' guilherme ⛧

' guilherme ⛧ — CS2 Stats

BR76561197988614998[U:1:28349270]Steam profile ↗✓ No bans

1,048Tracked matches69%Win rate2020Tracked since
5,970Hours in CS32Hrs last 2 wks
CSDB Rating7.3 StrongPositional Player
Premier CS Rating20,198Top 50% of 213,211 CSDB-tracked playersPink band · top ~8.3% of ranked players (population est.)
CSDB Leaderboard#80185 of 259895 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,198 -2,638 31 Aug – 2 Nov · 27 days played
19,88024,607peak 24,60731 Aug2 Nov
24,607Peak Premier in tracked matches
38Days played since 2026-08-31

Premier CS Rating

  • 4,409 below peak (24,607)
  • -1,337 over 30 days · declining
  • Next: Red band at 25,000 — 4,802 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate42.5%48.2%50.9%8.5% short
Shot accuracy18.8%13.2%13.7%above
Kill/death ratio1.041.071.090.04 short
Match win rate48.1%46.9%48.4%meets

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG' guilherme ⛧FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER20,198 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning70
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY48–44–8Last 10048%Win rateWWWWWWLTLL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +0.4pp headshot accuracy · +22ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 680ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 602ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim8.3
Utility4.9
Positioning7.0
Opening Duels4.7
Clutch1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning7.0
Utility4.9
Mechanics6.7
Opening Duels5.3
Win Impact10.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time604ms−6ms
first ⅓ avg 610ms → last ⅓ avg 604ms
Headshot accuracy16.5%−4.8%
first ⅓ avg 21.3% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–3 · dust2, 25 Sept →
57%Best headshot accuracy · 7–13 · inferno, 22 Sept →
383msFastest reaction time · 0–13 · nuke, 21 Sept →
13–1Biggest win · inferno, 3 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W6Current streak
12–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 58% over 12mirageWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
infernoB2211–1150%0.02
dust2B199–1047%0.03
cacheB157–847%0.03
nukeA127–558%-0.00
mirageD113–827%-0.02
anubisB105–550%-0.01
ancientD72–529%0.02
train—33–0100%0.07
overpass—11–0100%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

157,558Lifetime kills
1.04K/D
6,737Matches
48.1%Match win rate · Top 50% of Level 9 players
42.5%Headshot %
18.8%Shot accuracy · Top 10% of Level 9 players
17,314MVPs
3,574Hours (in match)
10,061Bombs planted
2,093Bombs defused

Most-used weapons

AWP35,437
AK-4733,070
P2506,632
MAC-103,538
Knife3,137

Lifetime map wins

16,218inferno
10,818dust2
9,428nuke
7,836train
2,539cbble
609vertigo
25lake
21safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

375Matches
55%Win rate
1.08Avg K/D
66.7ADR
41%Headshot %

Clutches & streaks

29%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust25545%0.8714.2
Anubis3352%0.8813.6
Ancient3148%0.8715.6
Nuke2955%0.7913.4
Inferno1850%0.7812.3
Mirage1540%0.6912.2
Cache771%1.1116.4
Overpass560%0.6812.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
42.5%Accuracy (enemy spotted)
44.3%Spray accuracy
80.3%Counter-strafing
9.7°Preaim
598msReaction time
57.8%T opening success
45.0%CT opening success
0.59Enemies flashed / flash
7.5%Flash assists
9.91HE damage / grenade
3.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9626 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–60.0722%4 Nov →
overpass13–6-0.0214%4 Nov →
mirage13–7-0.0418%4 Nov →
dust213–40.0421%4 Nov →
inferno13–10.0413%3 Nov →
cache13–90.0614%2 Nov →
anubis14–16-0.0224%2 Nov →
anubis15–15-0.0225%2 Nov →
cache3–13-0.014%2 Nov →
dust25–13-0.0210%1 Nov →
cache13–100.009%31 Oct →
dust212–120.0611%31 Oct →
inferno13–9-0.0128%31 Oct →
ancient13–90.0613%31 Oct →
cache12–120.0324%31 Oct →
dust25–130.0519%31 Oct →
mirage3–13-0.067%31 Oct →
dust28–13-0.0127%30 Oct →
mirage13–40.0812%30 Oct →
inferno13–50.0110%30 Oct →
cache5–13-0.049%29 Oct →
inferno12–120.0318%29 Oct →
train13–60.0525%29 Oct →
anubis13–60.0516%27 Oct →
mirage13–11-0.0810%27 Oct →
cache13–70.0115%26 Oct →
dust213–110.0029%26 Oct →
inferno11–13-0.0212%26 Oct →
cache13–20.0623%26 Oct →
ancient13–50.0616%25 Oct →
nuke9–13-0.0120%25 Oct →
cache12–120.0315%25 Oct →
dust29–130.0313%25 Oct →
inferno8–0-0.1022%24 Oct →
dust213–9-0.0226%24 Oct →
cache12–120.1128%24 Oct →
inferno13–110.0525%24 Oct →
ancient11–130.0616%24 Oct →
train13–20.0625%24 Oct →
dust21–13-0.0620%24 Oct →
ancient10–13-0.0426%23 Oct →
mirage5–13-0.0230%19 Oct →
nuke13–90.0119%19 Oct →
inferno13–30.1028%19 Oct →
ancient10–13-0.0220%18 Oct →
train13–70.0824%18 Oct →
dust27–13-0.0214%18 Oct →
inferno11–130.0713%18 Oct →
mirage3–13-0.0213%17 Oct →
inferno13–20.0926%17 Oct →
anubis15–15-0.0214%16 Oct →
mirage6–130.0138%16 Oct →
dust213–110.0837%16 Oct →
mirage13–16-0.0420%15 Oct →
mirage7–13-0.0322%15 Oct →
anubis13–16-0.0212%15 Oct →
dust213–70.0416%15 Oct →
mirage10–130.0423%14 Oct →
nuke13–110.0019%6 Oct →
inferno10–13-0.0217%4 Oct →
cache4–130.046%3 Oct →
anubis3–13-0.086%3 Oct →
nuke10–130.1126%2 Oct →
inferno10–130.0320%2 Oct →
dust213–20.1323%2 Oct →
inferno10–13-0.0115%30 Sept →
inferno5–130.0315%27 Sept →
inferno0–5-0.0633%25 Sept →
dust213–30.1732%25 Sept →
nuke13–60.0127%25 Sept →
dust213–110.0423%24 Sept →
dust27–13-0.0417%24 Sept →
anubis13–11-0.0237%24 Sept →
inferno7–13-0.0657%22 Sept →
nuke0–13-0.1315%21 Sept →
mirage8–13-0.0318%17 Sept →
dust213–110.0928%17 Sept →
anubis7–8-0.0022%17 Sept →
cache13–100.1021%14 Sept →
nuke4–13-0.0510%7 Sept →
ancient10–13-0.0017%7 Sept →
cache9–13-0.0610%7 Sept →
inferno13–70.0413%7 Sept →
nuke13–10-0.0110%6 Sept →
ancient11–130.0314%6 Sept →
cache10–13-0.0217%5 Sept →
inferno6–130.0345%5 Sept →
nuke7–13-0.0812%5 Sept →
inferno13–80.0414%4 Sept →
cache13–50.0820%4 Sept →
inferno7–130.0513%4 Sept →
anubis13–80.0212%3 Sept →
dust215–150.0120%3 Sept →
inferno13–110.0623%3 Sept →
nuke13–60.0328%2 Sept →
inferno13–110.0113%2 Sept →
anubis13–10-0.0221%2 Sept →
dust214–160.0626%1 Sept →
nuke16–140.0627%1 Sept →
nuke13–30.039%31 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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