Rihmeli

Rihmeli — CS2 Stats

FI76561197994979024[U:1:34713296]Steam profile ↗✓ No bans

266Tracked matches58%Win rate2020Tracked since
2,635Hours in CS8Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
Premier CS Rating14,078Blue band · top ~33.3% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,078 +467 26 Mar – 16 Oct · 20 days played
11,99314,078peak 14,07826 Mar16 Oct
14,179Peak Premier in tracked matches
35Days played since 2024-03-26

Premier CS Rating

  • At peak — 14,078
  • +1,392 over 30 days · improving
  • Next: Purple band at 15,000 — 922 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-25
  • Light Blue band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches14——
Win rate57%——
K/D1.03——
Headshot %39%——

Measured 24 Sep 2026 → 21 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,934), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.3%43.7%44.8%5.5% short
Shot accuracy18.2%12.0%12.4%above
Kill/death ratio1.351.021.03above
Match win rate71.1%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRihmeliFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,078 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning56
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY46–48–6Last 10046%Win rateLWLWWTWLWW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −0.7pp headshot accuracy · +19ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 559ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 600ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.6
Utility3.4
Positioning5.6
Opening Duels2.7

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 55% on T to 31% on CT — first contacts on the defending side are being lost.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.6
Utility3.4
Mechanics8.0
Opening Duels3.2
Win Impact7.6

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time574ms−73ms
first ⅓ avg 647ms → last ⅓ avg 574ms
Headshot accuracy16.5%+3.1%
first ⅓ avg 13.5% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–4 · overpass, 29 Mar →
28%Best headshot accuracy · 8–13 · cache, 26 Aug →
422msFastest reaction time · 6–13 · inferno, 18 Sept →
13–2Biggest win · anubis, 21 Apr →

Across the last 100 tracked matches.

Highlights

3Longest win streak
6–3In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 61% over 18overpassWeakest map · 38% over 21
MapGradePlayedRecordWin rateAvg rating
overpassC218–1338%0.03
nukeA1811–761%0.02
vertigoA116–555%0.01
anubisC104–640%0.06
ancientC104–640%0.01
cacheC94–544%0.01
dust2C73–443%0.01
infernoC73–443%0.01
mirageC73–443%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (38% over 21). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

73,042Lifetime kills
1.35K/D · Top 10% of Level 5 players
6,281Matches
71.1%Match win rate · Top 5% of Level 5 players
39.3%Headshot %
18.2%Shot accuracy · Top 10% of Level 5 players
8,672MVPs
1,367Hours (in match)
3,517Bombs planted
886Bombs defused

Most-used weapons

AK-4718,264
AWP6,834
P903,945
FAMAS1,904
AUG1,603

Lifetime map wins

7,144dust2
3,654nuke
3,045inferno
2,217cbble
748train
612vertigo
277militia
196office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

96Matches
48%Win rate
1.15Avg K/D
—ADR
40%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo560%1.7323.0
Anubis540%1.3115.4
Nuke425%1.8119.8
Mirage333%1.1718.3
Inferno250%1.1819.5
Overpass250%1.9020.5
Ancient10%1.2421.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
38.0%Accuracy (enemy spotted)
39.8%Spray accuracy
86.0%Counter-strafing
10.7°Preaim
581msReaction time
54.8%T opening success
31.0%CT opening success
0.39Enemies flashed / flash
3.0%Flash assists
6.60HE damage / grenade
2.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3883 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.9891% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0510%16 Oct →
dust213–6-0.0116%16 Oct →
dust27–130.0018%16 Oct →
nuke16–13-0.019%16 Oct →
cache13–90.0419%13 Oct →
anubis15–150.0419%13 Oct →
nuke13–90.0312%13 Oct →
anubis7–130.0116%13 Oct →
inferno13–11-0.0322%13 Oct →
ancient13–7-0.0310%2 Oct →
cache8–13-0.025%2 Oct →
overpass12–120.0015%23 Sept →
nuke13–7-0.0223%23 Sept →
mirage13–7-0.0320%23 Sept →
dust213–60.0718%23 Sept →
ancient12–120.0313%23 Sept →
nuke10–130.0127%21 Sept →
ancient13–100.0313%18 Sept →
inferno6–13-0.0111%18 Sept →
cache13–6-0.0013%18 Sept →
nuke13–80.1014%18 Sept →
ancient8–13-0.0122%17 Sept →
dust213–60.0523%17 Sept →
mirage13–70.0812%17 Sept →
nuke7–13-0.0621%17 Sept →
dust24–13-0.0319%11 Sept →
cache13–40.0426%11 Sept →
mirage15–15-0.019%6 Sept →
dust210–13-0.0511%29 Aug →
cache10–130.0123%29 Aug →
nuke13–40.089%29 Aug →
mirage13–11-0.0520%29 Aug →
cache8–130.0028%26 Aug →
ancient13–7-0.0113%20 Aug →
cache7–13-0.0125%20 Aug →
cache13–70.0315%20 Aug →
ancient8–130.0422%14 Mar →
overpass12–16-0.0613%11 Mar →
nuke1–13-0.0620%11 Mar →
overpass6–13-0.0418%14 Feb →
overpass7–13-0.0711%9 Feb →
overpass11–130.0514%3 Oct →
inferno4–13-0.019%13 Jan →
inferno1–13-0.0623%20 May →
dust25–130.0314%20 May →
vertigo2–9-0.0614%4 May →
nuke7–130.0415%3 May →
vertigo9–70.0114%3 May →
overpass4–9-0.1723%3 May →
anubis13–20.0720%21 Apr →
overpass13–90.1711%20 Apr →
anubis6–130.009%19 Apr →
inferno13–60.1214%19 Apr →
vertigo15–150.0517%19 Apr →
overpass13–60.0410%19 Apr →
anubis13–30.0811%12 Apr →
overpass5–130.0924%11 Apr →
nuke15–150.0510%9 Apr →
vertigo16–120.0211%9 Apr →
overpass13–9-0.029%9 Apr →
inferno9–130.0220%9 Apr →
nuke16–140.058%5 Apr →
overpass6–130.0016%5 Apr →
mirage9–13-0.0318%5 Apr →
anubis13–60.0210%5 Apr →
overpass9–130.0619%5 Apr →
vertigo0–5-0.030%5 Apr →
vertigo8–30.0311%5 Apr →
vertigo13–110.0713%5 Apr →
ancient7–130.088%5 Apr →
nuke7–13-0.0117%5 Apr →
nuke13–70.0113%3 Apr →
vertigo13–16-0.0111%3 Apr →
ancient6–13-0.0610%3 Apr →
overpass13–4-0.0113%3 Apr →
overpass6–9-0.0114%3 Apr →
inferno13–50.0410%1 Apr →
anubis4–50.1522%1 Apr →
overpass13–16-0.027%1 Apr →
nuke13–80.0312%31 Mar →
ancient13–100.068%31 Mar →
overpass13–160.0510%29 Mar →
mirage5–13-0.0218%29 Mar →
nuke13–100.0219%29 Mar →
overpass13–40.2514%29 Mar →
overpass2–130.0625%29 Mar →
overpass13–40.1114%29 Mar →
nuke13–100.148%28 Mar →
vertigo1–13-0.1311%28 Mar →
anubis9–130.0013%28 Mar →
anubis13–60.1011%28 Mar →
overpass13–110.1416%28 Mar →
nuke1–13-0.0116%28 Mar →
mirage7–130.0017%28 Mar →
overpass13–80.0114%27 Mar →
anubis11–130.0815%27 Mar →
vertigo13–90.0311%27 Mar →
nuke13–70.0614%27 Mar →
vertigo9–50.0921%27 Mar →
ancient3–13-0.0511%26 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.