Pinus

Pinus — CS2 Stats

DE76561197990913206[U:1:30647478]Steam profile ↗✓ No bans

1,357Tracked matches69%Win rate2020Tracked since
2,583Hours in CS17Hrs last 2 wks
CSDB Rating7.7 StrongPositional Player
Premier CS Rating27,254Top 5% of 201,122 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#4723 of 247969 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,254 +350 3 May – 21 Sept · 21 days played
25,34227,526peak 27,5263 May21 Sept
27,690Peak Premier in tracked matches
28Days played since 2026-05-03

Premier CS Rating

  • 272 below peak (27,526)
  • +308 over 30 days · steady
  • +651 over 90 days
  • Next: Gold band at 30,000 — 2,746 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-10
  • Pink band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches29——
Win rate62%——
K/D1.08——
Headshot %35%——

Measured 2 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,336), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate43.8%48.2%50.9%7.2% short
Shot accuracy19.3%13.3%13.8%above
Kill/death ratio1.221.071.09above
Match win rate48.5%46.9%48.4%meets

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPinusFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER27,254 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning71
Utility37

0–100 skill scores via Leetify.

Recent form

HOT55–41–4Last 10055%Win rateWWWWWWWWWW

Last 10 vs previous 10: +60pp win rate · +0.01 avg rating · +6.5pp headshot accuracy · −39ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 466ms

Last 10

  • 10–0 · 100% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 471ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 491ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3 against its own average).

Aim9.0
Utility3.7
Positioning7.1
Opening Duels5.5
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning7.1
Utility3.7
Mechanics7.6
Opening Duels5.5
Win Impact10.0

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time481ms−61ms
first ⅓ avg 542ms → last ⅓ avg 481ms
Headshot accuracy12.9%−2.0%
first ⅓ avg 14.9% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · nuke, 4 May →
28%Best headshot accuracy · 13–2 · ancient, 29 Jun →
375msFastest reaction time · 13–3 · inferno, 29 Sept →
13–1Biggest win · inferno, 3 Aug →

Across the last 100 tracked matches.

Highlights

10Longest win streak
W10Current streak
3–2In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 65% over 17overpassWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB3015–1550%0.02
ancientA2716–1159%0.00
nukeA1710–759%0.03
cacheS1711–665%0.01
overpassD93–633%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

85,615Lifetime kills
1.22K/D · Top 25% of Level 9 players
3,594Matches
48.5%Match win rate · Top 50% of Level 9 players
43.8%Headshot %
19.3%Shot accuracy · Top 10% of Level 9 players
9,114MVPs
1,542Hours (in match)
2,311Bombs planted
779Bombs defused

Most-used weapons

AK-4726,325
AWP5,775
FAMAS1,883
UMP-451,621
Knife1,464

Lifetime map wins

11,250inferno
5,406nuke
3,184dust2
568cbble
323train
204vertigo
128lake
112italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

620Matches
54%Win rate
1.21Avg K/D
85.3ADR
40%Headshot %

Clutches & streaks

20%1v1 clutch win
20%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno2875%1.3217.7
Ancient2560%1.1618.0
Nuke2060%1.0916.9
Overpass956%0.8515.3
Dust2944%0.9513.8
Cache3100%1.5320.0
Anubis10%0.9623.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
43.2%Accuracy (enemy spotted)
43.4%Spray accuracy
84.0%Counter-strafing
8.5°Preaim
482msReaction time
47.4%T opening success
56.4%CT opening success
0.58Enemies flashed / flash
8.8%Flash assists
7.66HE damage / grenade
1.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8442% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.4854 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–40.0417%2 Oct →
ancient13–50.0411%1 Oct →
ancient13–6-0.0223%1 Oct →
ancient13–4-0.0514%29 Sept →
nuke13–8-0.0212%29 Sept →
ancient13–4-0.0217%29 Sept →
inferno13–30.0216%29 Sept →
inferno16–120.0213%27 Sept →
cache13–40.0324%27 Sept →
cache13–70.0116%27 Sept →
inferno1–13-0.0810%23 Sept →
cache13–40.0612%23 Sept →
cache10–130.069%23 Sept →
inferno6–130.008%23 Sept →
inferno5–13-0.0712%23 Sept →
cache16–13-0.0414%21 Sept →
nuke13–40.028%21 Sept →
inferno13–40.065%21 Sept →
nuke1–13-0.054%21 Sept →
inferno11–130.0416%21 Sept →
ancient13–80.0214%21 Sept →
nuke13–20.0616%21 Sept →
inferno3–90.1214%7 Sept →
inferno16–120.0714%7 Sept →
ancient16–14-0.018%7 Sept →
inferno15–150.0813%24 Aug →
cache13–10-0.0510%24 Aug →
inferno16–130.0517%24 Aug →
inferno10–13-0.028%17 Aug →
inferno10–13-0.0313%17 Aug →
ancient13–90.038%17 Aug →
ancient2–13-0.0421%17 Aug →
inferno6–130.0112%10 Aug →
inferno6–13-0.029%10 Aug →
ancient10–130.0115%10 Aug →
nuke7–130.0313%10 Aug →
cache13–5-0.0215%3 Aug →
nuke13–50.017%3 Aug →
nuke8–13-0.005%3 Aug →
inferno13–10.0210%3 Aug →
inferno16–140.069%30 Jul →
ancient12–160.0211%30 Jul →
nuke13–30.0816%30 Jul →
ancient13–6-0.049%30 Jul →
ancient9–130.029%30 Jul →
inferno10–130.0111%23 Jul →
cache10–13-0.048%23 Jul →
cache13–9-0.0212%23 Jul →
ancient13–50.0111%23 Jul →
inferno5–13-0.075%20 Jul →
nuke8–13-0.0214%20 Jul →
cache13–70.1222%20 Jul →
nuke7–130.0215%17 Jul →
nuke9–130.049%17 Jul →
cache13–80.0219%17 Jul →
inferno13–9-0.017%17 Jul →
cache13–90.0618%16 Jul →
ancient13–5-0.034%16 Jul →
ancient10–13-0.0315%16 Jul →
cache8–130.0013%16 Jul →
ancient13–60.1215%16 Jul →
cache13–40.0514%13 Jul →
inferno6–13-0.0316%13 Jul →
ancient13–30.0817%13 Jul →
nuke13–50.0524%13 Jul →
inferno13–10.0925%13 Jul →
inferno13–90.0417%29 Jun →
ancient13–20.0328%29 Jun →
cache5–13-0.098%26 Jun →
cache12–12-0.0617%26 Jun →
ancient7–13-0.0417%26 Jun →
cache12–120.0125%26 Jun →
nuke13–100.009%19 Jun →
inferno13–70.0711%19 Jun →
ancient6–13-0.0514%19 Jun →
ancient13–160.0113%19 Jun →
overpass13–40.1119%19 Jun →
nuke13–30.1321%19 Jun →
ancient9–130.019%11 Jun →
inferno13–70.0117%11 Jun →
overpass14–160.0716%6 Jun →
inferno15–150.0220%6 Jun →
ancient13–4-0.006%6 Jun →
nuke13–8-0.0017%6 Jun →
overpass9–130.0515%31 May →
ancient13–60.0616%31 May →
inferno13–90.0713%31 May →
overpass9–13-0.0014%31 May →
inferno10–130.0316%25 May →
overpass13–60.048%25 May →
overpass9–130.0011%18 May →
nuke4–13-0.0213%18 May →
ancient7–13-0.0517%18 May →
overpass4–13-0.074%10 May →
ancient3–13-0.0710%10 May →
overpass9–130.0319%4 May →
ancient13–110.0015%4 May →
nuke13–10.1813%4 May →
inferno13–90.0815%4 May →
overpass13–70.0222%3 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.