct →
dust26–13-0.0424%7 Oct →
inferno13–9-0.0224%7 Oct →
inferno13–8-0.0116%7 Oct →
dust213–3-0.0531%7 Oct →
mirage9–130.0418%7 Oct →
mirage13–90.0118%7 Oct →
mirage11–130.0215%7 Oct →
rush_0011–5-0.1127%5 Oct →
mirage13–110.0225%5 Oct →
anubis8–13-0.0511%3 Oct →
cache4–130.0121%3 Oct →
inferno5–130.0430%3 Oct →
nuke10–130.0213%28 Sept →
nuke6–130.1118%28 Sept →
mirage13–100.0415%28 Sept →
ancient16–130.0320%28 Sept →
dust215–150.0036%28 Sept →
nuke7–13-0.0117%28 Sept →
dust20–5-0.080%27 Sept →
dust213–60.1024%26 Sept →
dust213–6-0.0614%26 Sept →
dust29–130.0015%26 Sept →
ancient7–13-0.0311%26 Sept →
cache13–90.0431%26 Sept →
inferno13–110.0317%26 Sept →
mirage13–70.0320%26 Sept →
dust213–11-0.0116%26 Sept →
dust212–120.0323%24 Sept →
cache13–110.0319%24 Sept →
ancient9–13-0.0010%24 Sept →
nuke9–13-0.0323%24 Sept →
mirage16–120.0112%23 Sept →
dust212–2-0.0625%23 Sept →
mirage13–40.0425%8 Sept →
cache4–13-0.1023%8 Sept →
inferno13–90.0225%8 Sept →
mirage6–130.0119%7 Sept →
anubis2–13-0.0618%7 Sept →
anubis15–150.0329%7 Sept →
dust25–130.0130%7 Sept →
mirage14–16-0.0220%7 Sept →
nuke13–80.0920%5 Sept →
inferno6–13-0.0124%5 Sept →
ancient11–130.0619%1 Sept →
dust28–130.0114%1 Sept →
mirage6–130.0623%1 Sept →
anubis13–110.0214%29 Aug →
dust213–70.0221%29 Aug →
anubis9–13-0.0110%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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