FoFo

FoFo — CS2 Stats

DE76561197988050390[U:1:27784662]Steam profile ↗✓ No bans

1,770Tracked matches43%Win rate2020Tracked since
5,710Hours in CS23Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating22,803Top 25% of 211,827 CSDB-tracked playersPink band · top ~5.4% of ranked players (population est.)
CSDB Leaderboard#45599 of 258865 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,803 -252 3 Sept – 29 Oct · 43 days played
21,97124,543peak 24,5433 Sept29 Oct
Faceit ELO: 1,853 +0 4 Sept – 6 Sept · 2 observations
1,8531,853peak 1,8534 Sept6 Sept
24,543Peak Premier in tracked matches
1,853Highest Faceit ELO seen on CSDB
46Days played since 2026-09-03

Faceit ELO

  • At peak — 1,853
  • Next: Level 10 at 2,001 — 148 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-04
  • Level 8 first seen 2026-09-04

Premier CS Rating

  • 1,740 below peak (24,543)
  • -557 over 30 days · declining
  • Next: Red band at 25,000 — 2,197 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-04
  • Purple band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate41.3%46.9%49.3%8.0% short
Shot accuracy13.6%13.0%13.4%above
Kill/death ratio1.271.081.12above
Match win rate55.5%46.7%48.5%above

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFoFoPREMIER22,803 · Pink bandPEAK ELO1,853csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning68
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY50–48–2Last 10050%Win rateWLLWLLLLWW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +0.5pp headshot accuracy · −59ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 453ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 497ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 527ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.5
Utility4.7
Positioning6.8
Opening Duels5.4
Clutch4.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

T openings. 81% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 81% on T to 57% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.8
Utility4.7
Mechanics6.2
Opening Duels8.3
Win Impact2.8

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time508ms−5ms
first ⅓ avg 513ms → last ⅓ avg 508ms
Headshot accuracy18.0%+2.8%
first ⅓ avg 15.2% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 10–0 · cache, 25 Sept →
33%Best headshot accuracy · 13–2 · cache, 22 Sept →
375msFastest reaction time · 4–13 · ancient, 29 Sept →
13–1Biggest win · inferno, 6 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–6In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 70% over 10mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
infernoA2313–1057%0.03
ancientA2011–955%0.03
dust2B178–947%0.02
nukeC156–940%0.01
cacheS107–370%0.03
mirageD93–633%0.01
anubisD62–433%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

153,203Lifetime kills
1.27K/D · Top 25% of Pink band
7,049Matches
55.5%Match win rate · Top 10% of Pink band
41.3%Headshot %
13.6%Shot accuracy · Top 50% of Pink band
25,442MVPs
3,078Hours (in match)
9,448Bombs planted
2,091Bombs defused

Most-used weapons

AK-4744,552
AWP17,909
MP74,473
FAMAS3,444
P2503,239
P902,687

Lifetime map wins

17,287inferno
14,069dust2
6,741nuke
2,269train
2,118cbble
1,689vertigo
287lake
235dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

502Matches
53%Win rate
1.29Avg K/D
81.3ADR
39%Headshot %

Clutches & streaks

43%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Dust21759%1.2414.8
Inferno1567%1.2117.6
Mirage1457%0.9514.4
Anubis1354%1.1716.0
Ancient978%1.0616.0
Vertigo967%1.1617.6
Nuke683%1.3416.3
Cache367%1.6617.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
36.5%Accuracy (enemy spotted)
39.0%Spray accuracy
78.1%Counter-strafing
6.9°Preaim
497msReaction time
80.9%T opening success
56.5%CT opening success
0.36Enemies flashed / flash
1.0%Flash assists
9.71HE damage / grenade
5.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3636 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–60.0220%29 Oct →
anubis9–130.0523%29 Oct →
mirage2–13-0.099%28 Oct →
cache13–5-0.0016%28 Oct →
inferno3–13-0.0020%28 Oct →
inferno11–13-0.0121%27 Oct →
anubis13–160.1011%27 Oct →
mirage8–13-0.0325%26 Oct →
nuke13–90.0324%26 Oct →
dust213–30.1310%25 Oct →
nuke9–130.0815%25 Oct →
mirage3–13-0.0221%25 Oct →
anubis13–8-0.0313%24 Oct →
ancient13–110.0314%24 Oct →
dust28–13-0.0130%23 Oct →
inferno11–130.0415%23 Oct →
ancient13–50.0519%22 Oct →
dust213–20.039%22 Oct →
cache3–13-0.0518%22 Oct →
ancient7–130.0321%22 Oct →
mirage13–110.0816%21 Oct →
dust21–13-0.0715%20 Oct →
inferno6–130.0316%20 Oct →
nuke14–16-0.0117%19 Oct →
mirage13–30.0833%19 Oct →
anubis13–110.039%18 Oct →
inferno14–160.0515%18 Oct →
mirage13–80.0216%17 Oct →
inferno13–110.0616%17 Oct →
dust213–160.0424%16 Oct →
dust23–130.0632%16 Oct →
nuke13–110.0216%15 Oct →
ancient7–130.0413%15 Oct →
ancient13–110.0923%14 Oct →
ancient13–100.017%14 Oct →
inferno16–130.048%13 Oct →
mirage13–160.0214%13 Oct →
cache13–60.087%12 Oct →
inferno13–11-0.0316%12 Oct →
ancient3–13-0.0911%11 Oct →
inferno8–130.0023%11 Oct →
inferno13–90.0220%8 Oct →
inferno13–50.0315%7 Oct →
dust22–130.0513%7 Oct →
ancient8–13-0.0314%7 Oct →
ancient16–130.0917%6 Oct →
inferno13–10.0312%6 Oct →
nuke4–13-0.0316%6 Oct →
nuke13–40.0216%6 Oct →
dust213–60.0213%5 Oct →
nuke9–13-0.0413%5 Oct →
dust29–130.0313%4 Oct →
ancient13–100.0320%2 Oct →
dust210–13-0.0515%2 Oct →
nuke9–130.0023%2 Oct →
nuke13–40.0514%1 Oct →
inferno13–60.039%1 Oct →
dust213–80.0115%30 Sept →
inferno13–30.038%30 Sept →
dust213–6-0.0316%30 Sept →
cache13–70.0825%29 Sept →
dust213–30.0515%29 Sept →
ancient4–13-0.0310%29 Sept →
inferno13–70.1113%27 Sept →
nuke13–70.0511%26 Sept →
ancient13–40.0417%26 Sept →
mirage5–13-0.0016%26 Sept →
ancient13–60.0320%25 Sept →
cache10–00.2510%25 Sept →
inferno7–13-0.0017%25 Sept →
anubis11–130.0711%24 Sept →
cache13–8-0.0011%24 Sept →
cache5–13-0.0612%24 Sept →
inferno8–13-0.0118%23 Sept →
nuke5–13-0.0612%23 Sept →
nuke13–160.0716%22 Sept →
cache13–20.0233%22 Sept →
ancient13–110.0515%22 Sept →
dust213–10.0923%21 Sept →
inferno13–40.0113%21 Sept →
dust213–60.019%21 Sept →
dust25–13-0.0117%20 Sept →
cache13–5-0.0012%20 Sept →
mirage9–130.0221%19 Sept →
ancient15–150.0213%19 Sept →
ancient8–13-0.019%11 Sept →
dust29–13-0.0018%11 Sept →
cache1–10-0.0521%10 Sept →
nuke15–15-0.0319%9 Sept →
inferno13–80.0220%8 Sept →
ancient13–50.0912%8 Sept →
inferno13–60.1417%8 Sept →
inferno10–130.0315%7 Sept →
nuke13–80.0610%7 Sept →
ancient13–100.0211%6 Sept →
anubis10–13-0.0617%6 Sept →
inferno6–130.0115%5 Sept →
nuke9–13-0.0011%5 Sept →
ancient11–130.0012%4 Sept →
ancient10–130.0513%3 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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