Filuren

Filuren — CS2 Stats

76561197999981966[U:1:39716238]Steam profile ↗✓ No bans

2,534Tracked matches59%Win rate2021Tracked since
1,817Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating17,254Purple band · top ~19.4% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,254 +3,670 26 Jun – 30 Oct · 40 days played
13,58417,833peak 17,83326 Jun30 Oct
17,833Peak Premier in tracked matches
1,012Highest Faceit ELO seen on CSDB
48Days played since 2026-06-26

Premier CS Rating

  • 579 below peak (17,833)
  • +143 over 30 days · steady
  • +2,807 over 90 days
  • Next: Pink band at 20,000 — 2,746 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-24
  • Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate37.1%42.7%43.8%6.7% short
Shot accuracy9.2%11.2%12.0%2.9% short
Kill/death ratio0.630.991.020.39 short
Match win rate40.3%43.9%44.7%4.4% short

This profile sits below the typical Level 5 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFilurenFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,254 · Purple bandPEAK ELO1,012csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim44
Positioning41
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY53–42–5Last 10053%Win rateWLWLLLWWWL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −0.9pp headshot accuracy · +27ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 669ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 611ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim4.4
Utility3.9
Positioning4.1
Opening Duels0.0
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning4.1
Utility3.9
Mechanics4.2
Opening Duels1.6
Win Impact7.9

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.02
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time626ms−57ms
first ⅓ avg 683ms → last ⅓ avg 626ms
Headshot accuracy16.2%+2.5%
first ⅓ avg 13.7% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–2 · nuke, 6 Sept →
36%Best headshot accuracy · 13–16 · inferno, 13 Jul →
461msFastest reaction time · 9–4 · inferno, 25 Sept →
13–2Biggest win · nuke, 6 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–5In matches decided by ≤2 rounds
16Overtime games

Map breakdown

dust2Best map · 86% over 7mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
anubisC188–1044%-0.04
infernoS1711–665%-0.04
cacheA1610–663%-0.02
nukeA159–660%-0.03
mirageD144–1029%-0.01
ancientC83–538%-0.03
dust2S76–186%-0.03
overpass—21–150%-0.05
eldorado—11–0100%-0.05
poseidon—10–10%-0.09
debris—10–10%-0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,086Lifetime kills
0.63K/D
4,397Matches
40.3%Match win rate
37.1%Headshot %
9.2%Shot accuracy
6,383MVPs
1,817Hours (in match)
5,842Bombs planted
667Bombs defused

Most-used weapons

AK-4715,120
AWP5,321
P901,962
FAMAS1,848
MAC-101,580

Lifetime map wins

9,512inferno
3,901dust2
3,517nuke
2,125vertigo
1,257train
401cbble
149office
61assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

57Matches
54%Win rate
0.71Avg K/D
76.2ADR
39%Headshot %

Clutches & streaks

20%1v1 clutch win
18%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1050%0.9613.6
Anubis989%0.9915.8
Ancient683%0.7311.0
Mirage560%0.9515.6
Nuke333%0.8714.3
Dust2367%0.878.7
Overpass20%0.6212.5
Vertigo1100%0.8315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
31.5%Accuracy (enemy spotted)
35.8%Spray accuracy
69.0%Counter-strafing
11.3°Preaim
628msReaction time
42.8%T opening success
28.2%CT opening success
0.42Enemies flashed / flash
2.1%Flash assists
4.29HE damage / grenade
10.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4173 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.1519% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–5-0.0121%30 Oct →
inferno5–13-0.0611%22 Oct →
dust216–14-0.058%22 Oct →
ancient9–13-0.0620%16 Oct →
dust210–130.0011%9 Oct →
mirage11–13-0.0229%9 Oct →
anubis13–10-0.0315%8 Oct →
inferno13–110.0010%8 Oct →
inferno13–11-0.0321%2 Oct →
cache5–13-0.0124%2 Oct →
nuke9–13-0.0221%2 Oct →
mirage11–13-0.0423%27 Sept →
cache13–40.0020%27 Sept →
nuke16–12-0.0120%26 Sept →
anubis13–8-0.0110%26 Sept →
inferno9–4-0.0418%25 Sept →
nuke13–6-0.0822%19 Sept →
anubis8–13-0.0529%19 Sept →
inferno13–6-0.069%18 Sept →
cache13–70.016%12 Sept →
inferno9–13-0.0229%11 Sept →
cache13–30.0111%11 Sept →
anubis13–7-0.0715%11 Sept →
mirage13–160.0120%6 Sept →
ancient13–60.0414%6 Sept →
nuke13–20.0818%6 Sept →
inferno13–100.0014%4 Sept →
mirage15–150.0410%3 Sept →
ancient7–13-0.0114%2 Sept →
anubis7–13-0.0311%2 Sept →
inferno13–11-0.077%2 Sept →
inferno9–13-0.0412%1 Sept →
anubis15–15-0.0316%29 Aug →
inferno13–10-0.0514%29 Aug →
cache13–8-0.0327%29 Aug →
nuke13–100.0115%21 Aug →
mirage8–13-0.019%21 Aug →
nuke13–7-0.0615%18 Aug →
anubis5–13-0.1116%18 Aug →
inferno13–90.077%15 Aug →
dust213–7-0.027%11 Aug →
mirage8–13-0.037%10 Aug →
ancient13–70.0314%10 Aug →
cache6–00.0014%10 Aug →
cache13–90.0126%8 Aug →
cache13–16-0.0531%3 Aug →
nuke5–13-0.0725%2 Aug →
anubis15–15-0.077%2 Aug →
ancient13–5-0.0330%2 Aug →
nuke10–13-0.0720%31 Jul →
inferno16–13-0.0315%31 Jul →
anubis13–6-0.0611%30 Jul →
cache9–13-0.0424%30 Jul →
ancient7–13-0.074%29 Jul →
anubis14–16-0.0114%29 Jul →
anubis9–13-0.0527%27 Jul →
mirage7–13-0.0414%27 Jul →
nuke12–16-0.0122%26 Jul →
anubis13–6-0.084%26 Jul →
nuke13–11-0.0323%26 Jul →
anubis13–7-0.0217%26 Jul →
nuke16–14-0.0716%24 Jul →
cache13–7-0.016%24 Jul →
cache13–6-0.008%22 Jul →
cache2–13-0.0829%22 Jul →
cache4–13-0.098%22 Jul →
dust213–5-0.045%22 Jul →
nuke7–13-0.0222%21 Jul →
cache10–13-0.0713%21 Jul →
dust216–14-0.0213%20 Jul →
mirage13–6-0.0116%20 Jul →
mirage7–13-0.058%17 Jul →
dust213–6-0.0523%17 Jul →
ancient7–13-0.075%17 Jul →
inferno5–9-0.1417%16 Jul →
nuke11–13-0.0219%16 Jul →
ancient5–13-0.0711%13 Jul →
inferno13–16-0.0636%13 Jul →
eldorado9–6-0.058%13 Jul →
poseidon8–8-0.096%13 Jul →
debris7–9-0.080%13 Jul →
inferno13–10-0.0813%11 Jul →
anubis5–13-0.0425%11 Jul →
cache13–9-0.0612%11 Jul →
anubis4–13-0.0312%10 Jul →
dust213–11-0.0820%10 Jul →
anubis8–13-0.0216%10 Jul →
nuke13–6-0.027%9 Jul →
cache13–30.0426%9 Jul →
overpass15–15-0.095%6 Jul →
mirage13–10-0.0213%5 Jul →
mirage7–130.0014%29 Jun →
inferno13–11-0.0212%28 Jun →
mirage13–90.006%28 Jun →
overpass13–2-0.0117%28 Jun →
mirage16–13-0.0411%27 Jun →
nuke13–10-0.0017%27 Jun →
inferno7–13-0.133%26 Jun →
mirage10–130.0212%26 Jun →
anubis16–12-0.0418%26 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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