JoniBoOy

JoniBoOy — CS2 Stats

SE76561198008525364[U:1:48259636]Steam profile ↗✓ No bans

3,302Tracked matches45%Win rate2020Tracked since
8,890Hours in CS1Hrs last 2 wks
CSDB Rating4.5 DevelopingSupport
Premier CS Rating17,724Purple band · top ~17.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,724 -189 8 Sept – 3 Oct · 12 days played
16,33419,171peak 19,1718 Sept3 Oct
19,699Peak Premier in tracked matches
14Days played since 2026-09-03

Premier CS Rating

  • 1,447 below peak (19,171)
  • -189 over 30 days · steady
  • Next: Pink band at 20,000 — 2,276 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-24
  • Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches98——
Win rate43%——
K/D0.75——
Headshot %56%——

Measured 24 Sep 2026 → 20 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate42.7%42.7%43.7%1.1% short
Shot accuracy13.2%11.3%12.0%above
Kill/death ratio0.870.991.020.14 short
Match win rate31.2%43.9%44.7%13.5% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJoniBoOyFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,724 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim44
Positioning52
Utility52

0–100 skill scores via Leetify.

Recent form

HOT51–46–3Last 10051%Win rateWWWLWLWLWW

Last 10 vs previous 10: +40pp win rate · −0.00 avg rating · −0.5pp headshot accuracy · −30ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 10%
  • Avg reaction 505ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 529ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 544ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim4.4
Utility5.2
Positioning5.2
Opening Duels2.5
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 72% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.2
Utility5.2
Mechanics4.1
Opening Duels3.8
Win Impact3.3

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time556ms+26ms
first ⅓ avg 530ms → last ⅓ avg 556ms
Headshot accuracy12.7%−0.4%
first ⅓ avg 13.1% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 3–0 · inferno, 26 Sept →
33%Best headshot accuracy · 3–0 · inferno, 26 Sept →
398msFastest reaction time · 4–13 · cache, 3 Oct →
13–2Biggest win · cache, 2 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
10–13In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 71% over 14dust2Weakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
infernoB189–950%0.02
cacheB178–947%-0.02
nukeA148–657%-0.01
ancientS1410–471%-0.01
dust2D134–931%-0.00
anubisB115–645%0.01
mirageB84–450%-0.01
vertigo—43–175%-0.01
overpass—10–10%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

246,695Lifetime kills
0.87K/D
12,581Matches
31.2%Match win rate
42.7%Headshot %
13.2%Shot accuracy · Top 50% of Level 4 players
26,111MVPs
5,937Hours (in match)
14,679Bombs planted
1,898Bombs defused

Most-used weapons

AK-4766,026
AWP27,311
P907,844
SSG 085,747
P2505,603
FAMAS4,787

Lifetime map wins

16,356dust2
15,741inferno
8,014nuke
3,241vertigo
1,534train
776cbble
185lake
181office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

115Matches
44%Win rate
0.84Avg K/D
75.2ADR
39%Headshot %

Clutches & streaks

33%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21127%0.9613.6
Ancient1070%1.2115.5
Mirage944%0.9110.7
Nuke850%1.0714.8
Vertigo650%0.9414.0
Anubis4100%1.0410.8
Inferno333%0.9313.7
Overpass20%0.608.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
29.5%Accuracy (enemy spotted)
31.2%Spray accuracy
68.6%Counter-strafing
9.7°Preaim
557msReaction time
49.7%T opening success
41.1%CT opening success
0.50Enemies flashed / flash
5.4%Flash assists
6.47HE damage / grenade
15.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3423% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4975 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–60.0511%3 Oct →
nuke13–80.0310%3 Oct →
anubis13–10-0.018%3 Oct →
dust26–13-0.046%3 Oct →
nuke13–6-0.0114%3 Oct →
cache7–13-0.058%3 Oct →
nuke13–9-0.0510%3 Oct →
ancient4–13-0.0314%3 Oct →
dust216–130.0210%3 Oct →
inferno13–60.0222%3 Oct →
ancient13–8-0.0120%3 Oct →
mirage13–8-0.034%3 Oct →
mirage0–13-0.0110%3 Oct →
cache4–130.028%3 Oct →
inferno12–160.0412%3 Oct →
mirage8–13-0.085%2 Oct →
dust29–130.0411%2 Oct →
cache13–20.0214%2 Oct →
anubis14–16-0.0211%2 Oct →
inferno13–16-0.0123%1 Oct →
cache5–13-0.0610%1 Oct →
dust211–13-0.0518%1 Oct →
dust28–130.0017%1 Oct →
ancient13–7-0.0214%1 Oct →
nuke3–13-0.0810%1 Oct →
cache3–13-0.0521%1 Oct →
ancient13–7-0.0012%1 Oct →
inferno11–13-0.0511%1 Oct →
ancient15–15-0.0413%1 Oct →
anubis16–140.0711%1 Oct →
dust210–13-0.0621%1 Oct →
cache9–13-0.0410%1 Oct →
nuke13–10-0.0321%1 Oct →
inferno10–13-0.0415%1 Oct →
dust25–13-0.0120%1 Oct →
nuke13–60.0611%1 Oct →
anubis8–13-0.055%1 Oct →
dust24–130.0715%1 Oct →
nuke13–30.0815%1 Oct →
cache13–11-0.058%1 Oct →
cache14–16-0.064%30 Sept →
inferno13–9-0.0113%30 Sept →
ancient13–9-0.0310%30 Sept →
cache13–8-0.0110%30 Sept →
anubis13–40.0311%30 Sept →
nuke5–13-0.0712%30 Sept →
nuke7–13-0.037%30 Sept →
anubis13–110.0717%30 Sept →
mirage13–10-0.0312%30 Sept →
nuke11–130.0613%28 Sept →
ancient11–13-0.014%28 Sept →
ancient13–7-0.0615%28 Sept →
anubis8–130.0216%28 Sept →
dust25–13-0.120%28 Sept →
ancient16–120.009%28 Sept →
vertigo7–9-0.046%27 Sept →
vertigo9–70.0922%26 Sept →
nuke3–90.0117%26 Sept →
inferno3–00.1233%26 Sept →
inferno15–150.0523%26 Sept →
dust213–30.0322%26 Sept →
nuke13–100.0210%26 Sept →
mirage13–30.0516%26 Sept →
mirage8–130.0518%26 Sept →
dust211–13-0.0120%26 Sept →
inferno3–8-0.0113%25 Sept →
inferno11–13-0.0322%25 Sept →
cache2–13-0.0625%25 Sept →
anubis13–90.048%25 Sept →
cache12–120.0310%25 Sept →
vertigo13–10-0.0221%25 Sept →
inferno10–60.0613%25 Sept →
vertigo13–9-0.0810%12 Sept →
dust213–110.0319%12 Sept →
inferno9–130.0220%12 Sept →
inferno14–160.000%11 Sept →
cache11–13-0.0111%11 Sept →
inferno16–140.0214%11 Sept →
ancient13–90.0813%11 Sept →
dust213–80.059%11 Sept →
cache13–110.0413%10 Sept →
ancient6–13-0.029%10 Sept →
cache13–11-0.076%10 Sept →
mirage7–2-0.018%10 Sept →
inferno13–80.1018%10 Sept →
ancient13–60.0015%10 Sept →
nuke13–5-0.0618%10 Sept →
anubis9–130.0319%9 Sept →
nuke11–13-0.070%9 Sept →
inferno13–5-0.026%8 Sept →
ancient13–10-0.0310%8 Sept →
cache13–5-0.0610%8 Sept →
mirage6–13-0.0211%8 Sept →
inferno13–110.0612%8 Sept →
ancient8–00.1022%8 Sept →
cache13–40.0810%8 Sept →
anubis2–130.0021%8 Sept →
anubis7–13-0.0911%3 Sept →
inferno13–110.0322%3 Sept →
overpass11–13-0.0518%3 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.