Vuokko

Vuokko — CS2 Stats

76561197998223156[U:1:37957428]Steam profile ↗✓ No bans

2,125Tracked matches47%Win rate2020Tracked since
2,929Hours in CS
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating16,542Purple band · top ~22.3% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,542 -2,772 21 Feb – 31 Oct · 14 days played
16,54220,372peak 20,37221 Feb31 Oct
20,643Peak Premier in tracked matches
34Days played since 2026-02-21

Premier CS Rating

  • 3,830 below peak (20,372)
  • Next: Pink band at 20,000 — 3,458 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate38.9%41.8%42.7%3.8% short
Shot accuracy13.4%12.2%11.2%above
Kill/death ratio1.050.980.99above
Match win rate47.1%43.3%43.9%above

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGVuokkoFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER16,542 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim51
Positioning45
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY47–47–6Last 10047%Win rateWLLWWWWWLL

Last 10 vs previous 10: +30pp win rate · +0.04 avg rating · +0.9pp headshot accuracy · +31ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 589ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 14%
  • Avg reaction 563ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 14%
  • Avg reaction 548ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim5.1
Utility4.2
Positioning4.5
Opening Duels2.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning4.5
Utility4.2
Mechanics2.2
Opening Duels1.9
Win Impact3.9

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.05
first ⅓ avg 0.00 → last ⅓ avg 0.05
Reaction time570ms−47ms
first ⅓ avg 617ms → last ⅓ avg 570ms
Headshot accuracy15.7%−0.9%
first ⅓ avg 16.6% → last ⅓ avg 15.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–7 · cache, 20 May →
67%Best headshot accuracy · 1–9 · poseidon, 18 Mar →
430msFastest reaction time · 4–13 · nuke, 28 Feb →
13–0Biggest win · cache, 31 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 60% over 5ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
cacheB3217–1553%0.04
mirageB136–746%0.04
nukeB136–746%0.02
infernoB115–645%0.03
dust2B105–550%0.00
ancientC83–538%0.07
anubisA53–260%-0.01
overpass—42–250%0.03
train—10–10%0.03
warden—10–10%-0.04
vertigo—10–10%0.07
poseidon—10–10%-0.19

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

126,936Lifetime kills
1.05K/D · Top 50% of Level 3 players
6,145Matches
47.1%Match win rate · Top 25% of Level 3 players
38.9%Headshot %
13.4%Shot accuracy · Top 50% of Level 3 players
16,450MVPs
2,929Hours (in match)
10,846Bombs planted
2,666Bombs defused

Most-used weapons

AK-4727,091
MAC-1011,066
AWP8,777
XM10145,810
MP94,337
P903,503
SCAR-203,417

Lifetime map wins

9,356dust2
8,695inferno
6,833train
4,347nuke
1,994vertigo
1,481cbble
1,255office
443lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

89Matches
56%Win rate
1.33Avg K/D
—ADR
34%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
35.2%Accuracy (enemy spotted)
40.0%Spray accuracy
59.7%Counter-strafing
11.9°Preaim
556msReaction time
41.3%T opening success
33.5%CT opening success
0.39Enemies flashed / flash
3.5%Flash assists
9.28HE damage / grenade
6.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3947 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.5419% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–60.0215%31 Oct →
mirage9–130.0619%31 Oct →
mirage8–130.0410%31 Oct →
ancient13–60.0520%31 Oct →
anubis13–1-0.009%31 Oct →
inferno13–70.0312%31 Oct →
cache13–00.1615%31 Oct →
nuke13–00.2015%31 Oct →
inferno4–130.1623%30 Oct →
ancient4–130.104%17 Sept →
mirage16–130.049%3 Sept →
cache6–130.1012%3 Sept →
cache4–130.056%22 Aug →
nuke13–100.038%22 Aug →
dust213–60.0319%10 Aug →
inferno9–130.0711%9 Aug →
cache8–130.0518%9 Aug →
inferno8–130.0313%8 Aug →
mirage10–130.0225%8 Aug →
nuke5–130.0213%7 Aug →
ancient10–130.0317%4 Aug →
anubis13–80.0414%13 Jul →
dust28–13-0.0119%13 Jul →
inferno13–100.0318%13 Jul →
cache6–13-0.0019%13 Jul →
ancient13–50.1320%13 Jul →
ancient3–70.096%7 Jul →
overpass9–00.0315%7 Jul →
train10–130.0335%7 Jul →
cache13–100.1427%20 Jun →
cache0–3-0.0025%14 Jun →
cache7–13-0.0618%21 May →
cache4–130.0410%21 May →
cache13–110.0623%21 May →
cache12–120.018%20 May →
cache13–70.2128%20 May →
cache3–13-0.0511%20 May →
cache13–30.0511%20 May →
cache13–110.0325%20 May →
cache13–100.0622%19 May →
cache13–60.1215%19 May →
cache13–30.0324%19 May →
cache13–2-0.0213%19 May →
cache11–130.0413%18 May →
cache13–7-0.0220%18 May →
cache13–60.0113%18 May →
cache4–13-0.0219%18 May →
cache13–80.0321%18 May →
cache1–100.0815%18 May →
cache13–50.0014%18 May →
cache4–130.0015%17 May →
cache13–110.0514%17 May →
cache13–90.1610%17 May →
warden11–13-0.0412%1 May →
cache6–13-0.0213%1 May →
vertigo8–80.0720%1 May →
cache4–130.0012%29 Apr →
cache13–110.096%29 Apr →
mirage13–70.0619%3 Apr →
inferno13–60.0017%3 Apr →
mirage13–30.0415%3 Apr →
inferno13–16-0.0113%3 Apr →
nuke6–13-0.0310%30 Mar →
mirage10–130.0625%30 Mar →
mirage3–120.0123%29 Mar →
nuke11–130.0117%29 Mar →
dust213–50.0417%29 Mar →
nuke13–8-0.0220%28 Mar →
ancient3–130.0431%28 Mar →
inferno13–9-0.0115%28 Mar →
overpass13–110.0714%28 Mar →
dust213–00.0626%28 Mar →
ancient12–160.0617%18 Mar →
inferno2–13-0.0112%18 Mar →
nuke13–10-0.0216%18 Mar →
nuke8–80.0210%18 Mar →
poseidon1–9-0.1967%18 Mar →
mirage9–130.0320%5 Mar →
nuke13–50.1112%5 Mar →
nuke10–13-0.0211%3 Mar →
mirage13–90.0118%3 Mar →
anubis15–150.0020%3 Mar →
dust26–13-0.067%2 Mar →
inferno7–13-0.0313%2 Mar →
overpass14–160.019%2 Mar →
dust213–6-0.0024%2 Mar →
nuke4–13-0.0720%28 Feb →
dust213–50.0616%25 Feb →
mirage15–150.0210%25 Feb →
inferno13–40.0823%25 Feb →
nuke15–15-0.039%24 Feb →
ancient13–50.0219%24 Feb →
dust26–13-0.019%24 Feb →
anubis13–10-0.028%23 Feb →
mirage13–50.0419%23 Feb →
dust29–13-0.0212%23 Feb →
nuke13–40.0414%23 Feb →
anubis11–13-0.0510%21 Feb →
dust27–13-0.069%21 Feb →
overpass5–13-0.0113%21 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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