hilstukki

hilstukki — CS2 Stats

SE76561198004177280[U:1:43911552]Steam profile ↗✓ No bans

957Tracked matches38%Win rate2020Tracked since
4,929Hours in CS12Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating13,547Blue band · top ~36.1% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,547 -10,613 31 Jul – 28 Oct · 4 days played
13,54724,860peak 24,86031 Jul28 Oct
24,960Peak Premier in tracked matches
36Days played since 2025-07-20

Premier CS Rating

  • 11,313 below peak (24,860)
  • Next: Purple band at 15,000 — 1,453 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches379+28
Win rate57%33%+23pp
K/D0.650.63+0.03
Headshot %41%44%−3pp

Measured 3 Oct 2026 → 3 Nov 2026; previous 4 Sep 2026 → 3 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate42.3%45.7%46.8%4.5% short
Shot accuracy15.6%12.7%13.0%above
Kill/death ratio0.881.051.060.18 short
Match win rate46.1%45.7%46.3%meets

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGhilstukkiFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER13,547 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim56
Positioning56
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY44–54–2Last 10044%Win rateWLWLLWWLWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −3.7pp headshot accuracy · −75ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 539ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 524ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.6
Utility3.3
Positioning5.6
Opening Duels1.9
Clutch5.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.6
Utility3.3
Mechanics6.5
Opening Duels3.2
Win Impact1.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time578ms−42ms
first ⅓ avg 621ms → last ⅓ avg 578ms
Headshot accuracy16.0%−1.2%
first ⅓ avg 17.3% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–5 · inferno, 17 Aug →
33%Best headshot accuracy · 10–13 · nuke, 27 Jun →
328msFastest reaction time · 1–13 · cache, 2 Aug →
13–2Biggest win · ancient, 20 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–3In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 67% over 6mirageWeakest map · 24% over 17
MapGradePlayedRecordWin rateAvg rating
nukeA2514–1156%-0.02
infernoC188–1044%-0.01
mirageD174–1324%-0.03
ancientB105–550%-0.05
cacheA95–456%-0.04
dust2S64–267%-0.03
overpassB63–350%-0.05
anubis—41–325%-0.02
train—40–40%-0.05
vertigo—10–10%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (24% over 17). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

146,604Lifetime kills
0.88K/D
7,239Matches
46.1%Match win rate · Top 50% of Level 7 players
42.3%Headshot %
15.6%Shot accuracy · Top 50% of Level 7 players
18,240MVPs
3,157Hours (in match)
7,478Bombs planted
3,627Bombs defused

Most-used weapons

AK-4738,917
AWP25,132
P2504,475
Knife3,131
Tec-92,702
P901,765

Lifetime map wins

13,365inferno
8,566dust2
7,594nuke
4,205train
2,773vertigo
1,503cbble
298office
172militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

815Matches
52%Win rate
0.92Avg K/D
64.9ADR
37%Headshot %

Clutches & streaks

48%1v1 clutch win
17%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke2352%0.9713.0
Anubis1844%0.9513.4
Mirage1765%1.0013.2
Inferno1275%0.7110.9
Ancient757%0.8214.6
Cache786%1.1213.1
Dust2450%0.6810.8
Vertigo333%0.8716.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
30.9%Accuracy (enemy spotted)
36.7%Spray accuracy
79.1%Counter-strafing
11.4°Preaim
581msReaction time
37.1%T opening success
48.7%CT opening success
0.46Enemies flashed / flash
0.5%Flash assists
9.16HE damage / grenade
3.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4579 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0792% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache16–13-0.0522%28 Oct →
mirage2–13-0.088%28 Oct →
nuke13–6-0.0126%28 Oct →
cache7–13-0.0411%28 Oct →
nuke6–13-0.110%28 Oct →
dust213–11-0.0314%25 Oct →
mirage13–11-0.019%25 Oct →
dust25–130.0118%25 Oct →
ancient13–4-0.0410%25 Oct →
mirage8–13-0.0024%25 Oct →
inferno13–11-0.033%23 Oct →
anubis4–13-0.0411%21 Oct →
ancient11–13-0.0714%21 Oct →
ancient13–8-0.0422%21 Oct →
nuke13–7-0.0723%21 Oct →
nuke10–13-0.0115%14 Oct →
cache7–13-0.0929%14 Oct →
cache8–13-0.0418%3 Oct →
inferno3–12-0.0427%3 Oct →
nuke2–13-0.0819%3 Oct →
train7–13-0.0531%30 Sept →
nuke13–5-0.0213%30 Sept →
inferno9–13-0.0018%28 Sept →
nuke12–12-0.0619%12 Sept →
nuke6–13-0.029%4 Aug →
mirage11–130.0216%4 Aug →
nuke5–13-0.0323%2 Aug →
nuke13–7-0.0318%2 Aug →
cache13–100.0210%2 Aug →
inferno8–13-0.026%2 Aug →
cache1–13-0.095%2 Aug →
nuke13–50.0324%31 Jul →
ancient6–13-0.0715%31 Jul →
cache13–110.039%31 Jul →
ancient13–2-0.0421%20 Jul →
mirage10–13-0.0014%20 Jul →
dust213–11-0.075%20 Jul →
nuke13–6-0.040%17 Jul →
nuke13–40.0117%17 Jul →
inferno16–130.0514%17 Jul →
cache13–10-0.0314%17 Jul →
inferno13–5-0.047%17 Jul →
inferno13–10-0.027%4 Jul →
inferno15–19-0.0212%4 Jul →
nuke10–13-0.0533%27 Jun →
ancient13–110.0113%27 Jun →
cache13–9-0.0421%27 Jun →
train10–13-0.0514%27 Jun →
vertigo8–13-0.0132%27 Jun →
overpass13–6-0.0710%27 Jun →
dust20–13-0.1014%27 Jun →
inferno8–13-0.0113%26 Jun →
inferno8–130.0128%26 Jun →
nuke0–4-0.0633%26 Jun →
inferno13–11-0.0510%26 Jun →
mirage3–00.020%26 Jun →
inferno13–100.0421%6 Jun →
nuke13–60.0414%6 Jun →
mirage10–13-0.0523%6 Jun →
nuke13–8-0.0028%6 Jun →
anubis10–13-0.0212%6 Jun →
overpass5–13-0.0414%26 May →
ancient13–16-0.0514%9 May →
inferno9–13-0.0219%9 May →
nuke8–13-0.0414%8 Mar →
mirage5–13-0.0420%9 Feb →
anubis13–4-0.0110%9 Feb →
anubis6–130.0123%26 Dec →
mirage12–120.0410%6 Dec →
nuke5–13-0.0714%10 Oct →
inferno9–13-0.025%1 Oct →
dust213–5-0.0423%23 Aug →
train8–13-0.0727%23 Aug →
mirage7–13-0.0528%21 Aug →
train13–16-0.0324%17 Aug →
overpass13–9-0.0311%17 Aug →
inferno11–130.0131%17 Aug →
ancient13–40.0214%17 Aug →
inferno13–50.0830%17 Aug →
nuke13–3-0.005%17 Aug →
mirage12–16-0.0622%15 Aug →
mirage13–60.0025%31 Jul →
inferno13–30.0012%31 Jul →
nuke13–10-0.0529%31 Jul →
nuke13–10-0.0213%30 Jul →
inferno9–13-0.0613%30 Jul →
mirage6–13-0.0514%30 Jul →
nuke6–130.0023%27 Jul →
overpass8–13-0.078%27 Jul →
mirage8–13-0.0415%23 Jul →
ancient5–13-0.1021%23 Jul →
overpass13–10-0.0313%23 Jul →
dust213–30.0414%21 Jul →
ancient3–13-0.0714%21 Jul →
mirage8–13-0.0719%21 Jul →
overpass6–12-0.0414%21 Jul →
mirage0–13-0.090%20 Jul →
nuke13–60.0820%20 Jul →
mirage13–9-0.0315%20 Jul →
nuke13–90.0522%20 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.