Dulken

Dulken — CS2 Stats

SE76561198170291915[U:1:210026187]Steam profile ↗✓ No bans

2,321Tracked matches50%Win rate2020Tracked since
10,751Hours in CS51Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating18,267Purple band · top ~15.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,267 -1,733 12 Sept – 18 Oct · 17 days played
17,15620,000peak 20,00012 Sept18 Oct
20,253Peak Premier in tracked matches
1,104Highest Faceit ELO seen on CSDB
17Days played since 2026-09-12

Faceit ELO

  • At peak — 1,104
  • Next: Level 6 at 1,201 — 97 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-25
  • Level 4 first seen 2026-09-25

Premier CS Rating

  • 1,733 below peak (20,000)
  • +880 over 30 days · improving
  • Next: Pink band at 20,000 — 1,733 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-25
  • Blue band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches104——
Win rate57%——
K/D1.23——
Headshot %54%——

Measured 25 Sep 2026 → 20 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate49.0%44.3%46.9%above
Shot accuracy15.0%11.9%13.0%above
Kill/death ratio0.951.031.080.13 short
Match win rate45.8%45.2%46.7%meets

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDulkenPREMIER18,267 · Purple bandPEAK ELO1,104csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning71
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY47–46–7Last 10047%Win rateWWWWLLTWLT

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −3.2pp headshot accuracy · −27ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 531ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 541ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 554ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.9 against its own average).

Aim7.7
Utility4.3
Positioning7.1
Opening Duels5.5
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning7.1
Utility4.3
Mechanics6.5
Opening Duels7.6
Win Impact5.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time555ms−5ms
first ⅓ avg 560ms → last ⅓ avg 555ms
Headshot accuracy19.4%+0.4%
first ⅓ avg 18.9% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · nuke, 10 Oct →
39%Best headshot accuracy · 13–9 · inferno, 8 Oct →
406msFastest reaction time · 3–8 · inferno, 25 Sept →
13–1Biggest win · nuke, 8 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W4Current streak
7–3In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 89% over 9ancientWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageA1912–763%0.00
cacheA148–657%0.02
ancientD134–931%0.01
nukeD124–833%0.03
dust2C114–736%0.02
anubisD93–633%-0.03
infernoS98–189%0.03
vertigoC52–340%0.02
boulder—31–233%0.02
overpass—21–150%0.04
train—20–20%-0.01
poseidon—10–10%-0.22

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

168,122Lifetime kills
0.95K/D
8,597Matches
45.8%Match win rate · Top 50% of Purple band
49.0%Headshot % · Top 50% of Purple band
15.0%Shot accuracy · Top 50% of Purple band
20,843MVPs
3,871Hours (in match)
8,277Bombs planted
2,345Bombs defused

Most-used weapons

AK-4760,301
AWP11,779
MP95,492
FAMAS3,173
P2502,468

Lifetime map wins

15,087inferno
10,355dust2
10,130nuke
5,067vertigo
3,106train
821office
623cbble
146lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

228Matches
52%Win rate
1.01Avg K/D
99.8ADR
48%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno367%1.7920.0
Dust220%1.0819.0
Overpass1100%1.2222.0
Ancient10%1.2719.0
Vertigo10%0.6511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
33.8%Accuracy (enemy spotted)
39.0%Spray accuracy
79.4%Counter-strafing
8.6°Preaim
555msReaction time
66.4%T opening success
54.2%CT opening success
0.53Enemies flashed / flash
5.2%Flash assists
8.44HE damage / grenade
3.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.8431 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–80.0228%18 Oct →
anubis13–30.0311%18 Oct →
mirage13–20.0612%18 Oct →
nuke13–70.0320%17 Oct →
mirage9–13-0.0316%17 Oct →
dust27–130.0526%17 Oct →
ancient12–120.0424%17 Oct →
cache13–40.0724%17 Oct →
vertigo10–13-0.0010%17 Oct →
nuke15–15-0.0315%16 Oct →
mirage10–13-0.0124%16 Oct →
dust216–14-0.0417%16 Oct →
inferno13–11-0.0223%16 Oct →
dust210–13-0.0226%15 Oct →
mirage9–13-0.0129%15 Oct →
dust213–110.0427%15 Oct →
nuke4–13-0.0120%15 Oct →
mirage13–9-0.0322%15 Oct →
inferno13–100.057%15 Oct →
cache9–13-0.0223%15 Oct →
dust213–110.0613%15 Oct →
ancient9–13-0.0619%15 Oct →
mirage13–40.068%15 Oct →
cache6–13-0.0220%14 Oct →
dust210–13-0.0122%14 Oct →
mirage12–16-0.0514%11 Oct →
anubis2–13-0.148%11 Oct →
ancient8–13-0.0120%11 Oct →
cache13–40.0720%10 Oct →
nuke13–80.1626%10 Oct →
ancient11–130.0620%10 Oct →
nuke7–13-0.0128%10 Oct →
boulder1–40.0818%10 Oct →
cache13–100.0519%10 Oct →
cache14–160.0821%10 Oct →
dust27–130.0225%10 Oct →
ancient13–10-0.0217%9 Oct →
mirage8–130.0029%9 Oct →
anubis9–13-0.0514%9 Oct →
overpass13–50.0820%9 Oct →
train11–130.0228%9 Oct →
vertigo13–60.0318%9 Oct →
cache13–110.0420%8 Oct →
nuke6–13-0.048%8 Oct →
anubis13–11-0.0318%8 Oct →
inferno8–00.0527%8 Oct →
inferno13–6-0.0221%8 Oct →
dust213–20.0322%8 Oct →
ancient13–80.0521%8 Oct →
mirage13–100.0130%8 Oct →
cache13–50.0419%8 Oct →
nuke5–130.0216%8 Oct →
cache13–6-0.0423%8 Oct →
nuke13–10.0816%8 Oct →
anubis13–70.0621%8 Oct →
inferno13–90.0239%8 Oct →
mirage13–7-0.0216%8 Oct →
mirage13–100.0131%8 Oct →
anubis4–13-0.0614%8 Oct →
anubis1–5-0.0325%8 Oct →
cache8–13-0.0411%8 Oct →
vertigo12–120.1234%6 Oct →
mirage13–90.0115%6 Oct →
dust26–13-0.0411%5 Oct →
mirage13–70.0717%5 Oct →
nuke13–70.0720%5 Oct →
mirage13–30.0218%5 Oct →
dust210–130.0616%5 Oct →
ancient15–150.0214%5 Oct →
cache16–130.0717%5 Oct →
ancient5–13-0.0219%5 Oct →
overpass12–120.0018%5 Oct →
nuke7–130.0522%26 Sept →
inferno13–30.0629%25 Sept →
inferno3–80.0014%25 Sept →
mirage13–110.0317%25 Sept →
cache12–12-0.0517%25 Sept →
vertigo13–100.0218%25 Sept →
inferno10–60.0019%25 Sept →
nuke7–13-0.0617%25 Sept →
ancient13–70.0616%25 Sept →
ancient5–13-0.0429%17 Sept →
mirage9–13-0.0712%17 Sept →
dust29–130.0213%16 Sept →
ancient5–13-0.0013%16 Sept →
anubis10–13-0.0222%16 Sept →
train8–13-0.032%16 Sept →
ancient3–13-0.0220%16 Sept →
nuke12–120.1027%16 Sept →
boulder9–13-0.0121%16 Sept →
poseidon1–9-0.2227%16 Sept →
mirage13–80.0022%15 Sept →
vertigo6–13-0.0629%15 Sept →
inferno13–30.0926%15 Sept →
anubis7–130.0015%15 Sept →
cache13–60.0221%15 Sept →
boulder13–70.0116%15 Sept →
cache3–13-0.0318%12 Sept →
ancient13–60.0221%12 Sept →
mirage6–13-0.0420%12 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.