WhatIfThePopeBlastedCigsInside

WhatIfThePopeBlastedCigsInside — CS2 Stats

76561197990096397[U:1:29830669]Steam profile ↗✓ No bans

418Tracked matches50%Win rate2023Tracked since
909Hours in CS1Hrs last 2 wks
CSDB Rating3.0 LearningPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 1,000 -644 15 Apr – 11 May · 13 days played
1,0002,339peak 2,33915 Apr11 May
2,339Peak Premier in tracked matches
59Days played since 2025-12-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim27
Positioning33
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY39–53–8Last 10039%Win rateLLLWWWWWWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +1.6pp headshot accuracy · −75ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 639ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 643ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 681ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim2.7
Utility2.9
Positioning3.3
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 696ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning3.3
Utility2.9
Mechanics3.8
Opening Duels0.0
Win Impact5.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time702ms−41ms
first ⅓ avg 743ms → last ⅓ avg 702ms
Headshot accuracy12.0%+0.2%
first ⅓ avg 11.8% → last ⅓ avg 12.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–4 · inferno, 19 Jan →
28%Best headshot accuracy · 15–15 · nuke, 7 May →
508msFastest reaction time · 6–9 · inferno, 24 Feb →
13–0Biggest win · vertigo, 22 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
5–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 50% over 8dust2Weakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC188–1044%-0.06
ancientC187–1139%-0.05
mirageB157–847%-0.04
vertigoC114–736%-0.06
dust2D101–910%-0.05
cacheD93–633%-0.04
anubisB84–450%-0.04
inferno—42–250%-0.00
overpass—31–233%-0.02
office—10–10%-0.05
stronghold—11–0100%-0.08
warden—10–10%-0.06
train—11–0100%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,372Lifetime kills
0.68K/D
1,644Matches
31.4%Match win rate
33.8%Headshot %
8.5%Shot accuracy
1,343MVPs
545Hours (in match)
1,131Bombs planted
140Bombs defused

Most-used weapons

AK-472,979
AUG1,890
AWP1,707
SG 5531,236
SSG 081,138
P90537

Lifetime map wins

3,047dust2
1,189nuke
923vertigo
667inferno
257office
203train
35ar_shoots
24lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.7%Headshot accuracy
33.7%Accuracy (enemy spotted)
32.9%Spray accuracy
67.2%Counter-strafing
13.2°Preaim
696msReaction time
20.0%T opening success
29.7%CT opening success
0.47Enemies flashed / flash
1.3%Flash assists
6.39HE damage / grenade
1.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2321° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.693% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4746 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0313%10 Oct →
nuke9–13-0.069%25 Aug →
mirage7–13-0.0818%22 Aug →
vertigo13–0-0.006%22 Aug →
mirage16–140.0217%21 Aug →
vertigo13–10-0.0717%19 Aug →
ancient13–9-0.089%17 Aug →
nuke13–3-0.106%17 Aug →
cache13–6-0.0015%15 Aug →
dust212–16-0.0523%15 Aug →
cache5–10-0.0518%11 Aug →
nuke13–3-0.097%11 Aug →
mirage13–6-0.010%10 Aug →
anubis6–13-0.065%10 Aug →
nuke13–7-0.043%9 Aug →
vertigo13–3-0.037%9 Aug →
ancient6–13-0.1123%8 Aug →
ancient13–10-0.0713%7 Aug →
ancient15–15-0.0416%7 Aug →
ancient13–7-0.0125%11 May →
mirage10–13-0.0012%11 May →
anubis11–13-0.057%8 May →
dust213–60.018%8 May →
overpass10–130.0314%8 May →
dust25–13-0.027%8 May →
nuke13–40.0112%7 May →
nuke15–15-0.0328%7 May →
ancient3–10-0.009%7 May →
ancient11–13-0.066%7 May →
mirage3–13-0.1216%6 May →
inferno5–13-0.0613%6 May →
cache4–13-0.087%6 May →
mirage13–7-0.059%5 May →
ancient6–13-0.046%5 May →
cache5–13-0.0516%3 May →
ancient2–10-0.088%3 May →
cache2–13-0.0216%3 May →
anubis11–13-0.034%3 May →
cache13–5-0.053%2 May →
vertigo10–13-0.066%2 May →
office6–13-0.0517%1 May →
cache5–13-0.048%1 May →
cache5–13-0.024%30 Apr →
nuke5–13-0.1210%29 Apr →
cache13–8-0.0212%29 Apr →
stronghold13–9-0.082%27 Apr →
nuke13–9-0.044%26 Apr →
ancient13–7-0.099%26 Apr →
nuke13–50.028%24 Apr →
ancient13–8-0.069%23 Apr →
overpass11–130.017%22 Apr →
inferno13–30.015%22 Apr →
nuke15–15-0.0711%21 Apr →
mirage13–11-0.059%15 Apr →
mirage8–13-0.0612%14 Apr →
nuke13–2-0.0820%3 Apr →
dust29–13-0.0613%2 Apr →
mirage13–110.0013%1 Apr →
nuke4–13-0.082%8 Mar →
nuke9–13-0.0416%27 Feb →
ancient6–13-0.057%27 Feb →
mirage13–80.0514%25 Feb →
mirage6–13-0.0414%25 Feb →
inferno6–9-0.095%24 Feb →
anubis13–6-0.0210%24 Feb →
vertigo11–13-0.079%19 Feb →
mirage10–13-0.0521%16 Feb →
mirage6–13-0.089%16 Feb →
dust28–13-0.070%15 Feb →
dust212–12-0.0815%14 Feb →
ancient5–13-0.0711%14 Feb →
warden10–13-0.069%14 Feb →
mirage13–9-0.0316%13 Feb →
dust25–13-0.0720%13 Feb →
vertigo9–13-0.108%13 Feb →
ancient15–15-0.037%12 Feb →
dust27–13-0.0620%7 Feb →
anubis13–6-0.037%6 Feb →
vertigo6–13-0.090%6 Feb →
overpass13–7-0.1019%6 Feb →
nuke2–13-0.0613%6 Feb →
ancient16–14-0.079%1 Feb →
vertigo6–130.0210%20 Jan →
inferno13–40.1321%19 Jan →
nuke13–5-0.096%19 Jan →
vertigo5–13-0.1511%18 Jan →
ancient13–8-0.0017%3 Jan →
vertigo12–12-0.078%28 Dec →
dust210–13-0.0519%28 Dec →
train13–11-0.029%27 Dec →
anubis5–13-0.0618%26 Dec →
nuke4–13-0.1114%25 Dec →
ancient14–16-0.0317%25 Dec →
ancient2–13-0.060%18 Dec →
nuke12–12-0.0316%16 Dec →
anubis13–9-0.0313%14 Dec →
dust24–7-0.0312%14 Dec →
anubis13–9-0.0115%12 Dec →
vertigo13–10-0.018%12 Dec →
nuke12–12-0.0416%11 Dec →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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